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A lot of care was taken when designing the various attacks and movements for the game's antagonists.
Discussing some of the thinking that went into the designs of the enemies in the game.
A bit about the technological challenges that we faced in making the game.
Some thoughts on the symbolism and psychology that went into the game.
The basic thinking and plan behind distributing the game.
The first steps of designing the Asylum, the game's environment
An overview of the creative process that we used to determine what our game would be about.
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.