UpGamer Engine is an engine that began to be developed by Juan de Souza, at the age of 13 (2013), to develop his first platform game with a degree of complexity greater than all the projects already done in startup.

The engine with a proposal very different from the others, being the first Brazilian engine to be natively compatible with the 4K resolution, in addition to having innovative features tied to our Cloud Computing platform: Blenner OS.

At the moment, the engine only supports textures and 2D modules. However, there is already a free expansion project (future upgrade) that will be compatible with 3D objects and VR.

More information will be released here on UpGamer Engine Official Site, IndieDB and Steam.

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UpGamer Engine
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Latest tweets from @upgamerengine

Conheça um pouco mais do nosso projeto na comunidade @IndieDB e no Juan de Souza's website: Indiedb.com Juandesouza.com

Dec 30 2016

RT @FlytoAdventures: Confira na íntegra os Requisitos Técnicos para o "Joe" ficar feliz! :) #Game #Gamer #Platform #Brasil #DevelopersT.co

Dec 30 2016

Olá, Twitter! #meuprimeiroTweet

Dec 30 2016

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