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Posted | Game Title | Author
 continuum map,new video soon and help!!!!!!
Stargate No Limits

continuum map,new video soon and help!!!!!!

Nov 20, 2011 Stargate No Limits 2 comments

A little news for you with one new map ,and soon a new video about the gate and ring function.

 Dark Storm Team Spotlight Scott Webber
Dark Storm

Dark Storm Team Spotlight Scott Webber

Mar 14, 2013 Dark Storm 0 comments

Scott Webber Team Spotlight: the man that defined the art style of the Dark Storm team and Chief Artist . As we work finalize assets, animate and fix...

 Episode 2 - Solomon's Secret
Game

Episode 2 - Solomon's Secret

Sep 3, 2010 Indie Devs 1 comment

After secretly developing for many months, episode 2 of the Adam's Venture series was announced recently. Carrying the subtitle, "Solomon's Secret", this...

 Into Alpha!
Mech Mania

Into Alpha!

Sep 8, 2013 Mech Mania 0 comments

Round up of Starter for 10, finally getting into Alpha and early testing of the game with a quick Q&A before the QA!

 Recruits Alpha v0.034 (Hardcore Mode, Xbox Gamepad)
Recruits

Recruits Alpha v0.034 (Hardcore Mode, Xbox Gamepad)

Nov 10, 2012 Recruits 0 comments

This version of the alpha includes a new Hardcore mode, Xbox 360 Controller support, editable key bindings and other general fixes and changes.

"How does it work?", Issue #5 (Monetization)
SeaCraft

"How does it work?", Issue #5 (Monetization)

Nov 27, 2012 SeaCraft 2 comments

In the previous issues, we used to focus mostly on mechanics, development logics, clans and other interesting matters. Now it’s time to discuss the project...

"How does it work?", Issue #6 (Exp. system)
SeaCraft

"How does it work?", Issue #6 (Exp. system)

Dec 12, 2012 SeaCraft 0 comments

For a start we decided to refuse from the classical accumulation of experience. It is time to offer something fresh! The system will be based just on...

"How does it work?", Issue #7 (Crew)
SeaCraft

"How does it work?", Issue #7 (Crew)

Jan 8, 2013 SeaCraft 3 comments

The winter came unexpectedly, as it often happens. Roads are full with snow, icicles hang down from the roofs as if they were knight's pikes and people...

"How does it work?", Issue #8 (HUD, alpha)
SeaCraft

"How does it work?", Issue #8 (HUD, alpha)

Feb 4, 2013 SeaCraft 4 comments

We announce the first version of our interface to you after numerous disputes, discussions and radical changes. It will be significantly improved in accordance...

"How does it work?", Issue #9 (Damage model)
SeaCraft

"How does it work?", Issue #9 (Damage model)

Mar 15, 2013 SeaCraft 4 comments

Today we will provide a detailed description of our damage model. It is so playfully to destroy enemy ships, isn't it? :) Partition of a ship into separate...

"How does it work?", Issue 1
SeaCraft

"How does it work?", Issue 1

Nov 14, 2012 SeaCraft 2 comments

Greeting to everybody! This is our pilot magazine edition of how, why, where and what for the "SeaCraft" sail. Today we will talk about our vision of...

"How does it work?", Issue 2
SeaCraft

"How does it work?", Issue 2

Nov 19, 2012 SeaCraft 2 comments

Feeling bored? "How does it work?" magazine with you again! Today we will tell what makes the life of a virtual captain daring and intense. About weapons...

"How does it work?", Issue 3
SeaCraft

"How does it work?", Issue 3

Nov 23, 2012 SeaCraft 0 comments

Today we have the missile defense and possibilities of breaching it on the agenda. Even small and outdated missile boats possess some kind of a manifold...

"How does it work?", Special Issue
SeaCraft

"How does it work?", Special Issue

Nov 25, 2012 SeaCraft 0 comments

Today's publication will be unusual - it is larger than previous ones and the interested topic is really critical. This is because today we will talk...

