The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.

RSS feed Related Features  (0 - 30 of 59)
Dev Diary: Blocking/Flinch Systems
Project Grand Vault

Dev Diary: Blocking/Flinch Systems

Project Grand Vault 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

[Dicetiny] New characters/stages
DICETINY™

[Dicetiny] New characters/stages

DICETINY™ 0 comments

I'm back again with another development update on Dicetiny: The Lord of the Dice! We're currently working on the tutorial, new stages / characters, and...

Alpha Version 6 - Squad
Squad

Alpha Version 6 - Squad

Squad 2 comments

Major changes in store, Unreal Engine 4.11 integration, new heavy machine gun deployable, new map Gorodok, map update Sumari, map update Fools Road and...

Modular Actor Set-up for PGV using UE4
Project Grand Vault

Modular Actor Set-up for PGV using UE4

Project Grand Vault 0 comments

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

DICETINY - The New Character, The Innkeeper
DICETINY™

DICETINY - The New Character, The Innkeeper

DICETINY™ 0 comments

Meet the new character, The Innkeeper, and check out other things we're working on.

Development Update -Video-
Project Grand Vault

Development Update -Video-

Project Grand Vault 0 comments

A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

[DICETINY] Multi-save system, New board designs
DICETINY™

[DICETINY] Multi-save system, New board designs

DICETINY™ 0 comments

A sneak-peek of the work-in-progress multi-save system and new board designs.

Meet Omar El-Amin!
Antinomy - Justice, not Vengeance!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance! 0 comments

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Dynamically Modify Magic with Fictorum’s Spell Shaping System
Fictorum

Dynamically Modify Magic with Fictorum’s Spell Shaping System

Fictorum 0 comments

When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy...

What's happening in The Isle?
The Isle

What's happening in The Isle?

The Isle 4 comments

Features are being added, including the highly anticipated vocal wheel, reintroducing the raptor pounce, and resting. Along with these features new dinosaurs...

Beta Test Began Introducing New Features
DICETINY™

Beta Test Began Introducing New Features

DICETINY™ 4 comments

The new features include World Map, Campfire, Relic, and Card Storage.

How One Handshake Represents Earthlight's New Form Of VR Narrative
Earthlight

How One Handshake Represents Earthlight's New Form Of VR Narrative

Earthlight 0 comments

We speak to Earthlight project lead Norman Wang about his desire to create experiential stories in virtual reality

Dev Update - Jan 16: Lots of Gameplay & UI
Hanako - Soul of the Samurai

Dev Update - Jan 16: Lots of Gameplay & UI

Hanako - Soul of the Samurai 2 comments

We finally have some new UI/UX staff and are chomping away at menus, chat and more things to make Hanako feel like a full experience. Lots of gameplay...

Setting the theme: Grasslands
Errr

Setting the theme: Grasslands

Errr 0 comments

An article about creating themes for the game! The first theme is the grasslands, an area with hills, waterfalls and flower enemies!

PF: The Legacy - The Companion Orb Revealed!
Prime Flux: The Legacy

PF: The Legacy - The Companion Orb Revealed!

Prime Flux: The Legacy 0 comments

Initial phases of a very important feature of the game: the companion orb showcased with a couple of videos and its place in the game explained.

Using Feedback Part 2
Errr

Using Feedback Part 2

Errr 0 comments

The second part of the feedback run-through based on play tester experience.

Using Feedback Part 1
Errr

Using Feedback Part 1

Errr 0 comments

Part 1 of the fixes made using feedback received from the first demo release!

Creating the demo
Errr

Creating the demo

Errr 2 comments

Making a demo of a game was interesting and quite fun!

Creating the First Boss
Errr

Creating the First Boss

Errr 0 comments

Creating the first boss, Toasty Toaster was a good exercise in creating multi sprite object blueprints in unreal engine 4!

Players Choice - Indie of the Year 2015

Players Choice - Indie of the Year 2015

2015 Indie of the Year Awards 35 comments

The time has come, announcing the best Indie Games of 2015 as selected by you.

Editors Choice - Indie of the Year 2015

Editors Choice - Indie of the Year 2015

2015 Indie of the Year Awards 25 comments

We played many games in 2015, here are our editors choice picks, that brought us joy and deserve recognition.

Dev Update - December 2015 | End of Year Update
Hanako - Soul of the Samurai

Dev Update - December 2015 | End of Year Update

Hanako - Soul of the Samurai 2 comments

After the last update a few months ago, we really set our focus on combat feedback and animation quality improvements. The big takeaways from that were...

New Dinosaur - Therizinosaurus
The Isle

New Dinosaur - Therizinosaurus

The Isle 0 comments

New Dinosaur in found on The Isle: Therizinosaurus.

SQUAD Developers' November Recap, Announcing Steam Early Access Release December 15
Squad

SQUAD Developers' November Recap, Announcing Steam Early Access Release December 15

Squad 5 comments

Developers' Recap for November as SQUAD prepares for Steam Early Access on December 15th. A 25% Founder discount over the initial Steam price is available...

Creature Spotlight – BRUISER
The Center

Creature Spotlight – BRUISER

The Center 0 comments

During our ongoing development for the pre-alpha update, I wanted to share some insight on a new enemy type. From it’s hardened shell plates to it’s...

Meet Paul!
The Center

Meet Paul!

The Center 0 comments

I'm interviewing Paul Bennett regarding programming and game development for The Center.

Aderyn's Cradle Pre-Alpha Combat Showcase
Aderyn's Cradle

Aderyn's Cradle Pre-Alpha Combat Showcase

Aderyn's Cradle 1 comment

We are excited to reveal this Combat Showcase for Cradle's RealFight combat system!

Meet Will!
The Center

Meet Will!

The Center 0 comments

Hey guys! I’m going to be interviewing my fellow team members throughout the campaign and posting those interviews to IndieDB. The first person I had...

Setting the trend
The Center

Setting the trend

The Center 0 comments

New Update from Kickstarter! Whenever you talk “Isometric” in terms of gaming titles like Diablo, Ages of Empire or even early Zelda comes to mind...

Kickstarter Update!
The Center

Kickstarter Update!

The Center 0 comments

The Center: Act I - AXIS is now OFFICIALLY LIVE on Kickstarter!

Platforms
Windows, Mac, Linux, VR, AR, iPhone, iPad, XONE, X360, PS4, PS3
Company
Epic Games
Contact
Send Message
Homepage
Unrealengine.com
Licence
Commercial
Release date
Engine watch
Start tracking
Feature Statistics
Articles
59
Views
318,735
Views Today
27
Feed
RSS feed