Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Fightmons! Adopt your monster pet - Launch Sept 9th, Early Access now
Fightmons! Train you monster pet

Fightmons! Adopt your monster pet - Launch Sept 9th, Early Access now

Aug 26, 2015 Fightmons! Train you monster pet Event Coverage 1 comment

Raise and train your monster pet! Fightmons are little monsters looking for someone to take care of them. They are cute but also some stuff. Adopt your...

BIG BEAR-FRUIT NINJA STYLE GAME WITH PAWS!
Big Bear:Smash the Salmon

BIG BEAR-FRUIT NINJA STYLE GAME WITH PAWS!

Aug 19, 2015 Big Bear:Smash the Salmon Article 0 comments

One Malaysia friend loves Big Bear too! Featured on Geek is Funny!

Features
The Legend of Sonya

Features

Aug 3, 2015 The Legend of Sonya Article 0 comments

List of Features for The Legend of Sonya. (Please note: Those are not final. Designs and Systems are all subject to changes during the development process...

Forging Worlds - Terrains
Feudums

Forging Worlds - Terrains

Jul 31, 2015 Feudums Article 0 comments

In FEUDUMS’ ongoing Feature Sneak Peek series, we target and discuss an individual game design topic for each update. With the Map Editor being released...

Ask Anything - Enter the Void
Feudums

Ask Anything - Enter the Void

Jul 20, 2015 Feudums Interview 2 comments

Lead Developer of an AAA company and legendary, former Tribal Wars player and World Winner, void420 has asked .MM. a few questions about FEUDUMS. Below...

Skyboxes
Onasphere

Skyboxes

Jul 15, 2015 Onasphere Article 1 comment

Here's a short article to show you how I added dynamic skybox tinting in Onasphere.

A Quick Look on the Map Editor
Feudums

A Quick Look on the Map Editor

Jul 8, 2015 Feudums Article 0 comments

Check our quick look on FEUDUMS' alpha stage Map Editor and things that have been changed in favour of a better user experience.

FEUDUMS’ Monetization Strategy
Feudums

FEUDUMS’ Monetization Strategy

Jul 1, 2015 Feudums Article 6 comments

“Free to Play” - the infamous monetization black magic of the gaming industry second only to over-priced DLCs. When you hear this phrase, your heart...

FEUDUMS - Creation of Worlds
Feudums

FEUDUMS - Creation of Worlds

Jun 27, 2015 Feudums Article 2 comments

What kind of world do you want to play in? We’re currently building maps for the beta that make up FEUDUMS' landscape - they will act as the home worlds...

Building a Realm in FEUDUMS
Feudums

Building a Realm in FEUDUMS

Jun 24, 2015 Feudums Article 3 comments

The time is close for you to try yourself as a liege lord, to show your merits and choose your allegiances in FEUDUMS, the game where feudalism (and so...

The Making of Feudums - Creating a map
Feudums

The Making of Feudums - Creating a map

Jun 19, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let see how we are creating a map.

The Making of Feudums - View levels
Feudums

The Making of Feudums - View levels

Jun 17, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let's see the different zoom levels with in-game video.

The suit: designs and redesigns
The Nightmare from Outspace

The suit: designs and redesigns

Jun 16, 2015 The Nightmare from Outspace Article 1 comment

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

Generating a city
Software Inc.

Generating a city

Jun 15, 2015 Software Inc. Article 5 comments

I explain how to generate a city with a road system and skyscrapers that light up at night.

Rally Point
Feudums

Rally Point

Jun 12, 2015 Feudums Article 0 comments

We’re thrilled to announce that FEUDUMS has reached Alpha stage coverage! Read this small recap and our call to action, and take a seat on the train...

The Making of Feudums - Maps ("Hic Sunt Dracones")
Feudums

The Making of Feudums - Maps ("Hic Sunt Dracones")

Jun 10, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - the second part is about the game maps!

The Making of Feudums - Birds and herds
Feudums

The Making of Feudums - Birds and herds

Jun 8, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS, with insider topics about techie dilemmas, good or bad choices, in-progress and feature videos...

FEUDUMS - The Anatomy of a Turn Based MMO
Feudums

FEUDUMS - The Anatomy of a Turn Based MMO

Jun 3, 2015 Feudums Article 4 comments

Check how FEUDUMS uses a simultaneous turn-based approach to handle the massive amount of players – and how it integrates into the in-game time progression...

FEUDUMS Warfare Sneak Peek
Feudums

FEUDUMS Warfare Sneak Peek

Jun 1, 2015 Feudums Article 2 comments

Check this small design sneak peek if you're interested in the tone and some key elements of Warfare in FEUDUMS, our coming MMO Strategy Game.

Unbound Universe - List of Current Features
Unbound Universe

Unbound Universe - List of Current Features

May 31, 2015 Unbound Universe Article 0 comments

Here you can see all the current implemented and future plans for the games development.

Onasphere - Planet Tech Demo
Onasphere

Onasphere - Planet Tech Demo

May 12, 2015 Onasphere Article 1 comment

Here's an overview of how low-poly producerally generated planets are created in Onasphere.

R.I.P. Zombie  is a zombie survival puzzle game with RPG elements
R.I.P. Zombie

R.I.P. Zombie is a zombie survival puzzle game with RPG elements

May 6, 2015 R.I.P. Zombie Article 0 comments

R.I.P. Zombie is a Match-3 puzzle game with RPG elements. This game is about zombie survival, the dangerous world where all rights belong to zombies and...

Bringing forward
Tower Knights

Bringing forward

Apr 29, 2015 Tower Knights Article 0 comments

Development has being coming along so well, the release has been planned for just 1 weeks time!!

Writing Music
SongForge Music

Writing Music

Apr 24, 2015 SongForge Music Article 0 comments

There is a skill to keeping things small, and another skill to making things fit. Having the right tools with you when inspiration hits can be usefull...

Insomnia Indie Zone

Insomnia Indie Zone

Apr 7, 2015 Shoot 'Em Up Kit Event Coverage 1 comment

We were at insomnia, come check out all the awesome indies that were on show!

About game
The New Existence

About game

Mar 17, 2015 The New Existence Article 0 comments

The basic version of the game include two modes: Token Mode - time limited gameplay, where Players fight for survival and golden coins. Sandbox - gameplay...

ExtroForge Tech Demo #5 - Shifting
ExtroForge

ExtroForge Tech Demo #5 - Shifting

Feb 26, 2015 ExtroForge Article 2 comments

How do you get back to base quickly without a vehicle? Shifting, that's how. Lead Writer Jonathan D. briefly talks about another use for SCMB Towers.

Damage effects and techniques in Space Pillage
Space Pillage

Damage effects and techniques in Space Pillage

Feb 22, 2015 Space Pillage Article 0 comments

This article gives a brief run down of how the damage effects in Space Pillage work as well as how they look. This article may be of interest to other...

Super Tiny Monkey Act 2: White Beach
Super Tiny Monkey

Super Tiny Monkey Act 2: White Beach

Feb 21, 2015 Super Tiny Monkey Article 1 comment

It has been a few weeks since we released Super Tiny Monkey on the Google Play Store and the Apple App Store. The days that followed were spent on delivering...

SPARK RISING: Funny Glitches
Spark Rising

SPARK RISING: Funny Glitches

Jan 19, 2015 Spark Rising Article 0 comments

Prepping for the next update, the dev team is going bonkers trying to fix glitches and bugs. But sometimes you just gotta laugh at them!

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