The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report content RSS feed HD Video Tutorial - Driving APC

Learn how to create an APC that drives along a path in the Source engine.

Posted by on - Intermediate Mapping/Technical

Rundown
First we create a prop_vehicle_apc and a npc_apcdriver that will be driving it. After setting those two up, we create some path_corner entities to set up a path the APC will be driving along.

Then we just make a logic_auto to trigger the npc_apcdriver to start driving when the map spawns, compile and we're done!


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Comments
altercuca
altercuca

thank u man, awesome stuff like always!

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Billlyy
Billlyy

thanks for the tutorial I requsted ! :D

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Croco15
Croco15

Very good tutorial.

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Silverfisk Author
Silverfisk

Thanks guys! :)

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ElQ
ElQ

I DONT UNDERSTAND HOW/WHERE U CAN DO THIS!? WHAT I HAVE TO DOWNLOAD!? :D ps. rly good work =)

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Silverfisk Author
Silverfisk

Thanks!

Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".

When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.

Hope this sorts things out. :)

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