The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful.
Posted by Noesis_Interactive on Jan 16th, 2008 digg this super bookmark
Basic Skinning.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful.
You will need to get the Free Softimage/XSI 6 MOD Tool to follow this tutorial.
For more video tutorials we recommend you browse them all at the Noesis Profile.
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These tutorials are very useful :).
We're very glad to hear it!! That means we're doing our job, lol !!
Excellent Tutorial! I was aware of this technique as our animator uses it, but I didn't know it went that fast and easy. Will prove helpful with developing our modfilm-project, thanks!