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A lot of care was taken when designing the various attacks and movements for the game's antagonists.
enemy design part 2
Discussing some of the thinking that went into the designs of the enemies in the game.
enemy design part1
A bit about the technological challenges that we faced in making the game.
the engine
Some thoughts on the symbolism and psychology that went into the game.
strange premises
The basic thinking and plan behind distributing the game.
marketing ftw
The first steps of designing the Asylum, the game's environment
preliminary level design
An overview of the creative process that we used to determine what our game would be about.
decision to make a game part 2
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.
decision to make a game part 1
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