The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Report article RSS Feed HD Video Tutorial - Smoothing Groups

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Posted by Silverfisk on Apr 10th, 2011
Intermediate Mapping/Technical.

Rundown
First we make two pillars, then we make one of the pillars smooth. Then we go through what you need to keep in mind to make sure it works.


Links

Wiki entry: Developer.valvesoftware.com

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Jokerme
Jokerme Apr 11 2011, 7:21am says:

Don't click on grey eye icon if you're already following Silverfisk :b

People should really appreciate these tutorials because if you try to learn these from scratch by yourself it takes a lot of time. But now, in five minutes you're good to go. Also these are hand picked important points of mapping. Not like a wiki where you are not sure what's important and what's not.

Thanks again.

+5 votes     reply to comment
Stevokenevo
Stevokenevo Apr 11 2011, 10:41am says:

I totally agree, ive learnt so much from video tutorials like this one. Trial and error can often be a massive pain the ***.

Thanks for the video.

+3 votes     reply to comment
wazanator
wazanator Apr 12 2011, 11:22pm says:

Wow I never knew that smoothing groups could really have this much impact on stuff! Thanks for the tutorial

+3 votes     reply to comment
Silverfisk
Silverfisk Apr 20 2011, 10:32am says:

Glad you guys like it! :)

I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^

+4 votes     reply to comment
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Released Oct 31, 2004
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