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UDK Light Mapping Tutorial covering light mapping and setting everything up within the UDK.

Posted by JPerez on May 13th, 2010
Basic Level Design/Theory.

UDK Light Mapping Tutorial Click Here

Hey guys here's a tutorial that i wrote about Light Mapping in the Unreal Development Kit. I used the April Beta but most UDK versions should be fine.

Tutorial comes with all the assets needed to complete the tutorial as well as the starting and ending file and a PDF version so you can keep it for your own use. Its also written in a step by step manner so it should be easy to follow.

Let me know what you think and if it was helpful. All comments are very appreciated

-Jarlan

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altercuca
altercuca May 14 2010, 5:01am says:

thanks for this :)

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JPerez Author
JPerez May 14 2010, 7:15pm replied:

Your welcome :)

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Kyou.
Kyou. May 14 2010, 5:50am says:

yeh my freind was having problems with light mapping i sent him to that link and hes learning somthing thanks lots

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JPerez Author
JPerez May 14 2010, 7:16pm replied:

Thats awesome. I'm glad I was able to help :D

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Calibur25
Calibur25 May 17 2010, 3:29pm says:

Nice screenshots and the tutorial flows nicely. It showed me somthig new but I'm wondering how bad does increesing the lightmaping like this hit performance?

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JPerez Author
JPerez May 17 2010, 6:59pm replied:

Thank you I'm glad I was able to help. I use this technique on major structures in the game. Obviously you wouldn't want to lightmap every single little rock and pebble in your scene (trust me I tried it lol) but to be honest I haven't really seen a huge effect on performance. Remember too much of something good turns bad so light map within reason, you wouldn't want to use a 1024 lightmap on a desk or small objects.

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