The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report article RSS Feed "Source Machinima Cinematography" released on design3

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on

Posted by Noesis_Interactive on Mar 22nd, 2011
Basic Design/Concepts.

Ross Scott has finally released the next Civil Protection episode "The Tunnel"! Watch Part 1 here:

And, by complete coincidence, we have released his "Source Machinima Cinematography" tutorial on design3!

Ross Scott’s ‘Source Machinima Cinematography’ guides you from script to screen through the evolving world of machinimaking. Learn integral topics such as pre-production, voice recording, audio editing, virtual camera work, video production and the addition of post-production effects. Master the Valve Demo Smoother and Source Recorder tools and learn to use Hammer’s internal cameras to render impressive cinematic shots that would be nearly impossible in the physical world. You’ll soon discover why machinima has peaked the interests of both gamers and filmmakers around the globe.

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Released 2004
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Source Commercial Released 2004
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