Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Today we are glad to announce that the first phase of our large updates for Gloria Victis Pre-Alpha has been rolled out.
An in depth look at the level generation for my game Moon Rift.
The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.
Wicked Loot share with you how Munch Face has evolved since initial conception, and where it's going.
The most unique feature about Inferos is the randomly generated level.
In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.
Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.
With less than a week now before everyone can get their hands on a copy of our digital adaptation of The Thirty Nine Steps, we wanted to let you in on...
Last week we showed our game to the visitors fo the OpenHouse at the University of Applied Sciences in Salzburg.
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
Trixie's Titlted Adventure Beta was listed on Kotaku's Australian branch as one of the "App Deals Of The Day" Unfortunately being over in America it took...
Have a look at the upcoming levels for our TRI update on March, 27th!
We are showcasing Noomix at the SXSW Gaming Expo in Austin, Texas.
Full details of our features and gameplay information.
GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.
Continuing with our second faction feature - AIAD, the robotic faction in Star Villains and Space Heroes.
I discuss the design process behind the standard enemy in the game.
Introducing our first starship feature - the EMPOL Kilo Class cruiser. Also, some awesome wallpapers!
Introducing our first faction feature - EMPOL, the human faction in Star Villains and Space Heroes.
A Short Introduction to the HUD design for our upcoming game Mine Tycoon!
Grapple Knight gets a Greenlight review on a new series called Steam or Vapor, how well do we hold up...
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
Membraine Studios' journey from Indiegogo crowd funding failure to redemption and (hopefully) validation.
Ho ho ho Merry Christmas and merry App of the Year!
Welcome to the Editors Choice award for App of the Year 2012.
Ladies and Germs these are your top 5 upcoming Indie games for 2012.
Ladies and Germs these are your top 5 upcoming Mobile games for 2012.
Introducing the Genre Awards, a staff selected category to define our editors most memorable selections from five different genres including Action, Adventure...
In this interview on Starup Gamers On Air, the e4 Software team talks about making Swarm and breaking into game development. They also hint at coming...
To some, crafting it's just something you do to make some extra gold at the end of the day. However, to others it's a passion and a way of life. Gloria...