What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

Image RSS Feed Latest Screens
Castle on the Mountain WIP Castle on the Mountain WIP Helm's Deep Work-in-progress
Blog RSS Feed Report abuse Latest News: Grimoire: Manastorm Early Access Roadmap (Part 1 of 2)

About Grimoire: Manastorm with 0 comments by Omniconnection on May 22nd, 2015

Grimoire: Manastorm Early Access Roadmap (Part 1 of 2)

devroadmap_concept01

Table of Contents

  • A Change in Destination
  • One Mode to Rule Them All
  • Keeping it Classy
  • Stats, Achievements, and Progression
  • Rune System
  • Articles of Conflagration
  • Tightening up the Graphics on Level 3
  • Deliver Less Content

A Change in Destination
To understand where we’re going it will help to understand where we’ve been. For the last year Grimoire: Manastorm has been developed by a very small team. The game is, and has always been, ambitious. We set out to create a multiplayer experience on par with triple AAA games with the budget of a tiny indie studio. We’ve always planned to use money earned by Early Access to add features to the game, and we’re doing that now. However, therein lies the rub. Even with sinking every penny back into development we don’t have the resources to build the game we originally set out to create. That means cutting quantity or cutting quality. We have decided to cut quantity.

Every aspect of Grimoire is being iterated, improved, and polished. We are tabling our other ambitions in order to make the best game we can with the resources we have.This roadmap is the new direction for Grimoire. We’re excited about it, and we think you will be too.

One Mode to Rule Them All
A single, primary multiplayer mode for Grimoire allows us to keep the community united and raise the quality bar; Conquest is that mode…

And it’s getting a major overhaul. Check out DevBlog #25 for details on the general gameplay changes that are being made. In addition, we’re creating a new map event system that gives each map unique mechanics. For example: on Temple we are adding destructible obelisks that, when destroyed, unleash a swarm of AI enemies and reset ownership of the middle point back to neutral. There is more to it than that, but due to the iterative nature of this new system it’s better to just let you play it and give feedback. The goal of each map system is to create a unique and distinct feel for each map.

devroadmap_concept02


(unfinished concept for map currently known as Market)

Conquest won’t just be as simple as five points with some variation in terrain and art- Conquest will be a series of scenarios that play to different strengths for each class as well as add a bit of unpredictability. None of these mechanics will detract from a skilled player’s ability to excel, but they will offer players of all skill levels opportunities to make tactical decisions that affect the map as a whole.

In addition to the Conquest changes FFA will be getting some attention in the form of power-ups. We want this mode available to anyone wanting to learn the classes in a fast-paced high-action environment, and we hope power-ups will spice up this mode enough to make it a good introduction to Grimoire PvP.

devroadmap_CLASS


Keeping it Classy
At release Grimoire: Manastorm will feature 6 playable classes. They are Ice, Fire, Lightning, Earth, Life (Nature), and Nether. We have extensive designs for additional classes, but if added to the game, they will likely be DLC.

The decision to reduce the number of launch classes from six to ten was an easy one. It would be fun to say we agonized over it and had to make a tough call but we didn’t, and it wasn’t. We can give our six existing classes new character models, new animations, as well as deep spell customization at the cost of doing fewer classes for launch– it was an obvious choice.

So what’s in store for our existing classes? For starters Nether is getting a new passive, Earth is getting a new Utility (Q is default bind) spell, Nature is getting the ability to spawn health-pickups, and every class will be receiving balance changes and bug fixes. Further along in the roadmap the Rune system will detail how you can customize every spell to your liking. We’re ready to start polishing each Wizard until their aesthetic and gameplay roles shine.

Stats, Achievements, and Progression
We’re fully integrated with the steam platform, and that means stat tracking, achievements, and a brand new progression system are all on the way. For Grimoire: Manastorm stats and achievements are the foundation of a progression system that will allow you to level up each class. As a class gains levels rewards will be unlocked. While some of these rewards will be cosmetic, others will affect gameplay. However, we believe it is crucial to maintain an even playing field so high level players will not be simply ‘more powerful’ than new players.

