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Using Unity, you can publish your game on the following platforms:Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

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About Sprout with 0 comments by Decade_Design on Jun 19th, 2013

Wow. What a weekend.

The adventure began on Thursday night. Matt, Murilo and I all stayed up til ~5am working on getting everything perfect for the show. Two hours after going to bed, it was Friday morning and I was packing up the car to make the drive to Philly with my very old friend Mark, who graciously agreed to go with me.

The drive itself was thankfully uneventful. A 2.5 ride North on interstate 95 was light on traffic almost devoid of streetlights. For those of you unfamiliar with driving in the mid-Atlantic region, here is what it looks like to drive on the highway around here:

Note that despite being nearly 20 miles apart, these two pictures look nearly identical.

After just setting up the table. It turns out that less than half of the free IndieGame tables like this one actually showed up. We remained neighborless for the duration of the show.

Anyway, the drive eventually ended, we checked into our hotel and made our way out to the convention center to set up, which took no longer than 5 minutes on any day. We were the first of the IndieGame Showcase tables to show up, but I felt confident the rest would be along shortly.

As you can see in the picture, though, most of the booths were already set up. Those positions cost a bit extra and, being unfamilar with the con and, to be honest, these kinds of things in general, I opted against it. Perhaps the wrong move, but nothing damning. We set up a couple of little pictures and some little pouches and our medium-sized monitor and got ready for visitors.

My first pang of regret came pretty quickly. I wish I'd splurged and bought some kind of giant printed logo thing for the game, but alas, I did not.

Sprout the Game and a Creeper
I made sure to keep my distance while nabbing this picture.

Friday was a slow day, in general. We got some people playing but not many. Mixed with the fact that I had only gotten ~2 hours of sleep, I ended up leaving feeling, well, depressed. Mark suggested that the level was a bit too spread out. Not enough events. So that night I started over. Spent 3 hours in the hotel room redoing everything before I passed out with my face on my keyboard. I can only hope I didn't drool.

I had smartly set an alarm for 6 am the next morning so I could finish, which I did. We arrived at the con about half an hour early, giving us enough time to test the new level and find and fix all the (many) errors. Every time we did find one, though, it sent a jolt of adrenaline through my body and my heart would race as I attempted to quickly correct the mistake before I was tried and hanged for gross negligence.

After finding a way to semi-relax, I went around to take some pictures. Between Back to the Future, a creeper, a pair of full-sized Mario dolls sitting on a couch playing Mario, and the not pictured billions of game vendors, Mark and I were thoroughly, thoroughly happy.

One of many smiling kids who played Sprout

When everything was ready. Things start to go much better. The fact that Matt was on hand pretty much non-stop all weekend to deal with some of the more technical issues was a huge boon to what we were able to accomplish. In my opinion, compared to what we went in with on Friday, what we left with on Sunday was about a million times better. And I think it really showed on the faces of people who played. Almost everyone smiled at the sight of the vine-growth, swerved in their seat as they dodged a shadow-enemy, and remarked at how beautiful they thought the game was. It is with some sense of embarrassment that I must admit I was practically beaming with pride.

Despite getting a total sleep time of about 11 hours over three nights, I'm still feeling ridiculously good. Confident is a word I might be considering using.

Here's some more pictures:

Sprout the Game challenge
She had a really hard time passing one of our more deadly obstacles.

Dante plays Sprout while Pikachu looks on.

You know what this is. I shouldn't have to say it.

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Post comment Comments  (90 - 100 of 120)
NCC-1701
NCC-1701 Jul 23 2010, 3:31pm says:

What is the license on this? If I were to make a game in the free version of it, would it be possible and legal to sell it?

+2 votes     reply to comment
Mark_VisionaryX
Mark_VisionaryX Jul 16 2010, 4:11am says:

We´ve been actively developing with unity for about a year now and are still very happy with it and will continue developing with the Unity Engine!
We were a little worried about the whole iOS4 and Unity debate but it did turn out to no problem whatsoever.

Thank you for the amazing work and keep it up ;)

+2 votes     reply to comment
SophieH
SophieH Jul 14 2010, 1:38am says:

Hey, you guys should upload the unity3 feature preview videos here, they are pretty relevant and pretty awesome too :)

+5 votes     reply to comment
AveryMaurice
AveryMaurice Jul 12 2010, 5:38am says:

This is an outstanding tool, can't believe all this stuff is free.

+3 votes     reply to comment
MoBrosGames
MoBrosGames Jun 29 2010, 10:34am says:

Unity rocks! Thanks for providing such a great development tool!

+2 votes     reply to comment
FlaSh.G
FlaSh.G Jun 25 2010, 6:01pm says:

Unity is simply the most amazing mix of compitibilty, programming AND designing simplicity and wonderful results - for free.
What the Unity team gave to the game world, especially the indie game world, is hardly comparable with anything else.

Thanks, Unity!

+2 votes     reply to comment
Kyou.
Kyou. Jun 10 2010, 10:29am says:

I like it can be used in a browser

+2 votes     reply to comment
spacehoshi
spacehoshi Jun 1 2010, 5:01pm says:

yeah unity is awesome, just bought the pro version. the workflow with 2d and 3d apps is amazing. i´m using unity for all kinds of visualisations
with incredible results. cant wait for 3.0 :)

+1 vote     reply to comment
mast3row
mast3row May 11 2010, 11:00am says:

Just download it going to try it. Mb this is a good engine. (i am searching engine for my game for two months :D)

+1 vote     reply to comment
tukerb117
tukerb117 Apr 21 2010, 9:39pm replied:

Unity3d.com and ther you go

+1 vote     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (2 agree) 3/10

Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere

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