The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
Posted by Noesis_Interactive on Mar 29th, 2011
Check out "Advanced Character Animation with Maya" on design3 and learn how to get your animated characters into Source engine games!
You'll see how easy it is to rig and envelope a character for the Source™ engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games.