Traktor is written from the ground-up taking advantage of latest technologies such as multicore, simd and efficient memory usage. The source code is extremely well maintained, for example we have 0 LINT issues (default settings), automatic verification of the code convention and of course full documentation. The technology takes advantage of multicore CPUs whenever possible which makes performance of many tasks to scale very well to number of available cores. It currently support x86, x64, PowerPC 32/64 bit, Cell PPU/SPU and multiple ARM architectures. Shader-graph based rendering allow for cross platform shader authoring and offline performance analysis and optimization of resulting shaders based on unconventional heuristics such as fillrate, interpolator costs, error estimate and swizzle patterns.

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