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Blog RSS Feed Report abuse Latest News: Swipey Rogue (mobile arcade/rogue): Devlog 6 - Video, Stats & Accomplishments

About Swipey Rogue with 0 comments by firstordergames on Feb 28th, 2015

Swipey Rogue - update 06 - preview

Swipey Rogue

Current Development Logs:

Devlog 1 - Introduction
Devlog 2 - Video Update & New Dungeon Tile
Devlog 3 - Props & Loot
Devlog 4 - Composer, Progression & Videos
Devlog 5 - 2D Art Overhaul Begins
Devlog 6 - Video, New Enemies, 50 levels!
Devlog 7 - Video, Stats & Accomplishments

Devlog 7 - Video, Stats & Accomplishments:

In this video I quickly play through a level to get to the end and show you the success screen flow (that I'm calling the "accomplishment parade"). It's the display of all your stats and new accomplishments as you exit the room. All the art is still temporary, functionality and timing are complete, sounds are ~60% complete.

Accomplishment Parade in Pictures:

Still all placeholder, temporary 2D art. Here's a quick run of screenshots showing the flow of stats and achievements while exiting a room.

Time, Gold, Score
Swipey Rogue -  devlog 07, screenshot 01
Time and score are always displayed, gold is only displayed if you collect any.
How Scoring Works:

  • Your score is based on a combination of a time bonus, an enemy bonus, and a health bonus.
  • You get points for how much quicker your time is than 1 minute (time limit).
  • You get points for killing enemies.
  • You get points for how much health you have when you exit the room.

I feel this is a fair evaluation of a player's mastery of a room and encourages experimentation to achieve the highest score possible.

Fastest Time, High Score
Swipey Rogue -  devlog 07, screenshot 02

If either your time or score beats your recorded value for that room, there is an extra moment to acknowledge a new accomplishment.

Challenges
Swipey Rogue -  devlog 07, screenshot 03

Any time you complete a challenge for the first time in a room, it is also acknowledged on the exit flow before arriving back at the room summary. In the next update I'll explain how you use your collected challenge tokens to unlock new areas of the mine.

Thanks!

Thanks for dropping by and seeing how things are going. I finished a major chunk of work last night to create the branching paths to the room progression. The world is now divided into 4 areas, each with their own progression path. I'll post a new update soon to outline how that work was done and all the systems it impacted. Work on the next worlds ( areas of the mine) is beginning now! Ice world, Metal world, and Magic world.

Visit First-Order Games at firstordergames.com

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Post comment Comments  (110 - 120 of 173)
hemebond
hemebond Sep 14 2011, 7:17am says:

Please remove Linux from your list of supported platforms until you actually support it. Thank you.

+15 votes     reply to comment
shipoopi
shipoopi Apr 12 2012, 8:38am replied:

Can i download this on my PS3 or is it just for PC

+1 vote     reply to comment
Catalyst440
Catalyst440 Jun 21 2011, 4:53am says:

Hey guys, Im starting to use Unity for a class project. I was wondering if anyone could give me any good tips on a small tech demo. If anyone can help just message me. Would appriciate any help given.
Thanks.

+1 vote     reply to comment
ChromeFusion44
ChromeFusion44 Dec 29 2011, 1:35pm replied:

Here's a few links with tutorials on Unity:

Unity3d.com

Download.unity3d.com

Download.unity3d.com

Unity3dstudent.com

Unifycommunity.com

Unity3d.com

Unity3d.com

(I know it looks like I'm giving you the same sites, but ModDB is parsing the URL's sort-of weird)

Also, here's a list of a bunch of tools I found, (It also has a few tutorials) but not all of them are free:

Danim.tv

+5 votes     reply to comment
JacobVay
JacobVay Jun 16 2011, 6:13am says:

Hey, I am trying to put together a dev team and one of the engines I was looking at was unity. If anyone who happens to read this is interested just search Kilo-Romeo-Whiskey. -Jacob Vay

+2 votes     reply to comment
Choczy123
Choczy123 May 27 2011, 9:49am says:

Blackout : Pre Alpha Demo released :) Indiedb.com (no enemies, just a nice walk around :) ) Be sure to watch the latest video on the page to see how its looking at the moment ;p

+2 votes     reply to comment
Taharos
Taharos May 14 2011, 6:40am buried:

(buried)

Honestly, this engine sucks. Considering there are some many better free engines out there (UDK, Cryengine 2 SDK) why should I have to pay $1000 to actually get something out of this engine?

-8 votes     reply to comment
matis
matis Jun 16 2011, 5:28pm replied:

when you want release game with UDK you must pay. unity have also a free version

0 votes     reply to comment
[A]Doppler
[A]Doppler Nov 5 2012, 10:13pm replied:

You obviously haven't read the licensing on UDK then have you?

+2 votes     reply to comment
saymoo
saymoo May 22 2011, 11:22am replied:

True the price is quite hefty initially. (for some common features, like rt-shadows, etc)
(one point though, CryEngine 2 SDK is not out yet ;))

+2 votes     reply to comment
mklem3
mklem3 May 13 2011, 12:45am says:

Tech Ships : Waves of Victory Alpha Released - Indiedb.com

+2 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

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Terrible engine.

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