Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
After years of hard work we’re thrilled to unveil the official Early Access release date for Histera! Get ready to enter the time glitching arena and dominate the battlefield like never before on May 16th, wield weapons from various Eras, use powerful pick-ups, and fight intense battles trough time. The countdown begins now!
Early Access Launch and why
Early Access, kicking off the 16th of May, is our chance to connect with the community and gather valuable feedback to enhance Histera from its early development stages, to full release and beyond. We want to collaborate with players to refine and polish Histera into the ultimate experience.
How long will the game be in early access?
Taking community feedback and the time to implement suggested changes into account, we anticipate releasing Histera approximately 6 to 12 months after our Early Access launch.
Will the game be priced differently during and after Early Access?
Histera is a free-to-play game, with a basic monetization system introduced at the start of Early Access, expanding gradually during this period and focusing solely on optional cosmetic items.
At launch we will share with you the exact roadmap of everything that is to come, but from the start players can expect the following:
The Eras inside the arena
The first Eras to be included in Histera are the futuristic Montorro City, the prehistoric Pliocene Plateau and the war-torn mid-20th century Novgorod. With the Glitch, these different eras can merge, posing both possibilities and challenges for players.
The weapons inside the arena
You don't want to find yourself empty-handed inside the arena of Histera. Luckily there is a big arsenal of weapons from the various Eras available for you to arm yourself with. These weapons offer variation in your gameplay and give you plenty of playstyles to work with.
Pick-ups inside the arena
Are the weapons not giving you enough kick? Or are you getting hit too hard? The pick-ups are here to help with that, and make sure you stay on top. Whether it’s a Glitch pickup that boosts your health or damage, or a shield pick-up to ensure you stay in the battle.
We want to extend a heartfelt thank you to everyone in our amazing community for the incredible support leading up to the launch of Histera. Your enthusiasm, feedback, and dedication have been invaluable on this journey.
To show our gratitude and to thank you for being an early adopter, we will be giving everyone that participates in the first two weeks of launch an exclusive skin for the AR-77, and everyone that participates in the early access period at any point will receive a free exclusive skin for the Stormbringer.
We can’t wait to see what the future brings, and we hope you feel the same way.
This is an exciting and scary moment for everyone at StickyLock, and we’re so happy to have made it this far.
With release around the corner be sure to keep an eye out on our Steam and Discord, as well as our Twitter and Reddit, since we’ll be releasing information and content more and more frequently as we lead up to launch!
See you in the dome,
StickyLock
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Killed itself for no reason.
супер
Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !