What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Castle on the Mountain WIP Castle on the Mountain WIP Helm's Deep Work-in-progress
Blog RSS Feed Report abuse Latest News: Grimoire: Manastorm Weekly Update #7!

About Grimoire: Manastorm with 1 comment by Omniconnection on Dec 20th, 2014

This weeks update is about our first game mode: Conquest which is inspired by classic games such as Day of Defeat and the Battlefield series. In a Conquest match House Validus and House Magnus battle over powerful sources of magic scattered throughout the Empire. Soon we will be adding these ancient ritual sites to each map along with their corresponding ley-lines. Capturing all of the sites results in a large number of bonus points with control points resetting to their default owners and each team starting fresh from spawn. Players begin in a spawn room and then travel through a portal which takes them along the ley-lines to the ancient ritual site their team controls that is closest to the central site.

If you are familiar with multiplayer shooters you might be thinking this sounds just like every other generic control point game mode. In Grimoire however we have added a unique spawn and travel mechanic which we believe will create all sorts of strategic options by offering players the choice to flank, defend against incursions, or go on the offensive-- every time they respawn.
This is how it works:

You can fast-travel from the spawn room...

If you don't press anything you will travel all the way down the line to your furthest controlled ritual site

Enemies can capture ley-lines to block travel

Like a train, you can hop off at any stop

We have begun implementing this new system by adding new visual effects to represent the ancient ritual sites but the actual travel mechanic and ley-lines are not ingame yet. We hope to complete this new system before early access launch.

You can see more screens of our current four maps here.

We would also like to announce that we must delay Open Alpha until we get a critical connection bug fixed. We will however continue to do our Saturday alpha test at 3 PM EST (9 PM CET) as well as the occasional quick test. As always we are extremely grateful to our awesome community for all the support and feedback, thanks everyone!

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Post comment Comments  (20 - 30 of 123)
ahmedk1999 Jan 6 2013, 7:27am says:

IS a intel graphics card ok to make a Unreal engine game?

cos i got Mobile intel express chipset 4, windows x64, pentuim 4 processor and it is a netbook!

-1 votes     reply to comment
Guest Apr 27 2013, 9:44pm replied:

This comment is currently awaiting admin approval, join now to view.

Thecrystallineentity Jan 7 2013, 2:12am replied:

No. It will hardly be usable with that graphical horse power. Intel Graphics chips are not men't for gaming related use.

+4 votes     reply to comment
ahmedk1999 Jan 6 2013, 7:29am replied:

Well i am a fan of the Unreal engine!
dont hate me!

+1 vote     reply to comment
Guest Jan 12 2013, 2:41pm replied:

I use Intel graphics cards and the Unreal engine works fine for me.

+1 vote     reply to comment
Franmodder Feb 6 2013, 6:49pm replied:

what inteñ graphics card are you using

+1 vote     reply to comment
Freemann098 Jan 6 2013, 12:40am says:

Needs Android support

+4 votes     reply to comment
tankdestroyer234 Nov 30 2012, 7:13am says:

Does anyone know a good tutorial for importing weapons?

+2 votes     reply to comment
Shaostoul Oct 23 2012, 8:43pm says:

I'm not sure if this is the proper place to ask, but I've got to try.

I'm working on developing a game, I have a lot of 3D Models, Textures, Height-maps, etc... and I've been having a hard time finding out which game engine I'd like to use. I was using CryEngine for a while, but kept hitting a wall, until I recently found out the reason. CryEngine does not support large persist MMO type worlds.

Is UDK capable of supporting large persist MMO worlds, similar to EVE or World of Warcraft? I don't want to waste another 3 months learning a game engine to find out it doesn't support at its core, the type of game I'm developing.

+2 votes     reply to comment
Bobronikus Jun 18 2013, 9:50am replied:

TERA online

+1 vote     reply to comment
M3talSoldier Oct 25 2012, 3:37am replied:

Yes, using landscapes and streaming level, you can make HUGE open maps ! However, you will need to code everything to have a MMO gameplay.

+3 votes     reply to comment
IFARANTICI Feb 23 2013, 8:52am replied:

he talked about weapons. importing weapon models. not maps.

+1 vote     reply to comment
IFARANTICI Feb 23 2013, 8:58am replied:

Whops! seems like that comment i replied to was just shown with the wrong comment, and made me reply to another comment.

+1 vote     reply to comment
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Released Oct 31, 2009
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard


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