The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
Posted by Silverfisk on Dec 4th, 2009
We start out with a Combine Soldier and a player start. We create an ai_relationship entity and use it to make the Combine like the player.
Then we add a trigger_once entity that reverts the disposition change when triggered so that the Combine will try to kill the player again.