Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Installation 01 January Update!
Installation 01

Installation 01 January Update!

Installation 01 0 comments

Installation 01 - January Update is here! Check it out.

.Age - now with more particles and special states!
.Age

.Age - now with more particles and special states!

.Age 0 comments

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

MachiaVillain: Evil Research Lab
MachiaVillain

MachiaVillain: Evil Research Lab

MachiaVillain 2 comments

Like every good Villain, you need a research lab to discover new ways to express your villainy.

January 2016 status update
Island Delta

January 2016 status update

Island Delta 0 comments

Just a quick status update of what's happening with the development as of late.

Beruk Jahat Hops In!
Space Overlords

Beruk Jahat Hops In!

Space Overlords 0 comments

Beruk Jahat is part of this weeks special feature. His mega thunder whirlwind is a force of complete destruction.

CitiesCorp Concept - The Ugly Duckling
CitiesCorp Concept - Build Everything on Your Own

CitiesCorp Concept - The Ugly Duckling

CitiesCorp Concept - Build Everything on Your Own 8 comments

Straight from the development console: Check out how a game can change visually within some few months. CitiesCorp Concept was initially a project having...

Crimson Keep Design Talk 2: Abilities and Mana
Crimson Keep

Crimson Keep Design Talk 2: Abilities and Mana

Crimson Keep 7 comments

This week Ian talks about some of the abilities that are in the game, their design, and the mana system for the game.

A Game of Murder Developer Diary #0
A Game of Murder

A Game of Murder Developer Diary #0

A Game of Murder 0 comments

On the Road to Gamescom. In this diary, we dive down memory lane to the early inception of A Game of Murder and what we took to Gamescom 2015 in search...

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

The Facility (Prototype)
The Facility (Prototype)

The Facility (Prototype)

The Facility (Prototype) 4 comments

A 3d first-person horror game set in a dark and atmospheric environment.

Say Hello To Phemus
Space Overlords

Say Hello To Phemus

Space Overlords 0 comments

Introducing Phemus, from the Great Dark. He is a powerful overlord that uses telekinesis to control four planet smashing arms.

Bullet Penetration
Wilderness

Bullet Penetration

Wilderness 0 comments

A introduction and background into bullet penetration system in Wilderness.

The Untold Legacy DevLog #04
The Untold Legacy

The Untold Legacy DevLog #04

The Untold Legacy 0 comments

After a long absence we have returned with a plethora of new images and sneak peaks behind the development curtain.

Kebak 'Aran Awakes - Character info
Space Overlords

Kebak 'Aran Awakes - Character info

Space Overlords 0 comments

Kebak 'Aran is a mighty fire giant in Space overlords. new screenshots, bio and video.

Game presentation
Space Jumper

Game presentation

Space Jumper 0 comments

Learn more about this game: how it works, the map structure, the elements of the game.

Holden likes classic or how i made a battlefield
Holden

Holden likes classic or how i made a battlefield

Holden 0 comments

Hello everyone, today i want to tell you how i applied a classic level design scheme to construct of battlefield in one of Holden’s level. I’ll show...

Players Choice - App of the Year 2015

Players Choice - App of the Year 2015

2015 App of the Year Awards 5 comments

The time has come, announcing the best Mobile Games of 2015 as selected by you.

Players Choice - Indie of the Year 2015

Players Choice - Indie of the Year 2015

2015 Indie of the Year Awards 35 comments

The time has come, announcing the best Indie Games of 2015 as selected by you.

Players Choice - Best Upcoming Indie 2015

Players Choice - Best Upcoming Indie 2015

2015 Indie of the Year Awards 13 comments

After 20 days of voting, it is time to present the top still-in-development indies as picked by you, the players.

Players Choice - Best Upcoming App 2015

Players Choice - Best Upcoming App 2015

2015 App of the Year Awards 6 comments

After 20 days of voting, it is time to present the top still-in-development apps as picked by you, the players.

Models
Star Wars: Battles

Models

Star Wars: Battles 0 comments

These are our models that we have right now (not animated as of yet). These are the ones we have in game now for th hoth map.

Editors Choice  - App of the Year 2015

Editors Choice - App of the Year 2015

2015 App of the Year Awards 3 comments

We have tapped our way through this years best releases, here's our picks for the 2015 Editors choice!

Editors Choice - Indie of the Year 2015

Editors Choice - Indie of the Year 2015

2015 Indie of the Year Awards 25 comments

We played many games in 2015, here are our editors choice picks, that brought us joy and deserve recognition.

TREE HUGGER on Kickstarter
Tree Hugger

TREE HUGGER on Kickstarter

Tree Hugger 0 comments

Our Kickstarter is live for TREE HUGGER, please check it out, read about the game, share it with friends, and maybe even donate a little money! TREE HUGGER...

[Aox Devlog] Console, Shields, Stations and Asteroids
Adventures of x'Ar the Explorer: EnderOne

[Aox Devlog] Console, Shields, Stations and Asteroids

Adventures of x'Ar the Explorer: EnderOne 0 comments

Debug console, shields, and more in this update of x'Ar's Adventures!

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

All-new music and SFX in latest teaser video for The Last Time
The Last Time

All-new music and SFX in latest teaser video for The Last Time

The Last Time 0 comments

Sound designer Tom Byrne has been working hard on coding music and SFX into the game, creating a score which escalates with the gameplay.

6 months of progress - How Elemensional Rift has grown
Elemensional Rift

6 months of progress - How Elemensional Rift has grown

Elemensional Rift 0 comments

It has been 6 months since Elemensional Rift has displayed a booth at Momo Con 2015 and a lot has changed from the feedback. How have things grown since...

The Art of Crimson Keep 1: Flora and Fire
Crimson Keep

The Art of Crimson Keep 1: Flora and Fire

Crimson Keep 0 comments

This week, Ian talks about the art style of Crimson Keep, and some new art assets.

The Alchemy of Guns
Nowhere Prophet

The Alchemy of Guns

Nowhere Prophet 0 comments

Using procedural generation to quickly build a wide variety of shapes for sci-fi gun concept art.