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Guide for Materials and our physically-based approach to surfaces in UE4.
Posted by TKAzA on Mar 19th, 2014
Intro to Materials
This high-level overview takes you through the concepts of Materials and our physically-based approach to surfaces in UE4.
2 - Creating a Basic Material
In this video we create a very simple Material that just provides some color and basic surface definition.
3 - Adding Textures to a Material
We now continue our Material creation process by adding some textures into our Material.
4 - Using Masks within Materials, Pt1
This video covers the use of masks to control where certain Material effects exist on a surface.
5 - Using Masks within Materials, Pt2
Continuing from the previous video, we use a texture mask to control some patchy coloration for our wood Material.
6 - Commenting and Enhancing Materials
This video shows how to add comments to organize your Materials, use some mask techniques to create a glow effect.
Materials - 7 - Reviewing the Material Graph
To aid in following along on your own, this video just shows off the Material Graph so far, for those who need to see it.
8 - Material Instancing
This video overviews and demonstrates Material instancing, allowing you to copy and customize an existing Material.
9 - Dynamic Material Instances, Pt1
In this video, we introduce Dynamic Material Instances, wherein we can control Material parameters within a Class Blueprint. Note that this video combines both Material and Class Blueprint techniques.
10 - Dynamic Material Instances, Pt2
Continuing from the previous video, we now show how to make a Dynamic Material Instance that randomly changes our Class Blueprint's color. Note that this video combines both Material and Class Blueprint techniques.