The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Simple code for replace, the grenadelaucher of smg1 for a shotgun shot. Originally the tutorial were going to explain how to make a clone of SMG1(SMGNOVA...
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Learn how to use a scripted_sequence to make a combine kick in a door.
How to make a ghost in gmod see the video in the content
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
It was hard for me to make a laser for our game (Cubic Life) so I tought, I'll make my own tutorial and promote our game a bit ;p If u want to put a laser...
Quickly setup your first Unreal Script MoD for the Unreal Development Kit
In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.
This tutorial will cover KernCore's techniques that were presented in Portal: Project-Alpha
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
This will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear
Lots of people thought this video was helpful so I decided to post it here. Easy to follow tutorial but I'm sorry for the click sound :P
Today we'll programming new item. It'll armor (analog of battarey). So, let's start now!
Yes, modding sound files. This is mainly for the people who are new to the PC gaming world. This probably won't be the best tut on modding but hey, I'm...
this is for people who dont know how to install skins
Have you forgotten its magic? Storyline? Just want to play that classic again? Maybe your dreamcast broke? Check this out!
You know when you first run the game, it'll say Start Game Multi-Player Options Quit Well, this will change that.
This is a really easy tutorial on how to make the E key in half life 2 ep 2 pick up weapons.
The need to knows for constructing a Perfect Stride level!
as what the title says: how to make your own background music for Gmod.
There are a significant amount of customisatable settings that can be used to make your Modular Combat server feel unique. This article descibes changes...
Modular Combat runs on regular HL2DM maps, so those interested in mapping for MC should first create a regular HL2DM map. A map script file is needed...
In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...
HDR, O_o this is awesome, just need to do it right. Read Below.........
Some peoples think that map fixing is a too easy ? So ... they are wrong!
This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction
This video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.