Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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The Complexity of Simplicity
The Pedestrian

The Complexity of Simplicity

The Pedestrian 0 comments

The challenges of communicating through a visual language.

May page update
Door Beyond Mind

May page update

Door Beyond Mind 0 comments

First trailer and a bit of information on our game.

Mushroom Crusher Extreme: How to Greenlight?
Mushroom Crusher Extreme

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme 0 comments

We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.

Visual Styles of Visual Scripts
SoftAnima: Far Seed

Visual Styles of Visual Scripts

SoftAnima: Far Seed 0 comments

When dealing with visual programming visual side is as important as the programming one. It often happens that as a script becomes more complex graphical...

The scrolls and the power-ups – Devlog #25
Immortal Redneck

The scrolls and the power-ups – Devlog #25

Immortal Redneck 2 comments

The scrolls in Immortal Redneck will give you special powers. Do you want to know what kind of special powers are we talking about? Unveil them!

Tornado power
Upside-Down Dimensions

Tornado power

Upside-Down Dimensions 0 comments

In game where all the characters are made of paper the wind and its different implementations can be very valuable or dangerous item to be controlled...

The Darkside and the Light - The Anatomy of a Room in Mayhem In Single Valley
Mayhem In Single Valley

The Darkside and the Light - The Anatomy of a Room in Mayhem In Single Valley

Mayhem In Single Valley 0 comments

An overview of how a room is layered in Mayhem In Single Valley which includes a detailed description of a unique stencil based 2D shadow/lighting technique...

S.O.R.S Retrospective
S.O.R.S

S.O.R.S Retrospective

S.O.R.S 0 comments

A look back at the development process of my first game that's just been released, S.O.R.S.

LUT color correction in video games - Devlog #24
Immortal Redneck

LUT color correction in video games - Devlog #24

Immortal Redneck 3 comments

How do we manage to control the color of our game, 'Immortal Redneck'?

Bubble Blossom
Bubble Blossom

Bubble Blossom

Bubble Blossom 0 comments

Bubble Shooter Blossom Match 3 bubble pop style game. This is not typical bubble shooter game, it is The Bubble Blossom. Experience the thrill of bubble...

Baby Pet Rescue #madovergames
Baby Pet Rescue

Baby Pet Rescue #madovergames

Baby Pet Rescue 0 comments

Match 3 Puzzle Baby Pet Rescue, from the makers of Bubble Blossom & Baby Bubble Bird !!! Match three or more pets of the same color to clear the level...

Space Colonist - Update 0.24a - Colonist Jobs System
Space Colonist

Space Colonist - Update 0.24a - Colonist Jobs System

Space Colonist 0 comments

Space Colonist is essentially a sandbox game, where the player is allowed to create his own colony and expand to other planets. You start the game by...

Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Crusher Chronicles #5: The Music of MCE
Mushroom Crusher Extreme

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme 0 comments

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Core Gameplay: Ships and Weaponry
Ardent Seas

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

Woka Woka now on Facebook
Marble Woka Woka

Woka Woka now on Facebook

Marble Woka Woka 0 comments

Woka Woka, an addictive Zuma - style game, is now available on Facebook!

DevBlog: Ground Combat, maybe?
Ardent Seas

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Building Tap the Blocks — Part 1
Tap the Blocks

Building Tap the Blocks — Part 1

Tap the Blocks 0 comments

The first part of the article series about the development of the "Tap the Blocks"

Outer Space Alpha 0.1
The Outer Space

Outer Space Alpha 0.1

The Outer Space 0 comments

Pickup system, basic stats (Thirst, sweating etc) and lots of cool systems!

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2
Terminal Conflict

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2

Terminal Conflict 1 comment

Bringing back the cool into statehood, historical leaders make their historical arrival in Terminal Conflict.

Composition of a Motion comics
Blood will be Spilled

Composition of a Motion comics

Blood will be Spilled 10 comments

A closer look at a composition of one of our motion comics cutscenes. We talk a little about all the steps that go into creating one scene of such cutscene...

Life's Fall: Will you survive Africa?
Life's Fall

Life's Fall: Will you survive Africa?

Life's Fall 1 comment

A brief overview of development progress (last updated 01/01/2016).

Terminal Conflict - Rock n' Roll in the USSR! - Developer Diary 1
Terminal Conflict

Terminal Conflict - Rock n' Roll in the USSR! - Developer Diary 1

Terminal Conflict 1 comment

Get to know the people involved and share in this first ever in-game pre-alpha footage! Strategy Mill CEO, Gellert Keresztes and Development manager Lennart...

Skill Upgrades Implemented
Rogue Tap

Skill Upgrades Implemented

Rogue Tap 1 comment

Rogue Tap now includes skill upgrades. An upgraded skill replaces the original and adds new properties. They are unlocked after the player uses the base...

Introducing Inkpad Studios
Battleship Buddies

Introducing Inkpad Studios

Battleship Buddies 0 comments

Greetings from beautiful Vancouver! We are InkPad Studios, a mobile game startup based in the heart of Vancouver, BC. We have brought together a team...

April 1st Important Update
The Universim

April 1st Important Update

The Universim 3 comments

Exciting news! We have some innovative, groundbreaking, and exciting new features to announce that will be coming to The Universim in the near future...

TerraTech 0.6 Is Live
TerraTech

TerraTech 0.6 Is Live

TerraTech 5 comments

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with! The SCU (Singularity Containment Unit) Storage block makes...

Black Sands: Entire Cast revealed and Demo launch
Black Sands: Legends of the Rift

Black Sands: Entire Cast revealed and Demo launch

Black Sands: Legends of the Rift 1 comment

We have finished all the characters and launched our demo. You can download on Saturday or watch it via youtube at the bottom of this article. Please...

Entomology of characters in Blood will be Spilled (Part 1)
Blood will be Spilled

Entomology of characters in Blood will be Spilled (Part 1)

Blood will be Spilled 0 comments

Entomology (from Greek "entomon" meaning "divided into segments") is the scientific study of insects. Let's take a look at insects of Blood will be Spilled...

Infinite Universe quick start guide
Infinite Universe

Infinite Universe quick start guide

Infinite Universe 2 comments

Introductory guide quick start games for the new citizens of the empire!