Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Hello and welcome to this development report!
Before I start with this weeks development report I want to point some things out and say a huge Thank-you to you all. The release date of version 0.3 is coming closer and closer and there are still some things to do. We will however be ready to launch this version on the 12th of december this year and we're really looking forward to that day! Over the past few months we've put so much effort in the development of SurviveOn, so we could see it coming closer to a stable game eventually. As we take a look at what we achieved with version 0.3 we think our work really paid off. We aren't the most skilled developers or the best designers on the planet but we think we took a huge step forward in making SurviveOn the game we imagined when we first started working on the project. While we really want people to apreciate our work, you don't always make a game just for others - you really just make games for yourself. Or at least that is what we think.So again:
Thanks to everybody who donwloaded the previous versions, gave us feedback our just read one of our articles! You are the reason we keep on doing this. - Did that sound weird?
- Well anyway, let's just start with the new development report...
Let's start at the beginning of the game, the menu. For version 0.3 we did a complete rework of the old menu assets and replaced most of them with fresh, new ones. For example: We replaced the boring background pictures with a big, lively 3d-environment! That way you will stare into the environment of the game from the very beginning, take a sneak-peak on what's going to await you in the world of SurviveOn. By clicking buttons you will explore more of the menu.
The zombies are probably the biggest change of the whole version. While still being pretty dumb when it comes to pathfinding, we've made huge progress in the development of a new enemy character. It lacks an idle animation at the moment but we're working on it.
The map of SurviveOn has grown from an empty, boring place to a colorful environment near completion. Tons of new assets have been integrated in the new version and a lot more are going to be added in the future. We've done a big visual overwork of most of the areas and with the help of image effects the world looks even better and more colorful at day. The island in the middle of the map will be accesable for the player in an update coming shortly after the 0.3 launch. It has been completely overworked and filled with objects. The forest, which was located in the South-eastern part of the map has been recreated and the trees have been replaced with new assets by SpeedTree.
One more thing: SurviveOn will be completely free-of-charge for everybody! Whenever we release a new version you can just go ahead and download it here from IndieDB or from the website! Thanks for reading and if you feel like the game deserves it, we would really apreciate if you click the button below to support us at this years IOTY-Award!
Today Disquest just had a makeover and has new features. In this article I present this new look and new mechanics.
Greetings friends. We´re bringing you another update from the development of Dungeons of Aledorn. As always you´ll get to hear where we made progress...
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath