The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report content RSS feed "Advanced Character Animation with Softimage" has been released on design3

Learn how to create custom animations and use mocap data in the Source engine.

Posted by Noesis_Interactive on Mar 10th, 2011
Basic Animation.

Check out "Advanced Character Animation with Softimage" on design3. Learn how to animate custom characters for Half-Life 2 and other Source Engine games!
"You'll see how easy it is to rig and envelope a character for the Source engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games."

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Cryrid Mar 10 2011 says:

This image made me smile. Carl Callewaert got me started in 3d, and I used to work beside the guy who modeled this version of him (Kyle) :)

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Noesis_Interactive Author
Noesis_Interactive Mar 22 2011 replied:

That's awesome! This tutorial is kind of old now but we should have some newer stuff coming from Carl soon!

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