The Spark engine is designed to enable small teams to make immersive games. As a tiny team ourselves, having tools that let us iterate extremely quickly is an absolute must.
Here's some quick and dirty footage showing some cool ideas for an alien vision mode. This would allow the aliens to excel in the dark after they cut...
Build 162 of the Natural Selection 2 Beta is now available on Steam! Usually we post a simple text change log describing the changes but we're trying...
Our favorite NS2 player Hugh over at the Natural Selection 2 HD YouTube channel has been doing an amazing job showing off our game.
Build 160 of the Natural Selection 2 Beta is now available on Steam. If you've pre-ordered the game, it will automatically download on Steam. If not...
In light of all the awesome sales happening for games all over the net, we thought we should spread some holiday cheer too.
NS2 Fade and his new blink ability released 18th November in build 155. If you have not already seen the reveal video then check it out!
The Beta is coming along well. With each patch, the game is getting closer to release. And you can help!
I have been working with this editor for about 5 months now and it is the most intuitive editor i have ever seen with results that will astonish you.
Finally, the closed beta is available to those who preorded NS2. Not only that, but the Fade is now playable!
Power nodes are a new feature in Natural Selection 2. They control the lighting for rooms and power for marine structures. Their use is a prime example...
The Whip is the structure that the Commander will want to build when employing a more offensive strategy.
We wanted to put together a quick update showing off one of the new weapon classes that is in NS2 - the Flamethrower.
For this update we wanted to talk about the Crag, the first of four different alien structures the alien commander will be able to build in NS2. It will...
It's been an utterly insane couple of months of work here at Unknown Worlds and tonight many of you will get your first game of NS2!
As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...
For this update we'd like to show off the first of the alien structures, the Hydra.
For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...
We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.
Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.
This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...
As we mentioned last week, the newest build of NS2 on Steam includes a special version of Decoda and our very own Cinematics Editor.
It's hard to believe that it's been over a year since the last update to Decoda.
We've been keeping a close eye on the community's modding projects and we have a few things planned for the next patch to make life a little bit better...
We're catching our breath after the Engine Test release last Friday. We are excited to see you guys already modding the game, adding things like sprinting...
Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has pre-ordered the game!
The engine test is a runnable version of the engine designed to help us tune the performance, compatibility, and networking prior to the release of the...
Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.
Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...
We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...
It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!