The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Learn how to create an APC that drives along a path in the Source engine.

Posted by Silverfisk on May 7th, 2010
Intermediate Mapping/Technical.

Rundown
First we create a prop_vehicle_apc and a npc_apcdriver that will be driving it. After setting those two up, we create some path_corner entities to set up a path the APC will be driving along.

Then we just make a logic_auto to trigger the npc_apcdriver to start driving when the map spawns, compile and we're done!


Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

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altercuca
altercuca May 8 2010, 9:00pm says:

thank u man, awesome stuff like always!

+2 votes     reply to comment
Billlyy
Billlyy May 16 2010, 7:48pm replied:

thanks for the tutorial I requsted ! :D

+1 vote     reply to comment
Croco15
Croco15 May 8 2010, 10:14pm says:

Very good tutorial.

+2 votes     reply to comment
Silverfisk Author
Silverfisk May 9 2010, 12:58pm says:

Thanks guys! :)

+1 vote   reply to comment
ElQ
ElQ May 10 2010, 11:44am says:

I DONT UNDERSTAND HOW/WHERE U CAN DO THIS!? WHAT I HAVE TO DOWNLOAD!? :D ps. rly good work =)

0 votes     reply to comment
Silverfisk Author
Silverfisk May 11 2010, 3:48pm replied:

Thanks!

Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".

When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.

Hope this sorts things out. :)

+1 vote   reply to comment
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