Aug 20 2016
Truman: The Face Eraser
Would you become a serial killer to save your family? Avoid being caught keeping an eye on the Suspicion Bar. Every action, every decision will matter...
Aug 13 2016
Not enough to be agile, you have to be considerate! Check out the gameplay trailer and download our free Amazon Apps!
Aug 11 2016
Race In The Galaxy
New concept art and in-game implementation of our new futuristic car with organic features, based on a leaf.
Aug 7 2016
A Cat's Manor
In an effort to tart up the graphics, we've dug into Unity's Standard Assets treasure chest and pulled out some fancy effects.
Aug 5 2016
In Bombslinger we chose a psx-inspired blend of 2D characters and 3D environments while working with an artist-less team. That didn't go so smoothly...
Aug 5 2016
An update on all the stuff we have been working on since the first closed beta ended. All fruit from user feedback.
Jul 31 2016
Asura is a hack 'n' slash game and as such we have put great effort to make the combat system as unique and intersting as possible. Let us give you a...
Jul 28 2016
I began the Greenlight process with practically zero fan base. The games I’ve made prior were on different platforms in different genres and from different...
Jul 27 2016
Blood will be Spilled
A closer look at how we breathe life into our characters with animations. What are our rules, what is the process and what the final product looks like?
Jul 25 2016
New Info, Screenshots and top 25# on Steam Greenlight.
Jul 22 2016
We added money systems in Dandara. Essentially a leveling system.
Jul 15 2016
In less than a week Side Effect reached the top #50 on Steam Greenlight. We are really excited to see all the support the community is giving to us. To...
Jul 13 2016
My 'Made with Unity' profile got approved today. I quickly hopped over to the MWU website to check out my game profile and what do I find there? Mr.Mustachio...
Jul 13 2016
Thank you all for your support. Side Effect is now on the top 75. In only 2 days! We are really glad to see that you guys share our vision.
Jul 5 2016
We'd like to present you the first project from our new studio The Drunk Pixel. A small company formed by seasoned professionals from the world of the...
Jul 1 2016
Making-of devblog and video in which we show step by step how we've created Candle's graphics in a handmade, traditional way. Enjoy!
Jun 28 2016
When we demo Lost Sea, one of the things that really grabs people's attention is the fact that all of the islands are procedurally generated. We get a...
Jun 24 2016
Army of Pixels
So yeah, AoP 2 is in the making, and I guessed I should write a bit about our experiences with AoP 1. Gameplay, sales and the like - a post-mortem if...
Jun 23 2016
After months of toiling away in secrecy we can now official announce Lost Sea will be launching on June 29th (Xbox One) and July 5th (PS4, Steam)! You...
Jun 17 2016
We have been polishing the game and adding details to make it look even better. Let's watch the results of our hard work.
Jun 17 2016
Juicing your game up is not only about making it look and feel good. When teaching players a game, visual feedback can be as important as any tutorial...
Jun 15 2016
I was pretty gutted with how Totem Topple was received after it launched, both in terms of poor reviews and poor sales. This is the story of what went...
Jun 14 2016
Project Lounge now features arcade machines! First two arcade to be featured are Snake and Pong. Some minor news included aswell!
Jun 14 2016
With Side Effect we want you to feel that you are the protagonist. That is you the one that is there living the experience. You will have to make decisions...
Jun 4 2016
The development is live streamed on Twitch.
Jun 1 2016
After explorers just recently found this unknown land, people from the old continent started to colonize its shores. Drulan is a distant vast land mass...
May 31 2016
Realtime Multiplayer online mode, where you can play against your friends under the same WIFI or 4G
May 29 2016
This shows our new artwork, including varied environment textures, much better static lights, and a vastly improved visual speech system.
May 26 2016
Oka the Neko
Oka the Neko started out in life as a small side project in Cup of Tea Games that was intended to have a 1 month development cycle due to it's ridiculously...
May 23 2016
The challenges of communicating through a visual language.
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