Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

We've made a lot of progress on Himeko Sutori in the last few months and we have a lot to show off, starting with this new trailer, featuring music by our composer, Kevin Won.

We are currently testing an alpha build, which makes up most of the gameplay scenes in the trailer. And we are ready to turn our little alpha test into a full-fledged epic RPG. To that end, we proudly announce the start of the Himeko Sutori Kickstarter campaign.

Twenty-four hours in, we're about 65% of the way to our funding goal and we're setting our sights on the first stretch goal. For now, we're hoping to fund a pre-built mod editor. Then we want to make the game bigger and more expansive with new settings, new enemies, and new music. And after that, we would really, really like to record over 30 minutes of Kevin's music with AIR Studios, who previously recorded soundtracks for Dr. Who, Sherlock, Everybody's Gone to the Rapture, Batman: Arkham Knight, and many other games and movies.

For a sample of Kevin's work, you can check him out on SoundCloud. We put some of his music into in this playlist for you:

Getting to this point is very exciting, and at the same time exhausting. It has taken a lot of work to get here. For me personally, it's a little hard to imagine that my little obsession might actually become a complete game that people will play.

But enough with the daydreaming, and let me tell you more about the game. We have some of the main characters fleshed out:

And we have a little bit of detail on the world for you:

And we have more details about character progression, production plans, and a lot more over on Kickstarter. Please go check it out.

GRINDHOUSE Killing Floor 2 Mapping Competition Winners
Killing Floor 2

GRINDHOUSE Killing Floor 2 Mapping Competition Winners

Killing Floor 2 7 comments

From the 57 Phase 2 maps, the winners have been selected.

January 2016 Update

January 2016 Update

News 5 comments

So its been a while since an update, things have been really busy so its time for another update!

XCOM 2 to Ship with mods!
XCOM 2

XCOM 2 to Ship with mods!

XCOM 2 1 comment

Firaxis partners with Long War Studios in a new trend of Developer curated Official Mods!

Merry Christmas - may good cheer plug your hulls!
Angels Fall First

Merry Christmas - may good cheer plug your hulls!

Angels Fall First 1 comment

Happy Holidays and a Jolly New Space Year from the AFF Team. Thanks for all the support in 2015 and stay tuned for 2016!

Add game Games
Killing Floor 2

Killing Floor 2

First Person Shooter

Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum...

Mirror’s Edge

Mirror’s Edge

Adventure

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian...

Native Doom - Puzzle Game

Native Doom - Puzzle Game

Puzzle

Native Doom is a game for Windows, is a first person puzzle game. The objective is collect energy cores and puts them on altars, so you can power the...

Unreal Tournament 3

Unreal Tournament 3

First Person Shooter

Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay...

Energy Heroes

Energy Heroes

Third Person Shooter

Energy Heroes is a team Vs team Third Person Shooter featuring MOBA rules. #TPS #Multiplayer #earlyaccess

Versus: Battle of the Gladiator

Versus: Battle of the Gladiator

Third Person Shooter

Versus is a gladiatorial PvP action game with brutal non-targeting melee combat. You're a slave gladiator captured by Claderan empire, the conqueror of...

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter

Adventure

A first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game...

Dirty Bomb

Dirty Bomb

First Person Shooter

Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This...

Shadow Sovereignty

Shadow Sovereignty

Role Playing

Incendiactive is proud to present its very first public project - Shadow Sovereignty, a 100% free-to-play MMORPG. Set at the start of the 7th century...

Assassin's Creed Chronicles: India

Assassin's Creed Chronicles: India

Stealth

Embody Arbaaz in his quest for retribution through a colourful depiction of 19th century Colonial India in 2.5D stealth gameplay.

Post comment Comments  (120 - 130 of 136)
doublethink
doublethink

This is such a 360 leaning engine, but I still love it anyway.

+enginewatch

Reply Good karma Bad karma+1 vote
AlCool
AlCool

Hell no, its a PC engine. Wanna know why? Modding.

Every one of the games released for Xbox has also come for PC. Also most are for the PS3 as well which also supports mods made on the PC.

Reply Good karma Bad karma0 votes
EpicFailGuy8999
EpicFailGuy8999

Totally why the majority of UT3 mods are mediocre compared to the older UEs. UT3 is like the retarded brother of all the Unreal games, mediocre and casual.

Reply Good karma Bad karma-1 votes
InfernoX347
InfernoX347

I dislike the Unreal 3 engine for it's lack of AA support and horrible texture streaming. However it does do facial detail very well.

Reply Good karma Bad karma+3 votes
MrBCut
MrBCut

Whether gamers, developer, publishers, or haters like it or not, you have to take your hat off to Epic for allowing such incredible sophistication be available to Indie developers and modders like us!

Let us all bow.

Reply Good karma Bad karma+2 votes
bfrheostat
bfrheostat

Dynamic Liquids system are really gorgeous!!! This technology will be used on Gears of War 2.

Reply Good karma Bad karma+3 votes
frayshot
frayshot

how do i start creating mods.

Reply Good karma Bad karma+2 votes
machette
machette

ahh i cant acesse it when i bought ut3 from steam!! someone explain why i cant use it!!

Reply Good karma Bad karma+2 votes
ShadowedByGuilt
ShadowedByGuilt

Eh, Bioshock is a fantastic game, so is Unreal Tournament but the Unreal Engine is screwed in a number of ways. For example,
Texture Pop Ups- While playing Bioshock I can't even begin to count how many times I had to wait for the correct texture detail level to popup. And how many times I harvested the little sister(don't judge me) and didn't even get to see the orange spots on the slug he rips out of her! Just a little black smudge. It is screwed in some Unreal ways, lol. Source pwns...

Reply Good karma Bad karma0 votes
Gikon
Gikon

That just means your computer sucks, I never got those problems.

Reply Good karma Bad karma+1 vote
BunnyKinx
BunnyKinx

ok ok ok... texture popups...

I do know what your talking about. BUT! 2 months ago a built a new computer and them problems vanished. ALSO if you put the graphic detail of bioshock into the source engine you would be running at 1fps. thats not a dig at the source engine. thats just to explain why the texture popup has been added to the unreal engine.

All in all source and unreal engine are both great engines but both have pros and cons. I think we can all forget about the cryengine2 for now and let source and unreal fight it out. source has loads more fans then unreal but unreal has the intergrated partner progam.

Also just a final comment. they dont need to turn on the texture popup. its just better on your graphics card. :)

Reply Good karma Bad karma+2 votes
five_damned_dollarz
five_damned_dollarz

Uhh, who linked Bioshock to this? Bioshock is a heavily modified Unreal 2.5 Engine game, not Unreal 3 Engine...

Reply Good karma Bad karma0 votes
five_damned_dollarz
five_damned_dollarz

My bad, I revoke that last comment :P

Reply Good karma Bad karma+4 votes
Wiweeyum
Wiweeyum

Haha! That makes me funny inside!

Reply Good karma Bad karma+1 vote
MourningGlory
MourningGlory

LOL

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Platforms
Windows, iPhone, iPad, X360, PS3
Company
Epic Games
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Start tracking
Share
Community Rating

Average

9.4

367 votes submitted.

You Say

-

Ratings closed.

Twitter

Tweets will appear soon from

Embed Buttons
Link to Unreal Engine 3 by selecting a button and using the embed code provided more...
Unreal Engine 3
Statistics
Rank
25 of 798
Last Update
Watchers
585 members
Games
173
Downloads
191
Articles
395
Reviews
21