What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Blog RSS Feed Report abuse Latest News: Soul Axiom Update - Chapter Two Revamp, New Puzzles & More

0 comments by WalesInteractive on Jan 22nd, 2015

HAPPY NEW YEAR! We hope you have all enjoyed your holidays and had a great start to 2015. The start of the year brings you an update featuring new areas, additional puzzles, bug fixes and general improvements to various levels and the flow of the game. We've also revamped some of the levels from Chapter Two.

Soul Axiom Screenshots

  • The Library is now available! Visit this area to keep track of all your PEMO's. Use this information to piece together the clues to the story and re-visit areas to find all those hidden monkeys you may have previously missed.
  • The HUB has had a further make-over and now includes the platform for Chapter Three levels! Use your skills to solve the new HUB puzzle to unlock this area. We've also evolved the centre beam in the HUB, which will be more apparent the more you play. Chapter Three levels will be unlocked soon so watch out for more updates!
  • A brand new puzzle has been added to the end of War Zone for you to unlock your memory. We've also made some minor improvements to other puzzles in the War Zone. Don't forget you must complete all of Chapter Two to unlock the path to the Destroy Room!
Soul Axiom Screenshots

  • Check out the new Jungle level! We've revisited this area to improve the visuals for a more interesting and engaging experience complete with new foliage, new textures and improved sun shafts.
  • Improved visuals in the HUB. We've tweaked various models and textures in this area with a new ladder to Chapter Three, improved visuals on the hologram and props that better represent Chapter Three.
  • The monkey trophies have a new look! Take a screenshot and let us know what you think!

Additional bug fixes
- Hint system for Destroy power implemented.
- Fixed an issue with the Play power breaking when using with the water attack in The Beach.
- Fixed an issue with Play power breaking in War Zone.
- Added subtitles for the AI in HUB.
- Fixed issue with building not turning green in the Museum.
- General improvements to visuals in War Zone.
- Fixed issue with the Tank puzzle in War Zone.
- Changed spawn point in Elysium Fields after falling from buggy.
- General improvements to the Destroy room, including improved hints on objects and a clearer way to escape the room.
- SFX Tweaks for walking through water.
- Fixed issues with FOV not working at certain levels.
- Removed SFX playing when spawning at the HUB.
- Fixed graphical issue with the lever in the Jungle.
- General collision tweaks in War Zone.
- SFX improvements in War Zone.

- MAJOR FIX - issue with Play and Phase objects being semi-transparent with Open GL rendering.
- Fixed issue with end puzzle of War Zone not working properly.
- New visual effect on laptops in the Library.
- Improved SFX for walking through shallow water.
- Tweaks to drone puzzle in War Zone.
- Animated event added to War Zone.
- Fixed an issue with two pieces destroying on death in Destroy room.

There is currently an issue with Avast Anti-Virus deleting the game's .EXE file without any warning. We are currently in the middle of resolving this issue with Avast but for a temporary fix to the problem, please see this post.

We are continuing to work on Chapter Three and more which you should expect to see in the forthcoming weeks so keep an eye out!

If you’re a fan of the Early Access game and think it’s worth shouting about, check out the review page and leave your comments. Chapter Three is just around the corner so thank you all for waiting and we hope you’re looking forward to it!

We want to thank you all for supporting us through 2014. It has been a phenomenal year for us with releases of Master Reboot, Gravity Badgers, Infinity Runner and of course, Soul Axiom. We were lucky enough to have travelled the world exhibiting our games at various events such as GDC San Fran, EGX London, Develop Brighton and the Tokyo Game Show and we look to build on that with appearances at some other shows around the world in 2015.

Follow this link to recap on all our news, game releases and awards in 2014 ...Walesinteractive.com

Let us know what you think of the latest update by leaving comments, discussions, screenshots or videos!

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Post comment Comments  (30 - 40 of 124)
Shaostoul Oct 23 2012, 8:43pm says:

I'm not sure if this is the proper place to ask, but I've got to try.

I'm working on developing a game, I have a lot of 3D Models, Textures, Height-maps, etc... and I've been having a hard time finding out which game engine I'd like to use. I was using CryEngine for a while, but kept hitting a wall, until I recently found out the reason. CryEngine does not support large persist MMO type worlds.

Is UDK capable of supporting large persist MMO worlds, similar to EVE or World of Warcraft? I don't want to waste another 3 months learning a game engine to find out it doesn't support at its core, the type of game I'm developing.

+2 votes     reply to comment
Bobronikus Jun 18 2013, 9:50am replied:

TERA online

+1 vote     reply to comment
M3talSoldier Oct 25 2012, 3:37am replied:

Yes, using landscapes and streaming level, you can make HUGE open maps ! However, you will need to code everything to have a MMO gameplay.

+3 votes     reply to comment
IFARANTICI Feb 23 2013, 8:52am replied:

he talked about weapons. importing weapon models. not maps.

+1 vote     reply to comment
IFARANTICI Feb 23 2013, 8:58am replied:

Whops! seems like that comment i replied to was just shown with the wrong comment, and made me reply to another comment.

+1 vote     reply to comment
indefiance11 Jul 18 2012, 6:00pm says:

Were currently building our game (Descension) in the May 2012 version of this engine. It's very powerful and flexible :-)

+2 votes     reply to comment
Mr.Mundy Jul 13 2012, 11:47am says:

Hey, I am learning Unreal Script and it would be of great help for me if someone could tell me which UDK games provide their Unreal Script source code ?


+3 votes     reply to comment
Peacekeeper18 Jul 4 2012, 3:36am says:

So you could use this to make fun fps games with? Could put my gear generator with it Guns, Melee, grenades, vehicle artillary, stuff to collect or use, and enemies and their abilities. I have caculated 100 million guns and literally billions of stuff altogether all look and act different. Could i put that in there with smooth and fun gameplay feel.

+2 votes     reply to comment
Peacekeeper18 Jul 9 2012, 12:18pm replied:

Sorry my cousin is wanting to ask you the comment before this one.
Its not me so don't get mad at me like everybody did in the forums.My cousin actually has some pretty good ideas. None are impossible he just wont take my word for it he wants to know from you guys.

+1 vote     reply to comment
FlightSimTech&GFP May 1 2012, 2:03am says:

Anyone making any games right now, I can be a beta tester for anyone, I have a good gaming pc and wanting to help anyone out. just message me ;)

My Specs:

AMDFX-6100 6 CORES @ 4.2GHZ (OC)

+3 votes     reply to comment
thunderising Jun 2 2012, 1:58pm replied:

My gfx is stronger :P


+2 votes     reply to comment
ordoabchao Jun 4 2012, 10:09pm replied:

my gfx is weaker most likely :P


+1 vote     reply to comment
Advent1013 May 20 2012, 1:54pm replied:

Oh damn you.. I have intel dual core 3.0 ghz
4gb ram
??? graphics card
I hate my life...

+4 votes     reply to comment
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Released Oct 31, 2009
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard


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