Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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About Skyfire with 0 comments by EzikialBasix on Dec 22nd, 2014

When I originally began making this game, I wanted the scale of the major battles to be larger than what games typically give you.

Fighter Stress Test ( Over 100 fighters )

For instance, in tie fighter, you may be fighting multiple rounds of 5 - 7 enemies. While I understand it may have fit into the limitations of older machines, I didn't want this constraint. For Skyfire, I want certain ( when appropriate ) battles to be massive. I want it to feel like a real war, exciting, and chaotic.

Fighter Stress Test ( Over 100 fighters )

This is why I've spent so much time on trying to optimize the game for large amounts of ships in general. Here is the first run of testing. Please excuse the sound and lighting issues:

Not all missions are going to be some huge battle, over and over. Even when there is a huge battle, you may not even be trying to "destroy them all." I hope this excited you guys a bit for the scale I'm going for. It was really great seeing all of the craziness this test proved was possible.

Fighter Stress Test ( Over 100 fighters )

Like something you see? Hate something? Give me feedback! Thanks for checking out Skyfire.

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Post comment Comments  (90 - 100 of 172)
riekelt Jul 19 2012, 2:38pm says:

This is an really good Game engine!
You can sell your game even with the free version!
I am working on a multiplayer game with it. Its very easy to use.

+1 vote     reply to comment
atsebak Jul 12 2012, 5:59am says:

I really like this engine much better than unreal. Very easy to use and very powerful. It works great with visual studio

+3 votes     reply to comment
Chell_Johnson May 31 2012, 6:43am says:


+2 votes     reply to comment
MasterofMetal May 27 2012, 3:08am says:

I reeeeeeeaaaaaly want to make my game idea. Please, if anyone can help in any way, could you please contact me.
It's in my blog.

0 votes     reply to comment
chriscarver May 3 2012, 8:05am says:

We're using Unity to make our latest game Tiny Troopers Kukouri.com which is coming out this summer. We also used it to make our first game Mecha World, which can be found here on Desura for free. Desura.com

+4 votes     reply to comment
Razzeld May 19 2012, 6:21am replied:

Will the Tiny Troopers be on PC?

+3 votes     reply to comment
yugman Apr 25 2012, 6:29pm says:

there are more games than members in this groop 0.o!

+4 votes     reply to comment
_Dexter_ Apr 27 2012, 7:52pm replied:

I know!

+2 votes     reply to comment
yugman Apr 24 2012, 12:54pm says:

im using unity to make my game and its proven to be REALLY helpful best part u can get it free! the pro version is better but it is a bit pricey.

+3 votes     reply to comment
Red-Hood-Speaketh Apr 4 2012, 7:29am says:

That unity...

+3 votes     reply to comment
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Official Page
Release Date
Released May 30, 2005
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507 votes submitted.

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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath


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