http://www.moddb.com/engines/unity/tutorials Tutorials RSS feed - Unity - Mod DB Subscribe to the Mod DB Unity tutorial feed, and get the latest updates as they are posted. en-us Wed, 28 Sep 2016 08:19:19 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Unity - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/engines/unity/tutorials 120 90 Dev Blog #4 – Bottom-up Game Design http://www.moddb.com/games/lake-ridden/tutorials/dev-blog-4-bottom-up-game-design Tue, 27 Sep 2016 12:13:00 +0000 articles221359
Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director and former Mojang employee!]]>
Dev Blog #4 – Bottom-up Game Design Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director and former Mojang employee!
Completing the development of your game http://www.moddb.com/games/control-shift/tutorials/completing-the-development-of-your-game-part-1-of-3-the-big-picture Sat, 17 Sep 2016 13:44:00 +0000 articles220271
Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that the game is finished. This is Part 1 of 3 of a series where I discuss the topic, starting with the "Big Picture" of what a finished game should look like. As a new comer to the indie scene, I've been challenged with some real, difficult problems and somehow managed to overcome some of them - and I'd like to share what I've learned in the process!]]>
Completing the development of your game Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that the game is finished. This is Part 1 of 3 of a series where I discuss the topic, starting with the "Big Picture" of what a finished game should look like. As a new comer to the indie scene, I've been challenged with some real, difficult problems and somehow managed to overcome some of them - and I'd like to share what I've learned in the process!
Dev Blog #2 – A Hands-on Guide On How To Make Games http://www.moddb.com/games/lake-ridden/tutorials/dev-blog-2-a-hands-on-guide-on-how-to-make-games Mon, 12 Sep 2016 16:55:00 +0000 articles220321
Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set against a Scandinavian backdrop. It's developed by former Mojang and Paradox devs. ]]>
Dev Blog #2 – A Hands-on Guide On How To Make Games Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set against a Scandinavian backdrop. It's developed by former Mojang and Paradox devs.
Quick Free Game Music http://www.moddb.com/games/dont-panic/tutorials/quick-free-game-music Wed, 07 Sep 2016 19:20:00 +0000 articles220034
Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game DONT PANIC.]]>
Quick Free Game Music Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game DONT PANIC.
10 Tips When Applying For A Games Industry Job http://www.moddb.com/games/lake-ridden/tutorials/10-tips-when-applying-for-a-games-industry-job Wed, 07 Sep 2016 12:41:00 +0000 articles220021
Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game, set against a Scandinavian backdrop. It's developed by former Mojang and Paradox devs. ]]>
10 Tips When Applying For A Games Industry Job Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game, set against a Scandinavian backdrop. It's developed by former Mojang and Paradox devs.
Reducing mobile app download size (part 2) http://www.moddb.com/games/ore-miner-clicking-game/tutorials/reducing-mobile-app-download-size-part-2 Mon, 05 Sep 2016 13:33:00 +0000 articles219904
It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at the same time we don’t want audio files to have a huge impact on the game’s download size.]]>
Reducing mobile app download size (part 2) It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at the same time we don’t want audio files to have a huge impact on the game’s download size.
Dev Blog #1 – Automate Your Build Process! http://www.moddb.com/games/lake-ridden/tutorials/dev-blog-1-our-build-process Thu, 01 Sep 2016 07:33:00 +0000 articles219519
Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer Johan outlines the build process for our game Lake Ridden! ]]>
Dev Blog #1 – Automate Your Build Process! Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer Johan outlines the build process for our game Lake Ridden!
Screen Space Effects in Unity using Shader Forge http://www.moddb.com/games/ecotales/tutorials/screen-space-effects-in-unity-using-shader-forge Wed, 31 Aug 2016 08:40:00 +0000 articles219512
An introductory tutorial on Screen Space Effects in Unity using Shader Forge.]]>
Screen Space Effects in Unity using Shader Forge An introductory tutorial on Screen Space Effects in Unity using Shader Forge.
How To Make A Kickass Game Art Portfolio http://www.moddb.com/games/lake-ridden/tutorials/how-to-make-a-kickass-game-art-portfolio Tue, 30 Aug 2016 15:51:00 +0000 articles219445
Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make a kickass video game art portfolio!]]>
How To Make A Kickass Game Art Portfolio Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make a kickass video game art portfolio!
First principles: Picking and sticking to a Core Mechanic http://www.moddb.com/games/control-shift/tutorials/first-principles-picking-and-sticking-to-a-core-mechanic Fri, 26 Aug 2016 00:44:00 +0000 articles219119
This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.]]>
First principles: Picking and sticking to a Core Mechanic This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.