What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Blog RSS Feed Report abuse Latest News: Grimoire: Manastorm Early Access Roadmap (Part 1 of 2)

About Grimoire: Manastorm with 0 comments by Omniconnection on May 22nd, 2015

Grimoire: Manastorm Early Access Roadmap (Part 1 of 2)

devroadmap_concept01

Table of Contents

  • A Change in Destination
  • One Mode to Rule Them All
  • Keeping it Classy
  • Stats, Achievements, and Progression
  • Rune System
  • Articles of Conflagration
  • Tightening up the Graphics on Level 3
  • Deliver Less Content

A Change in Destination
To understand where we’re going it will help to understand where we’ve been. For the last year Grimoire: Manastorm has been developed by a very small team. The game is, and has always been, ambitious. We set out to create a multiplayer experience on par with triple AAA games with the budget of a tiny indie studio. We’ve always planned to use money earned by Early Access to add features to the game, and we’re doing that now. However, therein lies the rub. Even with sinking every penny back into development we don’t have the resources to build the game we originally set out to create. That means cutting quantity or cutting quality. We have decided to cut quantity.

Every aspect of Grimoire is being iterated, improved, and polished. We are tabling our other ambitions in order to make the best game we can with the resources we have.This roadmap is the new direction for Grimoire. We’re excited about it, and we think you will be too.

One Mode to Rule Them All
A single, primary multiplayer mode for Grimoire allows us to keep the community united and raise the quality bar; Conquest is that mode…

And it’s getting a major overhaul. Check out DevBlog #25 for details on the general gameplay changes that are being made. In addition, we’re creating a new map event system that gives each map unique mechanics. For example: on Temple we are adding destructible obelisks that, when destroyed, unleash a swarm of AI enemies and reset ownership of the middle point back to neutral. There is more to it than that, but due to the iterative nature of this new system it’s better to just let you play it and give feedback. The goal of each map system is to create a unique and distinct feel for each map.

devroadmap_concept02


(unfinished concept for map currently known as Market)

Conquest won’t just be as simple as five points with some variation in terrain and art- Conquest will be a series of scenarios that play to different strengths for each class as well as add a bit of unpredictability. None of these mechanics will detract from a skilled player’s ability to excel, but they will offer players of all skill levels opportunities to make tactical decisions that affect the map as a whole.

In addition to the Conquest changes FFA will be getting some attention in the form of power-ups. We want this mode available to anyone wanting to learn the classes in a fast-paced high-action environment, and we hope power-ups will spice up this mode enough to make it a good introduction to Grimoire PvP.

devroadmap_CLASS


Keeping it Classy
At release Grimoire: Manastorm will feature 6 playable classes. They are Ice, Fire, Lightning, Earth, Life (Nature), and Nether. We have extensive designs for additional classes, but if added to the game, they will likely be DLC.

The decision to reduce the number of launch classes from six to ten was an easy one. It would be fun to say we agonized over it and had to make a tough call but we didn’t, and it wasn’t. We can give our six existing classes new character models, new animations, as well as deep spell customization at the cost of doing fewer classes for launch– it was an obvious choice.

So what’s in store for our existing classes? For starters Nether is getting a new passive, Earth is getting a new Utility (Q is default bind) spell, Nature is getting the ability to spawn health-pickups, and every class will be receiving balance changes and bug fixes. Further along in the roadmap the Rune system will detail how you can customize every spell to your liking. We’re ready to start polishing each Wizard until their aesthetic and gameplay roles shine.

Stats, Achievements, and Progression
We’re fully integrated with the steam platform, and that means stat tracking, achievements, and a brand new progression system are all on the way. For Grimoire: Manastorm stats and achievements are the foundation of a progression system that will allow you to level up each class. As a class gains levels rewards will be unlocked. While some of these rewards will be cosmetic, others will affect gameplay. However, we believe it is crucial to maintain an even playing field so high level players will not be simply ‘more powerful’ than new players.

Stats are going to be as extensive as we can make them. We want you to know everything from how much damage you’ve dealt with fireballs to what the most people you’ve ever killed with a meteor storm is. Stats aren’t just going to be your win and loss ratios, they are going to be a detailed look at the spells you are most effective with and where you have the most room for improvement.

Achievements build on the foundation laid by stats and will offer a variety class-specific accomplishments. Earning achievements for each class isn’t just for bragging rights- they are essentially mini-quests scattered throughout the game that will level you up!

The progression that builds off stats and achievements will add cosmetic flare for you to show to friends, but more importantly it will offer you more choices with Grimoire’s Rune System. More on that in Part 2 of our roadmap.

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Post comment Comments  (70 - 80 of 125)
BlackDanaraki
BlackDanaraki Jun 28 2011, 10:58pm says:

were can i get this engine at????

0 votes     reply to comment
Mateos
Mateos Jun 30 2011, 7:33am replied:

You have your answer on this very page, good luck, you have 2 minutes!

+14 votes     reply to comment
Taharos
Taharos Jun 26 2011, 6:18pm says:

Best engine. ever.

+5 votes     reply to comment
mnartiss
mnartiss Jun 25 2011, 7:51am says:

One of my favs game using udk: Moddb.com

+4 votes     reply to comment
ice_trey
ice_trey Jun 20 2011, 3:45pm says:

unreal engine is a very very novel and imaginative engine, most deff the most original engine ever devised

+3 votes     reply to comment
(LONEWOLF)
(LONEWOLF) May 15 2011, 5:25pm says:

I have a question Me and my team are making a game for PC called horizon and I was wondering if I have to pay for a license if the game is free to the public If you answer my question can you please send me a pm

+2 votes     reply to comment
saymoo
saymoo May 22 2011, 11:13am replied:

If everything related to the game is free (thus no addons to purchage, or anything of that kind, no advertising incomes etc etc), then your team does not need a commercial license (the 99USD license that is).

+3 votes     reply to comment
UnrealRaw
UnrealRaw Apr 9 2011, 12:01pm says:

This free or do you need Unreal Tournament 3 for this? Appearantly', you need UT3 on steam for UDK.

+2 votes     reply to comment
saymoo
saymoo May 22 2011, 11:14am replied:

- UDK is a standalone toolset, no need for UT3.
- UDK is NOT a modding tool.
- Projects made with UDK work standalone, no need for your players to have UDK installed.
- It's basicly Unreal Engine 3 (the full thing), but binary only.

+4 votes     reply to comment
scottellison92
scottellison92 Apr 14 2011, 8:15am replied:

Just download udk from the udk site

+2 votes     reply to comment
UnrealRaw
UnrealRaw Apr 24 2011, 3:20am replied:

I tried, but it won't install. My OS is Windows Vista Ultimate 32-bit.

+2 votes     reply to comment
Psycho_2
Psycho_2 May 9 2011, 11:07pm replied:

Did it show any error report when you launch the installer?
and, can you tell us your computer specs? (i.e processor, RAM, VGA)

+2 votes     reply to comment
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Released Oct 31, 2009
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard

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