The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Posted by Silverfisk on Feb 5th, 2010
First we create a wall and cut out a shape in it that we tie to the func_breakable entity. Then we create the env_explosion entity and set up a trigger_once to trigger the explosion when activated.