Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Posted | Game Title | Author
Dragon: Combat and Destruction Video Update
Dragon: The Game

Dragon: Combat and Destruction Video Update

Jul 10, 2014 Dragon: The Game 1 comment

New combat and destruction footage from our upcoming action RPG Dragon --set for an Early Access release on Steam later this summer.

Verde Station has a Composer/Sound Designer!
Verde Station

Verde Station has a Composer/Sound Designer!

Jul 10, 2014 Verde Station 0 comments

I'm excited to announce that Verde Station has an official Composer and Sound Designer!

In Exilium entering Beta!
In Exilium

In Exilium entering Beta!

Jul 10, 2014 In Exilium 2 comments

In Exilium is entering Beta phase through Desura, request access here!

Some lore of Coffin Rush
Coffin Rush

Some lore of Coffin Rush

Jul 10, 2014 Coffin Rush 0 comments

This post sheds some light onto the story behind Coffin Rush. Who's Simon the skeleton? How did he end up in the coffin on wheels? Why is he rolling down...

Rafting Bears released for iPhone
Rafting Bears

Rafting Bears released for iPhone

Jul 10, 2014 Rafting Bears 0 comments

Rafting bears is now released for iPhone. Be sure to try it out.

YYYYY - Day 13 of Crafting
YYYYY

YYYYY - Day 13 of Crafting

Jul 9, 2014 YYYYY 0 comments

Here's what been going on with crafting the abstract world of YYYYY for the past 3 days.

Crafting station screenshots!
Crisential

Crafting station screenshots!

Jul 9, 2014 Crisential 0 comments

Some quick in-game screenshots of the " Craft your own customized weapon " feature.

Artificial Mind Update #4 - New animations, Improved modes and better graphics
Artificial Mind

Artificial Mind Update #4 - New animations, Improved modes and better graphics

Jul 9, 2014 Artificial Mind 6 comments

After three months there are some new features and tweaks that were added to the game. Let me present them to you!

Mechs & Mercs: Black Talons Debut Trailer
Mechs & Mercs: Black Talons

Mechs & Mercs: Black Talons Debut Trailer

Jul 9, 2014 Mechs & Mercs: Black Talons 12 comments

Debut Trailer for our upcoming Real Time Tactics game.

Ascend Weapon Concept
Ascend

Ascend Weapon Concept

Jul 9, 2014 Ascend 10 comments

Showcasing Ascend's Weapons, concept and designed by Kris Thaler from rmory Studios.

Battle of Tau Ceti Alpha - Resource and Netcode Update! (0.4.0)
Battle of Tau Ceti

Battle of Tau Ceti Alpha - Resource and Netcode Update! (0.4.0)

Jul 9, 2014 Battle of Tau Ceti 0 comments

With this new version comes improvements to the way resources are collected, additional game infrastructure, and a netcode overhaul. Weekly Playtests...

More actions + changes on skills + vector & pixel
Paradise Lost: First Contact

More actions + changes on skills + vector & pixel

Jul 9, 2014 Paradise Lost: First Contact 2 comments

Here's a sneak peak of the things we are working on.

New teaser!
Adventures of Frederik Ceppo

New teaser!

Jul 9, 2014 Adventures of Frederik Ceppo 0 comments

It's coming, be ready! New teaser released, jump in and check it out!

New demo, Twitter, concept art and closing in on release!
The Legend of The Artifact

New demo, Twitter, concept art and closing in on release!

Jul 9, 2014 The Legend of The Artifact 0 comments

TLoTA is closing in on release! I've also drawn some concept art, and uploaded a new demo version with some controller fixing. The update isn't huge...

Demo and Kickstarter now LIVE for Mighty Tactical Shooter
Mighty Tactical Shooter

Demo and Kickstarter now LIVE for Mighty Tactical Shooter

Jul 9, 2014 Mighty Tactical Shooter 1 comment

The much awaited Kickstarter and Demo for Mighty Tactical Shooter is now live!

Chaos Ride - Episode 1 released for iOS and Android
Chaos Ride

Chaos Ride - Episode 1 released for iOS and Android

Jul 9, 2014 Chaos Ride 0 comments

Chaos Ride - Episode 1 has been released for iOS and Android. This release is the first of three episodes, each with different environments and tracks...

Communicating the game and the web
Wincars Racer

Communicating the game and the web

Jul 9, 2014 Wincars Racer 0 comments

Good news everyone! This time we have a high-level programming freak publication. As already mentioned before, Formula Wincars is much more than just...

Quark Storm Update: Turbo Smooth Edition
Quark Storm

Quark Storm Update: Turbo Smooth Edition

Jul 8, 2014 Quark Storm 0 comments

While the game's levels were looking sharp before, they were kind of rough around the edges. With this update for the level editor, however, it looks...

Eletrical effects !!!
School of Witches

Eletrical effects !!!

Jul 8, 2014 School of Witches 0 comments

I'm really excited to share with you a new feature of the game that managed to improve. This is the chain of effects of electric Tower.

Catmouth Island is done! :3 :3 :3
Catmouth Island

Catmouth Island is done! :3 :3 :3

Jul 8, 2014 Catmouth Island 4 comments

The game is finished, but we still need a bit of your help. Here's also a gameplay video of the final version of the game. :3

Update on in-game photographs
Hevn

Update on in-game photographs

Jul 8, 2014 Hevn 0 comments

Just a brief update on how in-game photographs work and how they can be used by the player.

Video Update: Nemesis
Paragon Evolved

Video Update: Nemesis

Jul 8, 2014 Paragon Evolved 1 comment

Introducing five new enemies, a new HUD, and "Old School Mode"!

 Post-Apocalyptic Myths Busted. Part I.
After Reset™ RPG

Post-Apocalyptic Myths Busted. Part I.

Jul 8, 2014 After Reset™ RPG 6 comments

It turns out that the relentlessly scientific approach that we've been building into every nook and cranny of our setting since the beginning has the...

The Art of Feeding Time, Part 3
Feeding Time

The Art of Feeding Time, Part 3

Jul 8, 2014 Feeding Time 0 comments

UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.

New update!
Karma. Incarnation 1

New update!

Jul 8, 2014 Karma. Incarnation 1 4 comments

On how Karma the animated series was born.

Magicite 1.2 Released!
Magicite

Magicite 1.2 Released!

Jul 8, 2014 Magicite 0 comments

1.2 is finally here! Introducing the new Crater Biome, space enemies, and laser weapons! This update also has quite a few bug fixes and gameplay changes.

Busy Days and Graphics Updates
Abomination Tower

Busy Days and Graphics Updates

Jul 8, 2014 Abomination Tower 0 comments

The game has undergone some graphical updates and is due to undergo some more. I've started with the Text and Abomination Tower logo

Quantum Rush - The Ice Comet Track
Quantum Rush

Quantum Rush - The Ice Comet Track

Jul 8, 2014 Quantum Rush 1 comment

Hello Pilots! We've been hard at work on new tracks and today we would like to share some scenes from one of them.

Picking up wreckage, plus some new cosmetic blocks
Scraps

Picking up wreckage, plus some new cosmetic blocks

Jul 8, 2014 Scraps 8 comments

New wreckage pickup system with containers to hold it, and new cosmetic extender blocks.

Kozmic Blue -- Dev Diary #8
Kozmic Blue

Kozmic Blue -- Dev Diary #8

Jul 7, 2014 Kozmic Blue 0 comments

It is hard to believe that almost five months has passed since the last update. Keep reading to see what has been updated in the game.