TGE is a complete proven package for a wide range of applications, with a flexible and controllable in-engine 3D Toolset and award-winning TorqueNet networking
Take one obsessive and reclusive young gamer with an aptitude for graphic arts and programming, get him hooked on a specific and unusual game, stop production...
A lot of care was taken when designing the various attacks and movements for the game's antagonists.
Discussing some of the thinking that went into the designs of the enemies in the game.
A bit about the technological challenges that we faced in making the game.
Some thoughts on the symbolism and psychology that went into the game.
The basic thinking and plan behind distributing the game.
The first steps of designing the Asylum, the game's environment
An overview of the creative process that we used to determine what our game would be about.
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.
Ho ho ho Merry Christmas and merry Indie of the Year!
Welcome to the Editors Choice award for Indie of the Year 2011.
Year in Review Quarter 02 April through till June 2011.
Indie of the Year 2010 Editors Choice - Best Multiplayer Indie
Just a little about the game development, in this part we talk about how we build the characters and the animation.
April through June Mod and Indie Game 2010 Releases.
April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!
Every week, Gamer's Guide To Life will be hunting down and interviewing modders on their works - mainstream, unknown, up-and-coming and interesting mods...
Mod of the Year 2009 Editors Choice - Best Upcoming Indie
Episode number 10 of the Modcast WOOO! On this show we have Will from Podcast 17, Brian from ZPS and NeoTokyo and Mike.
So you've been busy? On holidays? Been lazy? Don't worry ModDB has you covered with the May edition of the Spotlight!
This is what I intended to aim for in my game development project. It includes our never really explained before ideas and our plans, and what we hope...