The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.

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Players Choice Indie of the Year 2016

Players Choice Indie of the Year 2016

2016 Indie of the Year Awards 16 comments

The time has come, announcing the best Indie games of 2016 as selected by you.

Players Choice VR of the Year 2016

Players Choice VR of the Year 2016

2016 VR of the Year Awards 1 comment

Here are the final five winners of the 2016 Player's Choice VR of the Year Awards.

Players Choice Best Upcoming Indie 2016

Players Choice Best Upcoming Indie 2016

2016 Indie of the Year Awards 12 comments

Welcome all to the Best Upcoming Indies of 2016 as picked by you!

Players Choice Best Upcoming App 2016

Players Choice Best Upcoming App 2016

2016 App of the Year Awards 2 comments

Welcome all to the Best Upcoming Apps of 2016 as picked by you!

Editors Choice VR of the Year 2016

Editors Choice VR of the Year 2016

2016 VR of the Year Awards

These are the 2016 VR games that we at VRDB think deserve a special mention in the run up to our VR of the Year Awards.

Editors Choice - Indie of the Year 2016

Editors Choice - Indie of the Year 2016

2016 Indie of the Year Awards 16 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

Why we Did this!
Doctor Strange Tiltbrush Experience in UE4

Why we Did this!

Doctor Strange Tiltbrush Experience in UE4

Here we Explain why we Did this, what we did, and what we achieved on this Project.

 What are these? Controls for ants?
Empires of the Undergrowth

What are these? Controls for ants?

Empires of the Undergrowth 5 comments

Empires of the Undergrowth has gone through many iterations in many areas since the beginning. We began building the Unreal Engine version of the game...

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship

Rock of Ages 2: Bigger & Boulder 1 comment

The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.

Graveball Mechanics Video Series
Graveball

Graveball Mechanics Video Series

Graveball 1 comment

I will be releasing a series of short videos highlighting some of the different mechanics in Graveball. The first one features weapon throwing.

The art side of Jeffs Tower VR
Jeff's Tower VR

The art side of Jeffs Tower VR

Jeff's Tower VR

Hello Everyone! First art blog for Jeffs Tower is here.

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues

Rock of Ages 2: Bigger & Boulder

No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.

Character Breakdown - Hiroman
Dimensions VS.

Character Breakdown - Hiroman

Dimensions VS.

Get up close and personal with our speedy brawler, Hiroki Watanabe - aka Hiroman! Bring justice and style to the battlefield using his impressive array...

Valhalla Lost Dev Dairy: The MetroidVania Camera System
Valhalla Lost

Valhalla Lost Dev Dairy: The MetroidVania Camera System

Valhalla Lost 2 comments

A break down of the camera system the game will use.

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!

Rock of Ages 2: Bigger & Boulder

In this entry we will be talking about the Balloon Boulders.

An In-Depth Look At Special FX
Killing, My Friend

An In-Depth Look At Special FX

Killing, My Friend 1 comment

Take an in-depth look at our Special FX system as it's currently implemented and see what we have planned for the future.

Development Feature - Introduction
Eden Star

Development Feature - Introduction

Eden Star

Something a little different this week for all you Pioneers. We've put together a preview on our development process for the games introduction which...

Dev Diary: Monsters of Grand Vault - The Ragna
Project Grand Vault

Dev Diary: Monsters of Grand Vault - The Ragna

Project Grand Vault 2 comments

Introduction on the primary enemy type of Project Grand Vault: The Ragna.

Dev Diary: Shop System
Project Grand Vault

Dev Diary: Shop System

Project Grand Vault

A look into our Shop system, shows features and GUI elements.

Rock Of Ages 2: Bigger & Boulder [Dev Blog #7] - The unit roster
Rock of Ages 2: Bigger & Boulder

Rock Of Ages 2: Bigger & Boulder [Dev Blog #7] - The unit roster

Rock of Ages 2: Bigger & Boulder

In this blog post we talk about new strategic choices players need to make when assembling their army.

Take A Look At Some Of Our Envirnemental Effects
Killing, My Friend

Take A Look At Some Of Our Envirnemental Effects

Killing, My Friend

Take a look at some of the environmental effects we've been working on to punch up the gunfights and keep them visceral!

Character Breakdown - Mr. Televisor
Dimensions VS.

Character Breakdown - Mr. Televisor

Dimensions VS. 2 comments

Take a closer look at our main antagonist, Mr. Televisor! His unique special moves and characteristics are detailed here - find out what the host of this...

Post-Mortem: Releasing a game on Steam the hard way

Post-Mortem: Releasing a game on Steam the hard way

Feature 2 comments

Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design
Rock of Ages 2: Bigger & Boulder

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design

Rock of Ages 2: Bigger & Boulder

In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.

The Birth of Riders of Asgard
Riders of Asgard

The Birth of Riders of Asgard

Riders of Asgard 5 comments

From a simple rolling ball, to a slightly less simple set of shapes vaguely resembling a BMX, take a look at how Riders of Asgard went from it's inception...

Dev Diary: Talking to stuff!
Project Grand Vault

Dev Diary: Talking to stuff!

Project Grand Vault

An over view of the retooling of our interaction mechanics. :)

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Rock of Ages 2: Bigger & Boulder 10 comments

In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...

Glasswinged Ascension: stealth and caution
Glasswinged Ascension

Glasswinged Ascension: stealth and caution

Glasswinged Ascension

The smarter you are - the weaker are your enemies. Some tips regarding enemy senses.

[EXPANDABLE] What's available on the Dev Builds?
7 Nightmares

[EXPANDABLE] What's available on the Dev Builds?

7 Nightmares

I'm writing this article describing what's available in the Dev Builds and the Release notes. I'll expand it everytime I add features. I won't say it