The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.

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Take A Look At Some Of Our Envirnemental Effects
Killing, My Friend

Take A Look At Some Of Our Envirnemental Effects

Killing, My Friend 0 comments

Take a look at some of the environmental effects we've been working on to punch up the gunfights and keep them visceral!

Character Breakdown - Mr. Televisor
Dimensions VS.

Character Breakdown - Mr. Televisor

Dimensions VS. 1 comment

Take a closer look at our main antagonist, Mr. Televisor! His unique special moves and characteristics are detailed here - find out what the host of this...

Post-Mortem: Releasing a game on Steam the hard way

Post-Mortem: Releasing a game on Steam the hard way

Feature 2 comments

Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...

Land Mines, Medics, Vehicle Update, and more!
Foxhole

Land Mines, Medics, Vehicle Update, and more!

Foxhole 0 comments

We talk about a variety of topics including land mines, new medic mechanics, an update on vehicles, and more!

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design
Rock of Ages 2: Bigger & Boulder

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design

Rock of Ages 2: Bigger & Boulder 0 comments

In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.

The Birth of Riders of Asgard
Riders of Asgard

The Birth of Riders of Asgard

Riders of Asgard 5 comments

From a simple rolling ball, to a slightly less simple set of shapes vaguely resembling a BMX, take a look at how Riders of Asgard went from it's inception...

Dev Diary: Talking to stuff!
Project Grand Vault

Dev Diary: Talking to stuff!

Project Grand Vault 0 comments

An over view of the retooling of our interaction mechanics. :)

Day/Night Cycle, Vehicles, & Watchtowers!
Foxhole

Day/Night Cycle, Vehicles, & Watchtowers!

Foxhole 10 comments

We discuss features that are currently being worked on including Day/Night cycles, watchtowers, radios, and vehicles!

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Rock of Ages 2: Bigger & Boulder 10 comments

In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...

Glasswinged Ascension: stealth and caution
Glasswinged Ascension

Glasswinged Ascension: stealth and caution

Glasswinged Ascension 0 comments

The smarter you are - the weaker are your enemies. Some tips regarding enemy senses.

[EXPANDABLE] What's available on the Dev Builds?
7 Nightmares

[EXPANDABLE] What's available on the Dev Builds?

7 Nightmares 0 comments

I'm writing this article describing what's available in the Dev Builds and the Release notes. I'll expand it everytime I add features. I won't say it

Rock of Ages 2 [Dev Blog???] - Henry crafts!
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Rock of Ages 2: Bigger & Boulder 2 comments

Do you love handicrafts? Great! Because in this entry Edmundo Bordeu explains the process of creating your very own Henry VIII puppet!

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Rock of Ages 2: Bigger & Boulder 4 comments

In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.

VRNinja’s Level Design
VRNinja

VRNinja’s Level Design

VRNinja 0 comments

This week on the MADSOFT Games Publisher Update, we sat down with one of the VRNinja developers, Nathaniel Rossol, to discuss how the team approached...

Dev Diary: Combat System Showcase
Project Grand Vault

Dev Diary: Combat System Showcase

Project Grand Vault 0 comments

An overview and showcase of our combat mechanics. This time dealing damage. :)

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult
Rock of Ages 2: Bigger & Boulder

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Rock of Ages 2: Bigger & Boulder 3 comments

Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...

Dev Diary: Blocking/Flinch Systems
Project Grand Vault

Dev Diary: Blocking/Flinch Systems

Project Grand Vault 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

[Dicetiny] New characters/stages
DICETINY™

[Dicetiny] New characters/stages

DICETINY™ 0 comments

I'm back again with another development update on Dicetiny: The Lord of the Dice! We're currently working on the tutorial, new stages / characters, and...

Alpha Version 6 - Squad
Squad

Alpha Version 6 - Squad

Squad 2 comments

Major changes in store, Unreal Engine 4.11 integration, new heavy machine gun deployable, new map Gorodok, map update Sumari, map update Fools Road and...

Modular Actor Set-up for PGV using UE4
Project Grand Vault

Modular Actor Set-up for PGV using UE4

Project Grand Vault 0 comments

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

DICETINY - The New Character, The Innkeeper
DICETINY™

DICETINY - The New Character, The Innkeeper

DICETINY™ 0 comments

Meet the new character, The Innkeeper, and check out other things we're working on.

Development Update -Video-
Project Grand Vault

Development Update -Video-

Project Grand Vault 0 comments

A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

[DICETINY] Multi-save system, New board designs
DICETINY™

[DICETINY] Multi-save system, New board designs

DICETINY™ 0 comments

A sneak-peek of the work-in-progress multi-save system and new board designs.

Meet Omar El-Amin!
Antinomy - Justice, not Vengeance!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance! 0 comments

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Dynamically Modify Magic with Fictorum’s Spell Shaping System
Fictorum

Dynamically Modify Magic with Fictorum’s Spell Shaping System

Fictorum 0 comments

When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy...

What's happening in The Isle?
The Isle

What's happening in The Isle?

The Isle 4 comments

Features are being added, including the highly anticipated vocal wheel, reintroducing the raptor pounce, and resting. Along with these features new dinosaurs...

Beta Test Began Introducing New Features
DICETINY™

Beta Test Began Introducing New Features

DICETINY™ 4 comments

The new features include World Map, Campfire, Relic, and Card Storage.

How One Handshake Represents Earthlight's New Form Of VR Narrative
Earthlight

How One Handshake Represents Earthlight's New Form Of VR Narrative

Earthlight 0 comments

We speak to Earthlight project lead Norman Wang about his desire to create experiential stories in virtual reality

Dev Update - Jan 16: Lots of Gameplay & UI
Hanako: Soul of the Samurai

Dev Update - Jan 16: Lots of Gameplay & UI

Hanako: Soul of the Samurai 2 comments

We finally have some new UI/UX staff and are chomping away at menus, chat and more things to make Hanako feel like a full experience. Lots of gameplay...