What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Blog RSS Feed Report abuse Latest News: Mendel's Farm Beta v.02 - Come play!

About Mendel's Farm with 0 comments by StaticGames on Jul 22nd, 2014


This is the second version of Mendel's Farm Beta, and we have made many improvements to the game and fixed a variety of bugs. A list of changes from version 0.1 to 0.2 will be shown below, but first we will talk about what we would like to get out of the beta testing.

Mendel's Farm Beta-v.02

 
#1 - We want you to have fun! The main purpose of Mendel's Farm is for you to have fun creating a farm full of mutated animals, whether it be fire-breathing chickens, snail-eyed sheep or any whacky combination we are currently adding. (Yes, there are indeed more mutations to come!)

#2 - If you are not having fun, we want you to tell us! If something in the game bugs you, doesn't work the way you expected or simply is feeling lacking, let us know what the issue is so we can try to fix it! We are always open to suggestions and will put far too many hours into making sure we implement all necessary changes.

#3 - We would like to know if you are able to understand the user interface, particularly the research interface. We would like to know if you are able to figure out how to pursue certain animal traits, or if the information displayed is lacking. For example, if you are able to check and see what mutations your animal has or may be carrying, and then target that with selective breeding to bring it out in your animal.

#4 - General feedback and suggestions. We want to know what you think of Mendel's Farm, and if you have any ideas for more random events or things to research in the laboratory. Whether you have any ideas for more missions and achievements, and most importantly any ideas on which crazy mutations should be added to the animals. We would like to include feedback from the Mendel's Farm community wherever we can, and if there are any mutations you particularly like we will try our best to add them!

Even if it is an idea such as "Big head mode"... I will convince the programmers to make this an unlock-able thing!



If you do decide to help us out by downloading and testing Mendel's Farm, we wish you the best of luck at enduring the random events! Just some food for thought... Foxes like to steal chickens... Foxes also seem to dislike being set on fire... now if only we had chickens that could set foxes on fire... hmmm


Have fun everyone testing! Feel free to leave feedback on our IndieDB Forum, Reddit page or directly on our website. Take care and have fun creating your own farm of mutated livestock!

Mendel's Farm Beta-v.02

Bonus picture for the cuteness.
We certainly need to add baby animals after accidentally creating this adorable little porker!


We have made the following changes since version .01

- Produce will now show up in game! Eggs from the chickens, Wool from the sheep and err… “High quality fertiliser” from the pig, which can all be gathered up and sold for an income.
– More options can be adjusted in the options menu allowing you to improve the games performance.
– More command schemes have been added, the user can chose between WASD based movement or click-and-drag
– Fire-breathing chickens can now defend themselves from fox attacks.
– Animal movement AI has been rewritten, allowing for more fluid movement. (No more dancing chickens once they get to close to a wall)
– No more green boxes in the market covering animals
– The animals in the market should no longer overlap
– The game will no longer jump around when clicking to drag
– The game will no longer crash in the tutorial when renaming an egg in the nursery
– Bramble bushes event now counts down to zero
– Shadows no longer overlap making floating eyeball shadows etc
– Fixed a variety of bugs which break the tutorial
– Animals no longer starve to death before they have been removed from the nursery
– Player mouse input has been improved to more accurately register clicks
– Price of animals adjusted, Pigs are generally worth more than chickens
– Fixed a movement bug on lower end machines
– Balanced animal hunger
– Added a mini loading screen to prevent crashes in the first 1 second of the game
– Animals can no longer be placed on other animals
– Altered how the silo managing crops when mixing animal feed
– Animal animations wait until they are completed before starting a new one
– Altered the silo user interface to improve performance
– As an animal dies, the player is no longer able to quickly select and sell it
– Researching upgrades in the laboratory are more effective

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Post comment Comments  (90 - 100 of 122)
Garyn Dakari
Garyn Dakari Dec 2 2010, 8:07pm says:

Ah! No! The newest version of UDK doesn't run on my computer!

+3 votes     reply to comment
macacos2
macacos2 Jan 8 2011, 7:16am replied:

Guess it's time to

*stars flies over head*

UPGRADE!!!! :D

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Jan 27 2011, 10:44pm replied:

Believe me, I would, except I have less than 200$ :P

+2 votes     reply to comment
MrBCut
MrBCut Nov 12 2010, 7:48pm says:

I have a (noob) question. I'm in the process of creating my first mod using UE3 and I'm using the game/source code that came with the retail copy of the game (er, that you can get from Epic). But then UDK comes out and I see a lot of people jumping on it.

How am i supposed to determine if I want to continue my project using UE3 code or start working within UDK?

I hope this question makes sense.

Thanks,

MrBCut

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Nov 30 2010, 6:42pm replied:

You can do pretty much the same thing with both, but it would be a standalone game with udk.

+2 votes     reply to comment
MrBCut
MrBCut Dec 13 2010, 4:02am replied:

Thanks for the reply GarynDakari. Looks like I'm ok then :)

+2 votes     reply to comment
AtlasTasume
AtlasTasume Sep 29 2010, 7:37am says:

Anyone like the "Halo" series and/or storyline here? And perhaps you know a thing or two about UDK? Please contact me per note if you do.

+1 vote     reply to comment
Alpha234
Alpha234 Sep 19 2010, 1:56pm says:

my dev team is in dire need of a progammer please HELP US OR ELSE I WILL NOT HARM YOU AT ALL
Moddb.com

+4 votes     reply to comment
raizo.pato
raizo.pato Sep 14 2010, 4:27am says:

awesome program

+2 votes     reply to comment
lonewolf9595
lonewolf9595 Aug 22 2010, 1:11am says:

This is awesome~!!~

+2 votes     reply to comment
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard

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