The Spark engine is designed to enable small teams to make immersive games. As a tiny team ourselves, having tools that let us iterate extremely quickly is an absolute must.
Today we're releasing the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground...
Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...
To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.
Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...
Along with this week's patch we'd like to give some credit to one of the more unsung heroes of the development team, Bill Smith. He joined the team last...
Many people seemed interested to learn more about the Spark Engine. Is it just the Editor? Or the entire game? Lead engine programmer Max answers these...
Natural Selection 2 just won ModDB's Indie Game of the Year! There you'll see the first game footage of the skulk, marine, gorge, command station, the...
The first of the new Alien structures, The Harvester, is revealed! Also, Max continues his Q&A with fans, this time discussing the Cinematic Editor...
It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...
It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!
We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...
Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...
Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.
The engine test is a runnable version of the engine designed to help us tune the performance, compatibility, and networking prior to the release of the...
Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has pre-ordered the game!
We're catching our breath after the Engine Test release last Friday. We are excited to see you guys already modding the game, adding things like sprinting...
We've been keeping a close eye on the community's modding projects and we have a few things planned for the next patch to make life a little bit better...
It's hard to believe that it's been over a year since the last update to Decoda.
As we mentioned last week, the newest build of NS2 on Steam includes a special version of Decoda and our very own Cinematics Editor.
This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...
Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.
We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.
For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...
For this update we'd like to show off the first of the alien structures, the Hydra.
As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...
It's been an utterly insane couple of months of work here at Unknown Worlds and tonight many of you will get your first game of NS2!
For this update we wanted to talk about the Crag, the first of four different alien structures the alien commander will be able to build in NS2. It will...
We wanted to put together a quick update showing off one of the new weapon classes that is in NS2 - the Flamethrower.
The Whip is the structure that the Commander will want to build when employing a more offensive strategy.
Power nodes are a new feature in Natural Selection 2. They control the lighting for rooms and power for marine structures. Their use is a prime example...