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Posted | Game Title | Type
Secondary Weapons
Archived Project

Secondary Weapons

Apr 3, 2013 Archived Project Article 0 comments

An overview of some of the secondary weapons - this project has been archived.

Item Types, Quality and Insurance
Archived Project

Item Types, Quality and Insurance

Mar 20, 2013 Archived Project Article 0 comments

An overview of Insurance, Item Quality and Item Types. This project has been archived.

Omnipoint System
Archived Project

Omnipoint System

Mar 13, 2013 Archived Project Article 0 comments

This details the Omnipoint System used to configure and outfit a starship.

Archived Project Content
Archived Project

Archived Project Content

Mar 1, 2013 Archived Project Article 0 comments

The 4 classes of ship that will be available in Voidnex

Angelica animation test
Enola

Angelica animation test

Feb 25, 2013 Enola Article 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

Enola gets motion capture!
Enola

Enola gets motion capture!

Feb 18, 2013 Enola Article 1 comment

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...

The Features of Dark Storm
Dark Storm

The Features of Dark Storm

Jan 20, 2013 Dark Storm Article 4 comments

There are many features we believe that will make Dark Storm an unique experience you can review the list below leave any suggestions you might have ideas...

Enola alpha 0.6 is out!
Enola

Enola alpha 0.6 is out!

Jan 19, 2013 Enola Article 0 comments

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too...

Evolution of Enola, and last post…
Enola

Evolution of Enola, and last post…

Jan 2, 2013 Enola Article 2 comments

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about...

Indie of the Year 2012
Game

Indie of the Year 2012

Dec 25, 2012 2012 Indie of the Year Awards Article 23 comments

Ho ho ho Merry Christmas and merry Indie of the Year!

IOTY Year in Review 2012 Quarter 04
Game

IOTY Year in Review 2012 Quarter 04

Dec 8, 2012 2012 Indie of the Year Awards Article 3 comments

Year in Review Quarter 04 October through till November 2012.

IOTY Year in Review 2012 Quarter 02
Game

IOTY Year in Review 2012 Quarter 02

Dec 5, 2012 2012 Indie of the Year Awards Article 0 comments

Year in Review Quarter 02 April through till June 2012.

At a Glance: First Game Concept
Hearts of Oak: Conquest of the Seas

At a Glance: First Game Concept

Oct 29, 2012 Hearts of Oak: Conquest of the Seas Article 45 comments

This is what WE have in mind. But what is it that YOU want? Since we're still very actively in the brainstorming phase, NOW is the time to let your voice...

Applied Science Released
Applied Science

Applied Science Released

Oct 25, 2012 Applied Science Article 5 comments

Applied Science has been released! Download it now and play against your friends at your next LAN party or right now using VPN software like Hamachi...

More in saving games: "the treasure box"
Enola

More in saving games: "the treasure box"

Sep 24, 2012 Enola Article 0 comments

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.

The idea behind the cellar found in "the next level"
Enola

The idea behind the cellar found in "the next level"

Jul 19, 2012 Enola Article 1 comment

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...

Character Class
Descension

Character Class

Jul 18, 2012 Descension Article 0 comments

Here we discuss our approach to character classes and progression.

Meet the Team
Peril on Monster Island 2 1/3

Meet the Team

Jun 5, 2012 Peril on Monster Island 2 1/3 Article 0 comments

They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...

Story / Setting / Features
Survivor - Forgotten World

Story / Setting / Features

May 10, 2012 Survivor - Forgotten World Article 14 comments

Read about the Setting of Survivor and our Gameplay Features!

Level Creator Dev Day Three
Block Planets

Level Creator Dev Day Three

Mar 3, 2012 Block Planets Article 0 comments

Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!

Level Creator Dev Day One
Block Planets

Level Creator Dev Day One

Feb 29, 2012 Block Planets Article 0 comments

Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.

Game Modes
Renegade Medieval

Game Modes

Jan 5, 2012 Renegade Medieval Article 1 comment

Check out how knights will be fighting to the death!

IOTY Players Choice - Upcoming
Game

IOTY Players Choice - Upcoming

Dec 23, 2011 2011 Indie of the Year Awards Article 42 comments

Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.

First ludum dare - Postmortem: Enola
Enola

First ludum dare - Postmortem: Enola

Dec 21, 2011 Enola Article 0 comments

This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...

Special Abilities
Renegade Medieval

Special Abilities

Dec 8, 2011 Renegade Medieval Article 2 comments

Concept release of Renegade's special abilities that players can choose from to bring into battle

Too sexy for power-ups???
SteroidS

Too sexy for power-ups???

Dec 5, 2011 SteroidS Article 0 comments

A description on the power-ups found in the game, how they were designed and how they work. Includes a description of the upcoming power-up: The BSG

Designing SteroidS
SteroidS

Designing SteroidS

Nov 30, 2011 SteroidS Article 0 comments

This is an overview of how SteroidS was designed, and how the design for a game can come from unlikely and dumb situations.

Level design, or rather maze design?
Parasite

Level design, or rather maze design?

Nov 4, 2011 Parasite Article 0 comments

A brief discussion on how we design the levels in Parasite.

Block Game's script vanishing problems!
Block Planets

Block Game's script vanishing problems!

Oct 17, 2011 Block Planets Article 4 comments

Part of Block Game's script has vanished into the virtual limbo for an eternity because of UDK's error.

Bob the Blob - Dev Diary #4
Bob the Blob

Bob the Blob - Dev Diary #4

Sep 24, 2011 Bob the Blob Article 1 comment

This dev diary includes Level editor, the new lab and new effects!

Platforms
Windows, iPhone, iPad, PS3, X360
Company
Epic Games
Contact
Send Message
Official Page
Udk.com
Licence
Commercial
Release Date
Released Oct 31, 2009
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