Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Devlog update#1
Battlecruiser

Devlog update#1

Battlecruiser

Today I would like to share my video dev log update of the Battlecruiser, the game I currently develop.

The Inspiration behind novaWARS
novaWARS - console like space shooter on mobile

The Inspiration behind novaWARS

novaWARS - console like space shooter on mobile

The inspiration behind the creation of novaWARS - Star Control, Master of Orion, and Babylon 5!

DevBlog: Base Building
Ardent Seas

DevBlog: Base Building

Ardent Seas 6 comments

Today we're having a look at the general base building mechanics!

Journey's End Feature Spotlight: Power System
Journey's End

Journey's End Feature Spotlight: Power System

Journey's End

In this feature spotlight we'll cover our unique power system!

Necken devlog #7
Necken

Necken devlog #7

Necken

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Devlog 12 / Sound Design By Andy Guy
BeeBeeQ

Devlog 12 / Sound Design By Andy Guy

BeeBeeQ

Although Mark and I manage to do a lot between the two of us we are lucky enough to have made contact with the extremely talented Andy Guy (@Andy_Guuuy...

EXO ONE Reveal Trailer + Kickstarter is LIVE!
EXO ONE

EXO ONE Reveal Trailer + Kickstarter is LIVE!

EXO ONE

Following on the heels of a successful EGX Rezzed with coverage from the likes of Edge, Eurogamer and RPS, EXO ONE is now live on Kickstarter!

Journey's End Feature Spotlight: The Codex
Journey's End

Journey's End Feature Spotlight: The Codex

Journey's End

In this feature spotlight we showcase our codex system and two new creatures!

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile
Bubble Birds Pop

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile

Bubble Birds Pop

From the makers of Bubble Shoot Magic, Baby Witch & Bubble Blossom, MadOverGames is proud to present the next chapter in bubble shooting saga - Bubble...

Announcing the #MAKEITSUPERHOT winners!
SUPERHOT

Announcing the #MAKEITSUPERHOT winners!

SUPERHOT 61 comments

Time can no longer stand still - the moment has come to announce the winners of the #MAKEITSUPERHOT competition!

Necken devlog #6
Necken

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail
Dead Man's Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Progress since greenlight
Veil of Crows

Progress since greenlight

Veil of Crows

This feature outlines the most important feature upgrades since the Veil of Crows greenlight campaign.

How to design efficiently for indie games
Warlocks 2: God Slayers

How to design efficiently for indie games

Warlocks 2: God Slayers

Based on my design process behind Kheera, the Shamaness – a character from our current project.

Designing enemy spawn mechanic
Necken

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

3 Pro-Tips for Completing the Amazing Fantastics Prologue
The Amazing Fantastics

3 Pro-Tips for Completing the Amazing Fantastics Prologue

The Amazing Fantastics

Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...

New trailer and early access release date announcement.
Veil of Crows

New trailer and early access release date announcement.

Veil of Crows

Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!

Movement System Feature Spotlight
Journey's End

Movement System Feature Spotlight

Journey's End

Recently we've been revamping our core movement system, here's an overview of movement in Journey's End.

It all starts with pens, papers and scissors (part 2)
Swim Out

It all starts with pens, papers and scissors (part 2)

Swim Out

Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.

EXO ONE’s EGX Rezzed Wrap-Up
EXO ONE

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE

Here's everything that happened during my trip to London to show EXO ONE at EGX Rezzed 2017. I cover pre-event stuff, emailing press, meetings, and the...

Crusher Chronicles #9: Plain Trinkets
Mushroom Crusher Extreme

Crusher Chronicles #9: Plain Trinkets

Mushroom Crusher Extreme

A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.

Turning our 8-bit game into 3D stonepunk!
Antegods

Turning our 8-bit game into 3D stonepunk!

Antegods

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Creating the Spider Queen
Ergastulum

Creating the Spider Queen

Ergastulum

Early work in progress of the creation of the Spider Queen.

Antegods Code Update #21: Growing Procedural Plants
Antegods

Antegods Code Update #21: Growing Procedural Plants

Antegods

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Tacheman Is Now Free
The Adventures of Tacheman

Tacheman Is Now Free

The Adventures of Tacheman

Play as the moustachioed hero for free starting from today!

Journey's End Lore Spotlight - The Zeneth
Journey's End

Journey's End Lore Spotlight - The Zeneth

Journey's End

In this post we highlight one of the 3 playable races, The Zeneth!

A Cat's Manor at PAX East 2017
A Cat's Manor

A Cat's Manor at PAX East 2017

A Cat's Manor

A Cat's Manor was invited to be part of PAX Rising and showcased at PAX East 2017. The public got the chance to try out the game first hand!

Antegods Code Update #20: The ever changing battlefields
Antegods

Antegods Code Update #20: The ever changing battlefields

Antegods

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Moonfall presents the second class "Shadow"
Moonfall

Moonfall presents the second class "Shadow"

Moonfall

This article is focused on the class called Shadow.

Inverse Kinematics: How One Line of Code Gave my NPC More Life
Ergastulum

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Ergastulum

Giving Life to a Monster by using Inverse Kinematics.