Stats are going to be as extensive as we can make them. We want you to know everything from how much damage you’ve dealt with fireballs to what the most people you’ve ever killed with a meteor storm is. Stats aren’t just going to be your win and loss ratios, they are going to be a detailed look at the spells you are most effective with and where you have the most room for improvement.

Achievements build on the foundation laid by stats and will offer a variety class-specific accomplishments. Earning achievements for each class isn’t just for bragging rights- they are essentially mini-quests scattered throughout the game that will level you up!

The progression that builds off stats and achievements will add cosmetic flare for you to show to friends, but more importantly it will offer you more choices with Grimoire’s Rune System. More on that in Part 2 of our roadmap.

Media RSS Feed Latest Video
Games
Zulu Response

Zulu Response Zulu Response

Updated 4 hours ago TBD Single & Multiplayer Tactical Shooter

Ahoy Red Coats and Indunas our tactical FPS is based on true stories from the African British & Zulu wars of 1879. No. 1 bestselling military author Damien...

The Alien Wasteland

The Alien Wasteland The Alien Wasteland

Updated 15 hours ago TBD Single Player First Person Shooter

With a car breaking down at a petrol station, make your way through hordes of aliens to collect all weapons and equipments for your car ! Increase your...

Opulentium

Opulentium Opulentium

Updated 4 days ago TBD Single, Multiplayer & Co-Op Third Person Shooter

The planet Opulentium is a hotly contested world; it harbours unprecedented amounts of the precious thermo-nuclear fuel, Helium-3. Fighting for mastery...

Farlight Explorers

Farlight Explorers Farlight Explorers

Updated 4 days ago Released Mar 10, 2015 Single Player Futuristic Sim

Farlight Explores is a 3D space-sandbox game, made for space exploration, science fiction, resource management and action fans. In this game you can build...

TBA (Third Person Shooter)

TBA (Third Person Shooter) TBA (Third Person Shooter)

Updated 6 days ago TBD Single Player Third Person Shooter

From the indie devs who brought you Freeze-E Frosty's, comes an all-new tactical Third Person Shooter! Subscribe to our page to receive the latest updates...

Post comment Comments  (100 - 110 of 125)
Alpha234
Alpha234 Sep 19 2010, 1:56pm says:

my dev team is in dire need of a progammer please HELP US OR ELSE I WILL NOT HARM YOU AT ALL
Moddb.com

+4 votes     reply to comment
raizo.pato
raizo.pato Sep 14 2010, 4:27am says:

awesome program

+2 votes     reply to comment
lonewolf9595
lonewolf9595 Aug 22 2010, 1:11am says:

This is awesome~!!~

+2 votes     reply to comment
roadking
roadking Aug 19 2010, 4:38am says:

latest version released, should be uploaded to this website

+2 votes     reply to comment
thenewseth
thenewseth Aug 8 2010, 10:49pm says:

Man, Unreal for me Rules the FPS period...We all know that no matter what comes out...Unreal ROCKS all way the MAX.

+3 votes     reply to comment
bioswat
bioswat Aug 6 2010, 12:48pm says:

THE BEST ENGINE EVER!!!

+7 votes     reply to comment
lonewolf9595
lonewolf9595 Sep 29 2010, 12:31am replied:

I totally agree with you ^.^ im actually useing this for my highschool project :P

+1 vote     reply to comment
DragYou
DragYou Jul 31 2010, 11:49am says:

Epic has a bit of a weird licensing deal... But in the end, it's worth it.

+3 votes     reply to comment
asvigny
asvigny Jul 28 2010, 1:19pm says:

This engine powns!

+4 votes     reply to comment
ElYoko
ElYoko Jul 24 2010, 3:18am says:

Light shafts and spline actors FTW!!!

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, iPhone, iPad, X360, PS3
Company
Epic Games
Contact
Send Message
Official Page
Udk.com
Licence
Commercial
Release Date
Released Oct 31, 2009
Engine Watch
Track this engine
Share
Community Rating

Average

9.5

322 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard

Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Unreal Development Kit on your homepage or blog by selecting a button and using the embed code provided (more).

Unreal Development Kit Unreal Development Kit
Unreal Development Kit
Statistics
Rank
16 of 708
Last Update
1 week ago
Watchers
644 members
Games
621
Files
22
News
1,754
Features
84
Tutorials
49
Reviews
39