The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

  • View media
  • View media
  • View media
Media RSS Feed Report media Making a seamless and optimal texture
Post comment Comments
Guest
Guest Sep 2 2013, 8:34pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This tutorial goes through the process of making a seamless texture from a photo. I also show how to remove repeative marks and making the texture optimal for in game use.

Video Details
Type
Other
Date
Jan 3rd, 2010
Length
18:23
Filename
Seamless_Texture.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only