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Guide for Materials and our physically-based approach to surfaces in UE4.

Posted by TKAzA on Mar 19th, 2014
Basic Textures.

Intro to Materials

This high-level overview takes you through the concepts of Materials and our physically-based approach to surfaces in UE4.

2 - Creating a Basic Material

In this video we create a very simple Material that just provides some color and basic surface definition.

3 - Adding Textures to a Material

We now continue our Material creation process by adding some textures into our Material.

4 - Using Masks within Materials, Pt1

This video covers the use of masks to control where certain Material effects exist on a surface.

5 - Using Masks within Materials, Pt2

Continuing from the previous video, we use a texture mask to control some patchy coloration for our wood Material.

6 - Commenting and Enhancing Materials

This video shows how to add comments to organize your Materials, use some mask techniques to create a glow effect.

Materials - 7 - Reviewing the Material Graph

To aid in following along on your own, this video just shows off the Material Graph so far, for those who need to see it.

8 - Material Instancing

This video overviews and demonstrates Material instancing, allowing you to copy and customize an existing Material.

9 - Dynamic Material Instances, Pt1

In this video, we introduce Dynamic Material Instances, wherein we can control Material parameters within a Class Blueprint. Note that this video combines both Material and Class Blueprint techniques.

10 - Dynamic Material Instances, Pt2

Continuing from the previous video, we now show how to make a Dynamic Material Instance that randomly changes our Class Blueprint's color. Note that this video combines both Material and Class Blueprint techniques.

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Platforms
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Company
Epic Games
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Official Page
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Licence
Commercial
Release Date
Released Mar 18, 2014
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