The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to make an NPC talk in the Source engine.
Posted by Silverfisk on Dec 4th, 2010
First we copy the sound file we want to use to the right place, fire up Face Poser and use the phoneme extractor to add lip sync information to the sound file.
Then we add an actor, add the sound file to the actor's timeline, save it to a .vcd file and rebuild our scenes.image file.
Then we make a quick map to test it out in the game.