Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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We Demoed Cutthroat at Delta H Con!
Cutthroat

We Demoed Cutthroat at Delta H Con!

Cutthroat

Last weekend we showed off Cutthroat at Delta H Con - Houston's Premiere Anime and Gaming Convention.

Preparing for Early Access release in 2 weeks
Pixel Arcade

Preparing for Early Access release in 2 weeks

Pixel Arcade

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

Progress since early access
Veil of Crows

Progress since early access

Veil of Crows 2 comments

Since we have released Veil of Crows, a number of things have changed to improve the game. This article will outline some of those changes, and highlight...

DENIZEN: "Banshee" Art Breakdown
DENIZEN

DENIZEN: "Banshee" Art Breakdown

DENIZEN

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

Crawling Dungeon now with classes (update verision v0.0.2)
Crawling Dungeon Alpha

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon Alpha

In this update i have added classes!You can choose between Warrior (a tank class), an Assassin (a melee DPS class) and a Mage (Ranged DPS class). I hope...

Serious Sam's Bogus Detour #SeriousMod Tutorial
Serious Sam's Bogus Detour

Serious Sam's Bogus Detour #SeriousMod Tutorial

Serious Sam's Bogus Detour 4 comments

Find out how to use Serious Sam's Bogus Detour's mod tools for the #SeriousMod Competition.

#seriousmod Competition announced!
Serious Sam's Bogus Detour

#seriousmod Competition announced!

Serious Sam's Bogus Detour 28 comments

Modders, let's cut to the chase - it's time to get serious, we've got another comp running with plenty of swag to win.

The Indie Games Of E3 2017

The Indie Games Of E3 2017

Feature 6 comments

All the interesting indie titles you may have missed from this year's E3.

Journey's End Feature Spotlight: Magic
Journey's End

Journey's End Feature Spotlight: Magic

Journey's End

In this Feature Spotlight we'll take a look at Magic in Journey's End!

Devlog update#1
Battlecruiser

Devlog update#1

Battlecruiser

Today I would like to share my video dev log update of the Battlecruiser, the game I currently develop.

Antegods Code Update #22: Redesigning weapons through playtesting
Antegods

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

The Inspiration behind novaWARS
novaWARS - console like shooter on touchscreen+PC

The Inspiration behind novaWARS

novaWARS - console like shooter on touchscreen+PC

The inspiration behind the creation of novaWARS - Star Control, Master of Orion, and Babylon 5!

DevBlog: Base Building
Ardent Seas

DevBlog: Base Building

Ardent Seas 6 comments

Today we're having a look at the general base building mechanics!

Journey's End Feature Spotlight: Power System
Journey's End

Journey's End Feature Spotlight: Power System

Journey's End

In this feature spotlight we'll cover our unique power system!

Necken devlog #7
Necken

Necken devlog #7

Necken

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Devlog 12 / Sound Design By Andy Guy
BeeBeeQ

Devlog 12 / Sound Design By Andy Guy

BeeBeeQ

Although Mark and I manage to do a lot between the two of us we are lucky enough to have made contact with the extremely talented Andy Guy (@Andy_Guuuy...

EXO ONE Reveal Trailer + Kickstarter is LIVE!
EXO ONE

EXO ONE Reveal Trailer + Kickstarter is LIVE!

EXO ONE

Following on the heels of a successful EGX Rezzed with coverage from the likes of Edge, Eurogamer and RPS, EXO ONE is now live on Kickstarter!

Journey's End Feature Spotlight: The Codex
Journey's End

Journey's End Feature Spotlight: The Codex

Journey's End

In this feature spotlight we showcase our codex system and two new creatures!

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile
Bubble Birds Pop

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile

Bubble Birds Pop

From the makers of Bubble Shoot Magic, Baby Witch & Bubble Blossom, MadOverGames is proud to present the next chapter in bubble shooting saga - Bubble...

Announcing the #MAKEITSUPERHOT winners!
SUPERHOT

Announcing the #MAKEITSUPERHOT winners!

SUPERHOT 66 comments

Time can no longer stand still - the moment has come to announce the winners of the #MAKEITSUPERHOT competition!

Necken devlog #6
Necken

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail
Dead Man's Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Progress since greenlight
Veil of Crows

Progress since greenlight

Veil of Crows

This feature outlines the most important feature upgrades since the Veil of Crows greenlight campaign.

How to design efficiently for indie games
Warlocks 2: God Slayers

How to design efficiently for indie games

Warlocks 2: God Slayers

Based on my design process behind Kheera, the Shamaness – a character from our current project.

Designing enemy spawn mechanic
Necken

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

3 Pro-Tips for Completing the Amazing Fantastics Prologue
The Amazing Fantastics

3 Pro-Tips for Completing the Amazing Fantastics Prologue

The Amazing Fantastics

Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...

New trailer and early access release date announcement.
Veil of Crows

New trailer and early access release date announcement.

Veil of Crows

Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!

Movement System Feature Spotlight
Journey's End

Movement System Feature Spotlight

Journey's End

Recently we've been revamping our core movement system, here's an overview of movement in Journey's End.

It all starts with pens, papers and scissors (part 2)
Swim Out

It all starts with pens, papers and scissors (part 2)

Swim Out

Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.

EXO ONE’s EGX Rezzed Wrap-Up
EXO ONE

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE

Here's everything that happened during my trip to London to show EXO ONE at EGX Rezzed 2017. I cover pre-event stuff, emailing press, meetings, and the...