UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

RSS feed A_Threnody_Foulest says
10 A_Threnody_Foulest

Feb 28th, 2012 0 people agree 0 people don't

I use UDK at University I've Recentley created a small kismet example map for my course, it's a fun and creative program, featuring some cool little utilities such as the good old brush with additive and subtractive geometry,and the awesome kismet and matinee animation so simple and easy to construct, Fill out your map with lovely textures, imported into UDK and applied by creating materials which allow endless tweaking!!!, I am yet to unravel the mistery of Unreal Script, but thats just me VS coding and such,

Good Thanks!


Feb 12th, 2012 0 people agree 0 people don't

love it... FBX files supported, easy kismet scripting, ect ect
just so easy and fun to use. keep it up as always UDK

iFreddex says
10 iFreddex

Feb 12th, 2012 0 people agree 0 people don't

Using this for quite a while now, an impressive and powerful tool, it's definately one of the best game engines available for public use.

Metal-Payne says
10 Metal-Payne

Dec 20th, 2011 0 people agree 0 people don't

The amount of power in this engine is beyond expectations, not to mention it's free to download.

DJrorok says
10 DJrorok

Nov 21st, 2011 0 people agree 0 people don't

Easy to learn hard to master :D Very simple Engine but hard to use it for more complicated stuff.

PhenomModz says
10 PhenomModz

Sep 12th, 2011 0 people agree 0 people don't


Mindzeh says
8 Mindzeh

Jul 15th, 2011 0 people agree 0 people don't

I mean, it'll be better, if I could Upload Meshes from Cinema 4D. Seeing that that's the Software I'm used to and comfortable with.

DuckSauce says
10 DuckSauce

Jul 1st, 2011 0 people agree 1 person doesn't

I've found UDK to be flexible, in the sense that you could easily make almost any sort of game for it with any sort of camera type, with some trial and error and tutorial help or past knowledge ofcourse.

It's also being updated monthly, sometimes with just fixes and minor feature updates, but sometimes like recently larger updates like adding a debugger to Kismet.

I have found UnrealScript to be a nice language to work with, if somewhat strange at times, I've also recently taken my first steps into developing Kismet related code and it seems Kismet is a really powerful tool for giving power to a level designer, requiring much less effort from the programmer to open up that power.

Overall, it's just a great engine and toolkit, updated monthly without being forced to update and with the right progamming knowledge at least you prototype a game much faster than anything I've ever worked with.

Pgram says
1 Pgram

Mar 6th, 2011 0 people agree 8 people don't


fdslk says
10 fdslk

Jun 30th, 2010 0 people agree 0 people don't

This engine is wicked sick, it may have a steep learning curve even with tons of user-made tutorials, yet. The flexibility it haves makes it the best option in the market to start a new entry into the world of video game developing.

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