The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

Posted by on - Intermediate Animation

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

Design3.com

Working in Softimage, you’ll start with the basics of bones, joints, and hierarchies as you set up an animation rig for a biped skeleton character. Then learn how to create a shadow rig and envelope the character model to it. Next, you’ll see the character guides and rigs that are already included in Softimage and learn how to modify them to fit your own needs. Finally, you’ll go through the entire process of creating a skeletal rig for a quadruped dragon character, ready to export to the Source engine.

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