The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Review RSS Feed EugenefromZPS says
10 EugenefromZPS

Nov 10th, 2012 0 people agree 0 people don't

this is great

epicpwner1 says
10 epicpwner1

Oct 23rd, 2012 0 people agree 0 people don't

Source, in my opinion, is the most moddable, reliable, and easy Engine I have ever played. Thanks Valve!

Spunkbutter says
10 Spunkbutter

Oct 14th, 2012 0 people agree 0 people don't

No need to say anything.

Heavysbagel says
10 Heavysbagel

Sep 3rd, 2012 0 people agree 0 people don't

Awesome. :3

atsebak says
7 atsebak

Jul 15th, 2012 0 people agree 0 people don't

Overrated engine

poshgaloo says
9 poshgaloo

Jul 2nd, 2012 1 person agrees 1 person doesn't

May sound crazy but i like gold source better. This is still fantastic but it is missing one thing that will probably come to it one day. NOSTALGIA!

klgraham says
10 klgraham

Jun 12th, 2012 0 people agree 0 people don't

Source is a fantastic engine, capable of great things. It by FAR has he most support available out of all the different engines I have exparamented with. The Hammer editor is fantastically intuitive to use. All around fantastic!

NTWuff says
10 NTWuff

May 7th, 2012 0 people agree 0 people don't

Best engine I have ever seen.


Apr 18th, 2012 0 people agree 0 people don't

This is the best engine I have ever seen.

EnnemyOfficer says
1 EnnemyOfficer

Apr 4th, 2012 0 people agree 18 people don't

The Source Engine is an outdated piece of **** that makes you spend 60% of your time trying to find alternative ways to make something because of the amazing number of bugs the SDK contains.

I want to make a laser that dissolves any NPCs ; I can't because the beam doesn't do any damages even if I set the properties/flags rightly. So I try to parent a trigger_hurt to the beam but even if I set "Damage Type" to "Beam", it is only turning a NPC to a ragdoll and doesn't dissolve it as I wanted. Great, now I have laser that just turn without blood a combine into a ragdoll, very realistic !

I want to make an introduction sequence with a point_viewcontrol that will fly over a path_corner/path_track, I can't because the viewcontrol doesn't stop and still continue to fly in a direction even when it's out of the map. Great, I have to use it in a static way.

There are so many stupid bugs that force you to change things you wanted in your mod.

And please don't tell me "wfgo I make css map and soucre 4 ever !!1!1 never had problems", since the Source Engine may seems nice only when you make what Valve is making now.

Community Rating



1059 votes submitted.

You Say


Ratings closed.