The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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HD Video Tutorial - Basic Lighting
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HD Video Tutorial - Basic Lighting

Nov 13, 2009 Source Basic mapping/technical 16 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Displacement Basics
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HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 24 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - NPC Animations
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HD Video Tutorial - NPC Animations

Nov 21, 2009 Source Intermediate mapping/technical 34 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Rappelling Combine
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HD Video Tutorial - Rappelling Combine

Nov 09, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

HD Video Tutorial - Real and Fake Doors
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HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 9 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Platforms
PC, X360, PS3, XBOX
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1, 2004
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