The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.
Guide for Materials and our physically-based approach to surfaces in UE4.
Posted by TKAzA on Mar 19th, 2014
Intro to Materials
This high-level overview takes you through the concepts of Materials and our physically-based approach to surfaces in UE4.
2 - Creating a Basic Material
In this video we create a very simple Material that just provides some color and basic surface definition.
3 - Adding Textures to a Material
We now continue our Material creation process by adding some textures into our Material.
4 - Using Masks within Materials, Pt1
This video covers the use of masks to control where certain Material effects exist on a surface.
5 - Using Masks within Materials, Pt2
Continuing from the previous video, we use a texture mask to control some patchy coloration for our wood Material.
6 - Commenting and Enhancing Materials
This video shows how to add comments to organize your Materials, use some mask techniques to create a glow effect.
Materials - 7 - Reviewing the Material Graph
To aid in following along on your own, this video just shows off the Material Graph so far, for those who need to see it.
8 - Material Instancing
This video overviews and demonstrates Material instancing, allowing you to copy and customize an existing Material.
9 - Dynamic Material Instances, Pt1
In this video, we introduce Dynamic Material Instances, wherein we can control Material parameters within a Class Blueprint. Note that this video combines both Material and Class Blueprint techniques.
10 - Dynamic Material Instances, Pt2
Continuing from the previous video, we now show how to make a Dynamic Material Instance that randomly changes our Class Blueprint's color. Note that this video combines both Material and Class Blueprint techniques.