The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Posted by Silverfisk on Apr 26th, 2010
First we identify an optimization problem, then we fix it using hint and skip to tell the game how to create our leafs.
We use an editor tool to check the portals in the editor and at the end we look at how they work in the game as well.