Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Episode 65

Episode 65

Podcast17 8 comments

William is joined by Dave Traeger and Aaron. Later, DJ Ready and Raven from NNK join for an interview. They talk about Return to Church, Jailbreak!, Coven...

Episode 66
Naruto: Naiteki Kensei

Episode 66

Naruto: Naiteki Kensei 4 comments

William is joined by Dave Traeger and Glenn. Later, SoUlFaThEr of Kreedz Climbing joins for an interview. They talk about SHIFT, GoldenEye: Source, The...

Faked cell shading in Unity iPhone

Faked cell shading in Unity iPhone

Feature 0 comments

Cell shading is nice. But if you are using Unity Engine for iPhone until now, it's not supported. For Alpha Wars: Orion we are doing it the "other way...

Editors Choice - Best Upcoming Mod

Editors Choice - Best Upcoming Mod

2009 Mod of the Year Awards 173 comments

Mod of the Year 2009 Editors Choice - Best Upcoming Mod

Players Choice - Best Upcoming Mod
Naruto: Naiteki Kensei

Players Choice - Best Upcoming Mod

Naruto: Naiteki Kensei 81 comments

View 2009's most anticipated mods, as picked by you the players.

ModDB Video Spotlight - January 2010
Naruto: Naiteki Kensei

ModDB Video Spotlight - January 2010

Naruto: Naiteki Kensei 19 comments

The first Spotlight video of 2010, its a list filled with great mods!

SPS Developer Diary: Part 2
Seed Pod Shuffle

SPS Developer Diary: Part 2

Seed Pod Shuffle 0 comments

In this installment, we look at the central focus of Seed Pod Shuffle - Jasmine's home.

Developer Interview: Soenke Seidel
Pirates of New Horizons

Developer Interview: Soenke Seidel

Pirates of New Horizons 1 comment

Cap'n Frie here bringing ye landlubbers fresh booty! I blabbered wit' one of me hearties: Cap'n Soenke! Nothin' like swashbuckling wit' this sea dog!

SPS Developer Diary: Part 3
Seed Pod Shuffle

SPS Developer Diary: Part 3

Seed Pod Shuffle 5 comments

To mark the release of our fifth and final piece of character artwork, we're going to take you through the development of Buckthorn from the initial concept...

Giant Interview: Tom Wilcox, Technical Director
Seed Pod Shuffle

Giant Interview: Tom Wilcox, Technical Director

Seed Pod Shuffle 2 comments

Paper Giant Studios' chief programmer talks about the challenges of creating Seed Pod Shuffle, building a 2D game with a 3D engine, and the many benefits...

IndieDB Video Spotlight - July 2010

IndieDB Video Spotlight - July 2010

Spotlight 17 comments

The second ever IndieDB Spotlight video now will more VO! This month we bring you six of the best Independent releases found on IndieDB.com, both retro...

The Gameplay of Interstellar Marines
Interstellar Marines

The Gameplay of Interstellar Marines

Interstellar Marines 3 comments

Ok, so let's have a look at the game play of Interstellar Marines, what sets this game apart from all the other great games out there?

A Year in Review - Quarter One

A Year in Review - Quarter One

2010 Mod of the Year Awards 21 comments

January through March Mod and Indie Game 2010 Releases.

A Year in Review - Quarter Three

A Year in Review - Quarter Three

2010 Indie of the Year Awards 8 comments

June through August Independent Games 2010 Releases.

A Year in Review - Quarter Four

A Year in Review - Quarter Four

2010 Indie of the Year Awards 5 comments

October through November Indie Game 2010 Releases.

My Country, My Name Character Animation
My Country, My Name

My Country, My Name Character Animation

My Country, My Name 12 comments

Just a little about the game development, in this part we talk about how we build the characters and the animation.

Players Choice - Upcoming Indie

Players Choice - Upcoming Indie

2010 Indie of the Year Awards 60 comments

Indie of the Year 2010 Players Choice - Upcoming Indie

Picture of the Week
Interstellar Marines

Picture of the Week

Interstellar Marines 13 comments

Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.

Post Mortem of Karoshi!
Karoshi!

Post Mortem of Karoshi!

Karoshi! 1 comment

Some things we thought to be worth sharing about the development of our multiplayer-only real time strategy game "Karoshi!".

Level Design - VisionaryX style!
A Knights Dawn

Level Design - VisionaryX style!

A Knights Dawn 4 comments

This is how we design our Level. Check it out and tell us what you think!

Trade Secret Art Competition
Trade Secret

Trade Secret Art Competition

Trade Secret 9 comments

Make a concept, texture, or model, and have it be featured in Trade Secret!

Pitman Krumb - The first week in development
Pitman

Pitman Krumb - The first week in development

Pitman 1 comment

After developing Karoshi! and founding our own little company RAT KING we were searching for a small but cool challenge – and found it in the “Seven...

Pitman Krumb - The first week in development Part II
Pitman

Pitman Krumb - The first week in development Part II

Pitman 0 comments

In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...

The Flying Saucepan!
Super BlasterChef

The Flying Saucepan!

Super BlasterChef 0 comments

The most deadly weapon in the kitchen, now featuring Active Reload.

Class First Look - Specialist
SUBVERT

Class First Look - Specialist

SUBVERT 2 comments

A introduction to one of the classes in the game, the Specialist.

Project Stormos Level Editor part I
Project Stormos

Project Stormos Level Editor part I

Project Stormos 0 comments

Here's a walkthrough (with video) of the level editor functions and controls. Make your own levels, save as a .psl and share with friends.

Subvert Enters Last Week of Fundraising
SUBVERT

Subvert Enters Last Week of Fundraising

SUBVERT 3 comments

As Subvert enters it's last week of fundraising, the team has made changes to it's fund-raising reward system and shares insight into it's development...

Special Feature on Combat System
Project Nemesis

Special Feature on Combat System

Project Nemesis 8 comments

Showing some brand new animations, giving insight into production, sharing thoughts on design - and inviting for discussion.

Developer Diary 1: Intuitive Controls
Battle Group

Developer Diary 1: Intuitive Controls

Battle Group 0 comments

The first developer diary of Battle Group where we discuss the intuitive controls used for all four platforms

Battle Group Dev Diary 2: Immersive Story
Battle Group

Battle Group Dev Diary 2: Immersive Story

Battle Group 0 comments

The second developer diary for Battle Group where we discuss the immersive story