"The die has been cast" - Media released!
Centuria

"The die has been cast" - Media released!

Oct 30, 2010 Centuria 3 comments

Welcome everybody after a long break. We are back with some cool content!

'NO RETURN' NEW CUSTOM CHARACTER
NO RETURN Open World Survival & Hunting Simulator

'NO RETURN' NEW CUSTOM CHARACTER

Aug 30, 2013 NO RETURN Open World Survival & Hunting Simulator 5 comments

A new custom character has been created for the game and is currently having clothes and other items made for them.

(Who, Where) are we?
Mustachio: The Adventure

(Who, Where) are we?

Mar 12, 2012 Mustachio: The Adventure 0 comments

Find out how Moustachio development is progressing & meet the team standing behind it.

*A New Beginning...*
Asset

*A New Beginning...*

May 14, 2011 Asset 0 comments

A look back and a step forward, what has been and what is to come. A brief summary of all...

06/07/2013 Update
Atajrubah

06/07/2013 Update

Jul 6, 2013 Atajrubah 0 comments

Music , Sfx and Floating Hands come together to make an interesting update !

1 WEEK TO DEV BUILD RELEASE V1.1
NO RETURN Open World Survival & Hunting Simulator

1 WEEK TO DEV BUILD RELEASE V1.1

Jan 12, 2014 NO RETURN Open World Survival & Hunting Simulator 6 comments

NO RETURN Dev Build V1.1 will be released on the 17th Jan 2014 if all goes according to plan. Watch the game now on IndieDB to be notified on release.

1.0.5 of Last Knight iOS is released and Hands-on video
Last Knight

1.0.5 of Last Knight iOS is released and Hands-on video

Jan 8, 2013 Last Knight 0 comments

1.0.5 packs a lot of tweaks and the new "Fallen Heroes" feature. +Hands-on video.

1.1 of Last Knight is released!
Last Knight

1.1 of Last Knight is released!

Oct 19, 2013 Last Knight 4 comments

The 1.1 of Last Knight is now released! It ended up being a pretty big update...

1.16 of Last Knight is released!
Last Knight

1.16 of Last Knight is released!

Nov 11, 2013 Last Knight 4 comments

This release includes the randomly generated hats feature! Free shareable hats for everyone!

10 Mad Days Of Screenshots continued, and another interview
The Ball

10 Mad Days Of Screenshots continued, and another interview

Jul 2, 2010 The Ball 2 comments

A recap on the screenshots that have been released so far in our 10 Mad Days of Screenshots Special, and another Developer Friday interview. This week's...

11 Years Strong
Unreal Tournament 3

11 Years Strong

Feb 25, 2013 Renegade X (UT3) 11 comments

C&C Renegade turns 11, and internal beta-testing applications are just around the corner.

2 New ScreenShots from The Dark Phantom Game
The Dark Phantom Dawn Of Darkness

2 New ScreenShots from The Dark Phantom Game

Dec 19, 2013 The Dark Phantom Dawn Of Darkness 4 comments

New Screenshots from The Dark Phantom Game has been Released.

2012
Zone: Commando

2012

Jan 21, 2012 Zone: Commando 0 comments

So this is the first IndieDB post on 2012 from Xitol, I'll explain our leave of absence from here quickly.

2012 act one finished
2012

2012 act one finished

Jun 12, 2011 2012 0 comments

A while since I wrote at length, and today, as perhaps a celebration that I've finally finished after just over a month, the first act, (so I like to...

25/08/2013 Update
Atajrubah

25/08/2013 Update

Aug 24, 2013 Atajrubah 3 comments

Concept art and updates, getting closer to the next pre-alpha release.

26/06/2013 Update
Atajrubah

26/06/2013 Update

Jun 26, 2013 Atajrubah 0 comments

Changes in the next pre-alpha release and more backer reward ideas.