The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Learn how to destroy a breakable wall with the help of a triggered explosion.

Posted by Silverfisk on Feb 5th, 2010
Intermediate Mapping/Technical.

First we create a wall and cut out a shape in it that we tie to the func_breakable entity. Then we create the env_explosion entity and set up a trigger_once to trigger the explosion when activated.

Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!
Post comment Comments
wazanator Feb 5 2010 says:

Not sure if your a model or a Google sketch-up user but Valve now has a plugin for exporting models so that you can compile them and stick right into your maps :) A tutorial on this process would be greatly appreciated

If your sticking with hammer then a tutorial on how to set up and use cube maps might be nice

+4 votes     reply to comment
Silverfisk Author
Silverfisk Feb 5 2010 replied:

Thank you for the requests!
Even though I'm currently doing Hammer, I will take almost any tutorial request.

+3 votes   reply to comment
G71TC442 Feb 5 2010 replied:

Are you talking about Propper?

+2 votes     reply to comment
altercuca Feb 5 2010 says:

thanks for this!!

+4 votes     reply to comment
Su[)az][mA Feb 6 2010 says:

very well explained tutorial. i watched all of them.

+2 votes     reply to comment
ammd Feb 6 2010 says:

Pls hint and skip next time

+2 votes     reply to comment
wazanator Feb 6 2010 replied:

If your talking about the brushes hint and skip then yes please :D

+3 votes     reply to comment
Silverfisk Author
Silverfisk Feb 6 2010 replied:

Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D

+2 votes   reply to comment
SysOp. Feb 6 2010 says:

Great tutorial as always. Excellent job, keep it up!

+2 votes     reply to comment
Mr.Walrus Feb 7 2010 says:

Fantastic tutorial, anyone could understand this!

+2 votes     reply to comment
Holymac Feb 7 2010 says:

Yea optimization would be nice I make sufficiently large maps and they are unoptimized since I am a noob to that stuff so I hear they run slow which is dissapointing.

+2 votes     reply to comment
Silverfisk Author
Silverfisk Feb 7 2010 replied:

I will add this as a request also, thank you!

+1 vote   reply to comment
Jike Feb 9 2010 says:

Can you make a tutorial on flying npc navigation?

+1 vote     reply to comment
Silverfisk Author
Silverfisk Feb 10 2010 replied:

I'll add it to the request list, thank you!

+1 vote   reply to comment
Juliano_MrHakaider12 Jul 12 2010 says:

one question because i am using blender 3d , what app are you using?

+1 vote     reply to comment
j0lt Jul 16 2010 says:

Very cool, your tutorials are nice, quick, and easy to follow.

+1 vote     reply to comment
Seaal Aug 2 2010 says:

With the selection tool, how do you select all of those. I can only select one with the selection tool.

+1 vote     reply to comment
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Released 2004
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