The engine used to build this game is unknown. This is not a _real_ game engine, this is a generic placeholder.

Gamespy Shutdown Solutions
Game

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 51 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Feb 15, 2014 Acaratus Intermediate textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jun 18, 2009 C&C Paradise Basic other 3 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jan 14, 2009 Basic other 2 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

New Playable Character Tutorial
Game

New Playable Character Tutorial

Feb 12, 2008 Intermediate other 2 comments

This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...

Debian + wine + Savage 2
Savage 2: A Tortured Soul

Debian + wine + Savage 2

Jan 26, 2008 Savage 2: A Tortured Soul Basic installers 3 comments

Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com

Black & White 2 Mapping Tutorial(By Kays)
Black & White 2

Black & White 2 Mapping Tutorial(By Kays)

Jan 7, 2008 Of Gods and Mortals Basic mapping/technical 20 comments

A basic mapping tutorial that will get anyone the basic skills they need to be a mapper for BnW2 and create their own custom maps.

Creating Advanced Shield Textures
Age of Mythology

Creating Advanced Shield Textures

Dec 16, 2007 Age of Mythology Intermediate textures 3 comments

This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...

Severance: Blade 3D by R3D
Severance: Blade of Darkness

Severance: Blade 3D by R3D

Nov 23, 2007 Severance: Blade of Darkness Basic players modelling 7 comments

With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...

Nexuiz QC Tutorial 2
Nexuiz Classic

Nexuiz QC Tutorial 2

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is the second in my occasional series of QC tutorials for Nexuiz.

Learning QC For Nexuiz Part 1
Nexuiz Classic

Learning QC For Nexuiz Part 1

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

Platforms
Windows, Mac, Linux, Mobile, DOS, iPhone, Wii, DS, GCN, N64, SNES, NES, GBA, PSP, PS3, PS2, PS1, X360, XBOX, DC
Company
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Licence
Commercial
Release Date
TBD
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