What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Blog RSS Feed Report abuse Latest News: Wickland is now on Steam Early Access

About Wickland with 0 comments by yohany on Dec 27th, 2014

Gameplay Basics

The game is about fighting, morphing, and controlling the available beast characters in a fast-paced maze like environment. Our team has been fans of the classic FPS games like DOOM, Heretic, and Hexen. We certainly took inspiration from those games for our aesthetic choice. As for gameplay, we love the idea of bringing back the hectic days of fragging your friends. We try to capture the essence of the old such as Quake and Unreal Tournament, but at the same time introduce new mechanics to the genre.

In Wickland, every character has 2 abilities, each with its own strengths and weaknesses. Some are great for far range fights, and some are extremely effective at close range. Knowing how to combo these abilities is a good strategy to learn and master. On top of this, knowing how to take care of the beast characters in your possession is the key to winning the game. There are game guides posted on our Steam community hub, and we recommend players to check it out before diving into the game!

Clash of the Beasts


At the beginning of each match, you start off as a human crusader. As you pick up and gain possession of the beasts that are placed strategically around the map, you acquire the ability to morph into those beasts. By doing so, not only do you gain more armor, you're also able to use their unique arsenals. The beast mechanic is what truly makes Wickland distinct and interesting to play. There are many strategic decisions to be made moment-to-moment throughout a fight which will greatly change the outcome of the match. This type of game dynamic was inspired by our love for fighting games, such as Killer Instinct, Mortal Kombat, and Street Fighter. By incorporating elements of fighting games, we believe we made Wickland a type of FPS experience that hasn't been done before.


Community Feedback

The game is still in development and we are offering it on Steam early access to get the community involved in the process. The game is only a few months away from the final build, and we estimate that we will be able to hit final release sometime in February or March. Our planned features for the final build are bot support, 5 more maps, improved spectator mode, and possibly some sort of clan ranking/leaderboards. More information can be found on our website wicklandgame.com

Before reaching early access, we actually had 3 months of open beta. The game was available publicly during summer and we had many players that contributed to the game. We had around 3000 registered players that tested our game and provided their thoughts. Throughout open beta, our focus was to refine and tweak gameplay balance. We are quite happy with the results thus far, and it is also the reason why we thought releasing the early access version on Steam during winter will help us push hard towards the final version.

Playable Maps

Currently there are 3 maps available. The maps were iterated many times to get the flow to feel just right. We estimated that each map took us about 2-3 months to complete since we took great efforts to make sure that the items are well balanced. We also spent a ton of time making sure the collisions are as smooth as silk, and that there aren't areas where players could possibly get stuck or be at a major disadvantage. The game is meant for competitive play so balance is extremely important.

Ixi Jail Map
Ursus Fort Map
Hanzo Grounds Map

Looking Forward

We're excited to be a part of Steam early access program to help us gather feedback and push for the final build. We have also been working with ESL eSports league to continuously run tournaments with cool prizes, and this has allowed us to leverage the competitiveness nature of the game even further. It's also very helpful in the sense that we can observe many pro-players, who are passionate about the game, trying their best to find tricks and strategies that we would not have thought about. This has certainly created new gameplay opportunities and "happy accidents" in our game design. Although the game is a very niche title, we are happy to see that the players who found out about the game are very supportive of our vision. Currently, we are working on implementing bots, as it is the most requested feature for new players who would like to get some practice before playing online. We are also working on 3 more maps and they are coming along great. Hopefully, if things go well we can release a big patch in 6-8 weeks.

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Post comment Comments  (60 - 70 of 124)
senntenial Oct 23 2011, 12:55pm says:

Beatiful engine with beautiful games. I used to think source was great, but this engine just has so many features and modern conviences. I'm still learning the basics myself- the learning curve is vertical and some tutorials are a tad confusing, but for the most part it's great.
Thank you Epic Games, without you I wouldn't have games like Gears of War and without your engine I wouldn't have BioShock.

+5 votes     reply to comment
SinisterExaggerator Aug 5 2012, 10:13am replied:

Its amazing how few people have played the best of epic games. Unreal Tournament series

+1 vote     reply to comment
tømGøm Oct 6 2011, 7:22am says:

For french-speaking people : The Siteduzero.com has released a great tutorial about UDK, check it out !

+3 votes     reply to comment
PlanMan Sep 16 2011, 7:17am says:

The thing I like best about this engine is that it has a built-in compiler, which saves me a lot of hassle. :)

+2 votes     reply to comment
1gunslinger Aug 22 2011, 12:49pm says:

Very good engine.

+3 votes     reply to comment
TheLeadHead Aug 19 2011, 1:54pm says:

It's sad UDK doesn't have mac and linux support.

+4 votes     reply to comment
dodgethisgreenmonstr Sep 23 2011, 1:01pm replied:

In the September build they support Mac :D

+3 votes     reply to comment
Taharos Aug 2 2011, 1:55pm says:


+3 votes     reply to comment
Vorsnal Jul 20 2011, 2:10pm says:

Does someone knows a video tutorials for UDK to start making simple game fast and also can I and how to import stuf from Blender or Maya.

+3 votes     reply to comment
BlackDanaraki Jun 28 2011, 10:58pm says:

were can i get this engine at????

0 votes     reply to comment
Mateos Jun 30 2011, 7:33am replied:

You have your answer on this very page, good luck, you have 2 minutes!

+14 votes     reply to comment
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Released Oct 31, 2009
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard


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