http://www.moddb.com/engines/unity/tutorials Tutorials RSS feed - Unity - Mod DB Subscribe to the Mod DB Unity tutorial feed, and get the latest updates as they are posted. en-us Tue, 22 Aug 2017 13:29:30 +0000 Copyright 2017, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Unity - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/engines/unity/tutorials 120 90 Unity 3D: How we optimized Ragdoll animation of death http://www.moddb.com/games/slash-arena-online/tutorials/unity-3d-how-we-optimized-ragdoll-animation-of-death Sun, 06 Aug 2017 16:06:00 +0000 articles239559
To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number of the characters and calculations started growing, the game began working slowly and lagging on the old phones. Disabling all physics calculation gave us 50-60 fps and absolute smoothness.]]>
Unity 3D: How we optimized Ragdoll animation of death To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number of the characters and calculations started growing, the game began working slowly and lagging on the old phones. Disabling all physics calculation gave us 50-60 fps and absolute smoothness.
Insights in the dev process of two Indies - Tops and Downs. Part 2 http://www.moddb.com/games/deadly-labs/tutorials/insights-in-the-dev-process-of-two-indies-tops-and-downs-part-2 Mon, 03 Jul 2017 15:33:00 +0000 articles237881
Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.]]>
Insights in the dev process of two Indies - Tops and Downs. Part 2 Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.
Insights in the dev process of two Indies - Tops and Downs. Part 1 http://www.moddb.com/games/deadly-labs/tutorials/insights-in-the-dev-process-of-two-indies-tops-and-downs-part-1 Fri, 23 Jun 2017 12:13:51 +0000 articles237384
Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.]]>
Insights in the dev process of two Indies - Tops and Downs. Part 1 Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.
Paralycid - Implementing a virtual cursor with Unity http://www.moddb.com/games/paralycid/tutorials/paralycid-implementing-a-virtual-cursor-with-unity Mon, 19 Jun 2017 22:05:00 +0000 articles237198
We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.]]>
Paralycid - Implementing a virtual cursor with Unity We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.
Walking Animation - How To http://www.moddb.com/games/indie-dev-survival/tutorials/walking-animation-how-to Wed, 14 Jun 2017 16:55:00 +0000 articles236938
One of the many ways to go about animating a character. In this case the main character of the game. ]]>
Walking Animation - How To One of the many ways to go about animating a character. In this case the main character of the game.
From Concept to Assets http://www.moddb.com/games/indie-dev-survival/tutorials/from-concept-to-assets Mon, 12 Jun 2017 19:33:00 +0000 articles236845
How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.]]>
From Concept to Assets How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.
Sound behind the wall http://www.moddb.com/games/harvester-of-dreams-episode-1/tutorials/sound-behind-the-wall Sat, 10 Jun 2017 14:25:00 +0000 articles236751
My approch of fading sound effects in Unity in an interior scenario.]]>
Sound behind the wall My approch of fading sound effects in Unity in an interior scenario.
Game Dev & Design - Combat Visual Scripting (part 2) http://www.moddb.com/games/buck/tutorials/game-dev-design-combat-visual-scripting-part-2 Fri, 09 Jun 2017 09:17:00 +0000 articles236697
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.]]>
Game Dev & Design - Combat Visual Scripting (part 2) On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2 http://www.moddb.com/games/horde-attack/tutorials/the-first-game-from-zero-to-alpha-write-a-history-part-32 Sat, 03 Jun 2017 10:46:00 +0000 articles236399
As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the link.]]>
The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2 As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the link.
The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1 http://www.moddb.com/games/horde-attack/tutorials/the-first-game-from-zero-to-alpha-write-a-history Thu, 01 Jun 2017 19:12:00 +0000 articles236287
Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield with the enemy. So the soldiers look at an alpha version of the game. ]]>
The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1 Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield with the enemy. So the soldiers look at an alpha version of the game.