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Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

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You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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Blog RSS Feed Report abuse Latest News: Artificial Mind Update #11 - Redesigning

About Artificial Mind with 0 comments by Ghostik on Jan 25th, 2015

Hello and welcome!

It is 3 months since I wrote the last article about Artificial Mind but I'm back with the news! Some people even began to ask if the project is dead but I can assure you that the development is still in progress. The main reason why there were no articles is a fact that I was busy because of my first semester on university. I hope that I finally got used to "university lifestyle" and I will be able to post news on a regular basis.
However the inability to work on AM so much, as I would like to, made me realize that I have to rethink various aspects of the game. In other words not everything was so awesome and simple as I thought.

So here are the news!

I slowly began to create final design for all the parts that will be used in future levels. If you read this articles regularly you will surely understand what's what but I am going to describe some of the images for the newcomers ;)

These are the new moving platforms. They can eject from the walls or ground, they can tilt, drop objects and they can be also used as an elevator.



New glass walls. Four normal and one corner piece. But don't be fooled as these are not just classic walls ... they got a power of transparency!


There are also new buttons. The left one can be used manually or by hitting it with an object. The one on the right is a classic one. In order to activate it you can just stand on it or push it with some object.


This is the new design for drones. They just fly around. drop stuff onto your head, steal objects you need, get trapped by strong magnets, get shoot down by turrets and play fetch with you from time to time.


Laser fields can power other components when activated by objects, drones or player himself. They can be connected to alarms and alert enemy drones/turrets.


Static and dynamic lasers power up other components when something blocks the laser beam. They can be also used with alarms.


Drains
and pipes are used to manipulate the total volume of water in certain areas. They can be activated by components like buttons, lasers etc.



Now I 'm probably going to focus on design and functionality of the remaining components. I also need to rethink one or two game mechanics as I am not satisfied with they current state.
I also want to create some prototype of the main menu and level selection screen so I can slowly start to build basic levels and create some beta version of the game so you can try it out and share your opinions about basic gameplay and controls.

On behalf of our airlines and the entire crew I’d like to thank you for joining us. We are looking forward to seeing you on board again in the near future!

If you like our work, make sure to spread the word

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Post comment Comments  (90 - 100 of 172)
riekelt
riekelt Jul 19 2012, 2:38pm says:

This is an really good Game engine!
You can sell your game even with the free version!
I am working on a multiplayer game with it. Its very easy to use.

+1 vote     reply to comment
atsebak
atsebak Jul 12 2012, 5:59am says:

I really like this engine much better than unreal. Very easy to use and very powerful. It works great with visual studio

+3 votes     reply to comment
Chell_Johnson
Chell_Johnson May 31 2012, 6:43am says:

WOOOOOOW!Cool!

+2 votes     reply to comment
MasterofMetal
MasterofMetal May 27 2012, 3:08am says:

I reeeeeeeaaaaaly want to make my game idea. Please, if anyone can help in any way, could you please contact me.
It's in my blog.

0 votes     reply to comment
chriscarver
chriscarver May 3 2012, 8:05am says:

We're using Unity to make our latest game Tiny Troopers Kukouri.com which is coming out this summer. We also used it to make our first game Mecha World, which can be found here on Desura for free. Desura.com

+4 votes     reply to comment
Razzeld
Razzeld May 19 2012, 6:21am replied:

Will the Tiny Troopers be on PC?

+3 votes     reply to comment
yugman
yugman Apr 25 2012, 6:29pm says:

there are more games than members in this groop 0.o!

+4 votes     reply to comment
_Dexter_
_Dexter_ Apr 27 2012, 7:52pm replied:

I know!

+2 votes     reply to comment
yugman
yugman Apr 24 2012, 12:54pm says:

im using unity to make my game and its proven to be REALLY helpful best part u can get it free! the pro version is better but it is a bit pricey.

+3 votes     reply to comment
Red-Hood-Speaketh
Red-Hood-Speaketh Apr 4 2012, 7:29am says:

That unity...

+3 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

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