The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Posted by Silverfisk on Feb 5th, 2010
Intermediate Mapping/Technical.
Rundown
First we create a wall and cut out a shape in it that we tie to the func_breakable entity. Then we create the env_explosion entity and set up a trigger_once to trigger the explosion when activated.
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Not sure if your a model or a Google sketch-up user but Valve now has a plugin for exporting models so that you can compile them and stick right into your maps :) A tutorial on this process would be greatly appreciated
If your sticking with hammer then a tutorial on how to set up and use cube maps might be nice
Thank you for the requests!
Even though I'm currently doing Hammer, I will take almost any tutorial request.
Are you talking about Propper?
thanks for this!!
very well explained tutorial. i watched all of them.
Pls hint and skip next time
If your talking about the brushes hint and skip then yes please :D
Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D
Great tutorial as always. Excellent job, keep it up!
Fantastic tutorial, anyone could understand this!
Yea optimization would be nice I make sufficiently large maps and they are unoptimized since I am a noob to that stuff so I hear they run slow which is dissapointing.
I will add this as a request also, thank you!
Can you make a tutorial on flying npc navigation?
I'll add it to the request list, thank you!
one question because i am using blender 3d , what app are you using?
Very cool, your tutorials are nice, quick, and easy to follow.
With the selection tool, how do you select all of those. I can only select one with the selection tool.