The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to create custom animations and use mocap data in the Source engine.
Posted by Noesis_Interactive on Mar 10th, 2011
Check out "Advanced Character Animation with Softimage" on design3. Learn how to animate custom characters for Half-Life 2 and other Source Engine games!
"You'll see how easy it is to rig and envelope a character for the Source engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games."