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Blog RSS Feed Report abuse Latest News: Artificial Mind Update #11 - Redesigning

About Artificial Mind with 1 comment by Ghostik on Jan 25th, 2015

Hello and welcome!

It is 3 months since I wrote the last article about Artificial Mind but I'm back with the news! Some people even began to ask if the project is dead but I can assure you that the development is still in progress. The main reason why there were no articles is a fact that I was busy because of my first semester on university. I hope that I finally got used to "university lifestyle" and I will be able to post news on a regular basis.
However the inability to work on AM so much, as I would like to, made me realize that I have to rethink various aspects of the game. In other words not everything was so awesome and simple as I thought.

So here are the news!

I slowly began to create final design for all the parts that will be used in future levels. If you read this articles regularly you will surely understand what's what but I am going to describe some of the images for the newcomers ;)

These are the new moving platforms. They can eject from the walls or ground, they can tilt, drop objects and they can be also used as an elevator.



New glass walls. Four normal and one corner piece. But don't be fooled as these are not just classic walls ... they got a power of transparency!


There are also new buttons. The left one can be used manually or by hitting it with an object. The one on the right is a classic one. In order to activate it you can just stand on it or push it with some object.


This is the new design for drones. They just fly around. drop stuff onto your head, steal objects you need, get trapped by strong magnets, get shoot down by turrets and play fetch with you from time to time.


Laser fields can power other components when activated by objects, drones or player himself. They can be connected to alarms and alert enemy drones/turrets.


Static and dynamic lasers power up other components when something blocks the laser beam. They can be also used with alarms.


Drains
and pipes are used to manipulate the total volume of water in certain areas. They can be activated by components like buttons, lasers etc.



Now I 'm probably going to focus on design and functionality of the remaining components. I also need to rethink one or two game mechanics as I am not satisfied with they current state.
I also want to create some prototype of the main menu and level selection screen so I can slowly start to build basic levels and create some beta version of the game so you can try it out and share your opinions about basic gameplay and controls.

On behalf of our airlines and the entire crew I’d like to thank you for joining us. We are looking forward to seeing you on board again in the near future!

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Post comment Comments  (80 - 90 of 172)
Servant_Grunt
Servant_Grunt Dec 29 2012, 12:43am says:

Oh unity... *eyes glaze over, flashbacks of unity games*

0 votes     reply to comment
vol4ok
vol4ok Dec 31 2012, 10:58pm replied:

oh unity *eyes glaze over, flash back of 10-15 fps low settings game with bad graphics, oh unity*

-1 votes     reply to comment
dysotek
dysotek Dec 15 2012, 12:06pm says:

We are developing a FPS zombie game with Unity!
We have opened today the IndieDB page: Indiedb.com
If you like Deadly Walkers please send us a feedback and share the IndieDB page to your friends.
For us to get your support is very important, thanks a lot!

+2 votes     reply to comment
patofnickof
patofnickof Oct 10 2012, 2:12am says:

We work on Recyx game since two years with Unity now and we can just say GOOD WORK. This will give the opportunity to many developers, especially indie one!

+2 votes     reply to comment
scopedknife
scopedknife Sep 28 2012, 6:51pm says:

The best free game engine, not counting graphics.

+1 vote     reply to comment
vol4ok
vol4ok Nov 17 2012, 11:15am replied:

but badly optimized.

+4 votes     reply to comment
_Dexter_
_Dexter_ Jan 5 2013, 12:30am replied:

Ooh, ooh! Did someone say poorly optimized?! Someone obviously hasn't used the Forgelight Engine.

+1 vote     reply to comment
junbug
junbug Aug 6 2012, 9:07pm says:

best eva
use for fps

-2 votes     reply to comment
dark_grome3326
dark_grome3326 Jul 30 2012, 8:12pm says:

WERE CAN BUY THIS. COMPANY LINKS PLZ!!!!!!!!!!!!!!

-1 votes     reply to comment
feillyne Staff
feillyne Aug 10 2012, 5:22pm replied:

Links are on the top right side of the page. You can download the engine installer here: Unity3d.com

+1 vote   reply to comment
Poly_G
Poly_G Jul 29 2012, 5:48pm says:

I love this engine. ^^

My only problem is that the free version has less rendering capabilities than the pro version.

There really is no reason good enough to revoke that... I'm not gaining any profit because my engine renders shadows. ಠ_ಠ Not to mention the pro license is a whopping $1,500 USD(not counting other licenses).

Oh well, it's still one of my favs despite my lack of RAM.

+5 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

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Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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