The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Posted by Silverfisk on Apr 26th, 2010
Intermediate Mapping/Technical.
Rundown
First we identify an optimization problem, then we fix it using hint and skip to tell the game how to create our leafs.
We use an editor tool to check the portals in the editor and at the end we look at how they work in the game as well.
This is good to know, never seen a good tutorial about this.
Keep up the spectacular work with these video tutorials!
i already saw this 2 days ago on utubs :) awesome work m8, keep em coming :)
thanks :)
Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P
I didn't really know how to use the Skip textures, but I should be able to use them much more efficiently now, thanks for the tutorial!
The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)
Ah cool, I didnt know that either. Ok tutorial request: Make combine where instead of rappeling straight down, they do lost coast style, and the rappel down a wall, kicking off every couple feet.
Thanks man, I didn't know how to use skip and hint textures before :)
coool! :3
I always wondered what skip was for... thanks!
I have to ask that where can u do those mods?
Where the mapping tool is? In the Source SDK, in the tools section of your game library on Steam.
ok thanks =)
i downloaded Scource Dedicated Server but it doesnt work :/
I never really knew why there are Skip and Hint brushes in VALVes maps.
Until now, thanks alot for that tut!