Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Faked cell shading in Unity iPhone
Game

Faked cell shading in Unity iPhone

Jan 21, 2010 Unity Article 0 comments

Cell shading is nice. But if you are using Unity Engine for iPhone until now, it's not supported. For Alpha Wars: Orion we are doing it the "other way...

SPS Developer Diary: Part 2
Seed Pod Shuffle

SPS Developer Diary: Part 2

Jun 28, 2010 Seed Pod Shuffle Article 0 comments

In this installment, we look at the central focus of Seed Pod Shuffle - Jasmine's home.

SPS Developer Diary: Part 3
Seed Pod Shuffle

SPS Developer Diary: Part 3

Jul 16, 2010 Seed Pod Shuffle Article 5 comments

To mark the release of our fifth and final piece of character artwork, we're going to take you through the development of Buckthorn from the initial concept...

IndieDB Video Spotlight - July 2010
Game

IndieDB Video Spotlight - July 2010

Aug 8, 2010 Spotlight Article 17 comments

The second ever IndieDB Spotlight video now will more VO! This month we bring you six of the best Independent releases found on IndieDB.com, both retro...

The Gameplay of Interstellar Marines
Interstellar Marines

The Gameplay of Interstellar Marines

Aug 13, 2010 Interstellar Marines Article 3 comments

Ok, so let's have a look at the game play of Interstellar Marines, what sets this game apart from all the other great games out there?

A Year in Review - Quarter Three
Game

A Year in Review - Quarter Three

Nov 25, 2010 2010 Indie of the Year Awards Article 8 comments

June through August Independent Games 2010 Releases.

Players Choice - Upcoming Indie
Game

Players Choice - Upcoming Indie

Dec 23, 2010 2010 Indie of the Year Awards Article 60 comments

Indie of the Year 2010 Players Choice - Upcoming Indie

A Year in Review - Quarter Four
Game

A Year in Review - Quarter Four

Nov 27, 2010 2010 Indie of the Year Awards Article 5 comments

October through November Indie Game 2010 Releases.

Picture of the Week
Interstellar Marines

Picture of the Week

Jan 4, 2011 Interstellar Marines Article 13 comments

Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.

Post Mortem of Karoshi!
Karoshi!

Post Mortem of Karoshi!

Feb 26, 2011 Karoshi! Article 1 comment

Some things we thought to be worth sharing about the development of our multiplayer-only real time strategy game "Karoshi!".

Pitman Krumb - The first week in development
Pitman

Pitman Krumb - The first week in development

Apr 8, 2011 Pitman Article 1 comment

After developing Karoshi! and founding our own little company RAT KING we were searching for a small but cool challenge – and found it in the “Seven Day...

Pitman Krumb - The first week in development Part II
Pitman

Pitman Krumb - The first week in development Part II

May 3, 2011 Pitman Article 0 comments

In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...

The Flying Saucepan!
Super BlasterChef

The Flying Saucepan!

May 6, 2011 Super BlasterChef Article 0 comments

The most deadly weapon in the kitchen, now featuring Active Reload.

Project Stormos Level Editor part I
Project Stormos

Project Stormos Level Editor part I

Aug 27, 2011 Project Stormos Article 0 comments

Here's a walkthrough (with video) of the level editor functions and controls. Make your own levels, save as a .psl and share with friends.

Special Feature on Combat System
Project Nemesis

Special Feature on Combat System

Sep 15, 2011 Project Nemesis Article 8 comments

Showing some brand new animations, giving insight into production, sharing thoughts on design - and inviting for discussion.

IOTY Year in Review 2011 Quarter 01
Game

IOTY Year in Review 2011 Quarter 01

Dec 3, 2011 2011 Indie of the Year Awards Article 1 comment

Year in Review Quarter 01 January through till March 2011.

5 months in development
Battlemass

5 months in development

Dec 1, 2011 Battlemass Article 0 comments

I thought it would be interesting looking back at the past 5 months of Battlemass’ development and write a little something about the development side.

Designing a Hero
Cross of the Dutchman

Designing a Hero

Dec 6, 2011 Cross of the Dutchman Article 4 comments

The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to...

General presentation of Chatty
Chatty

General presentation of Chatty

Jan 18, 2012 Chatty Article 0 comments

There's a lot to say about chatty, we will post articles about the different game and development aspects, to begin here is a general presentation of...

[Submerge] Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Art Hints - Mesh Creation 2/7

Feb 24, 2012 Submerge Article 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Days Of Extinction Interview on Died Again
Days Of Extinction

Days Of Extinction Interview on Died Again

Mar 11, 2012 Days Of Extinction Article 2 comments

This is an interview with Eyesodic Games Game Director Dan Kenny about Days Of Extinction on the website Died Again.

The physical ship
SpaceBeam

The physical ship

Apr 8, 2012 SpaceBeam Article 4 comments

How is the ship physically simulated ? In fact, this is very simple !

Creating a 3D character
Cross of the Dutchman

Creating a 3D character

Apr 17, 2012 Cross of the Dutchman Article 9 comments

Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we've demonstrated how...

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

Features of the game
FET : Flying Extra-Terrestrials

Features of the game

Jul 7, 2012 FET : Flying Extra-Terrestrials Article 0 comments

This article lists the main features of FET : Flying Extra-Terrestrials, the new game from Irreverent Software™.

2D is not 3D (in case you missed that)
UFHO2

2D is not 3D (in case you missed that)

May 22, 2012 UFHO2 Article 0 comments

Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...

#03 – TRI – Doing the big Reset
TRI: Of Friendship and Madness

#03 – TRI – Doing the big Reset

Jun 3, 2012 TRI: Of Friendship and Madness Article 3 comments

TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...

#04 - TRI - Play-testing and a dogma
TRI: Of Friendship and Madness

#04 - TRI - Play-testing and a dogma

Jun 25, 2012 TRI: Of Friendship and Madness Article 0 comments

Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...

The pros and cons of making a game alpha
TRI: Of Friendship and Madness

The pros and cons of making a game alpha

Jul 25, 2012 TRI: Of Friendship and Madness Article 10 comments

In this article I want to share my opinion about alphas. And the (dis)advantage players and developers have.

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Released May 30, 2005
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