The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn almost all there is to learn about the scripted_sequence entity.
Posted by Silverfisk on Dec 5th, 2010
Advanced Mapping/Technical.
Rundown
In this tutorial you will learn almost all there is to know about the scripted_sequence entity. You'll for instance learn how to sync up several scripted_sequence entities, how to loop an animation and about the different places you can place animations in.
List of activities: Developer.valvesoftware.com
No my friend. For giving us this great tutorial, YOU have a great day.
that's what I was looking for. thanks!
Another great tutorial!
Awesome!
You can also use the Model Viewer from the Source SDK menu to view animations in action to see what they look like beforehand.
That was an amazing tutorial! Lots of stuff I didn't know in this. 5/5!