The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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HL2 Remplacing grenadelauncher by subshotgun
Half-Life 2

HL2 Remplacing grenadelauncher by subshotgun

Dec 01, 2009 Half-Life 2 Basic server side coding 0 comments

Simple code for replace, the grenadelaucher of smg1 for a shotgun shot. Originally the tutorial were going to explain how to make a clone of SMG1(SMGNOVA...

HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 11 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Animations
Game

HD Video Tutorial - NPC Animations

Nov 21, 2009 Source Intermediate mapping/technical 34 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

How to make a ghost in Gmod
Garry’s Mod 10

How to make a ghost in Gmod

Nov 16, 2009 Garry’s Mod 10 Basic other 0 comments

How to make a ghost in gmod see the video in the content

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 24 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

HD Video Tutorial - Basic Lighting
Game

HD Video Tutorial - Basic Lighting

Nov 13, 2009 Source Basic mapping/technical 16 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 9 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 09, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

How to make a laser weapon (hl2 mod)
Half-Life 2

How to make a laser weapon (hl2 mod)

Nov 08, 2009 Half-Life 2 Intermediate server side coding 7 comments

It was hard for me to make a laser for our game (Cubic Life) so I tought, I'll make my own tutorial and promote our game a bit ;p If u want to put a laser...

First MoD - Unreal Scipt - Unreal Development Kit
Half-Life 2

First MoD - Unreal Scipt - Unreal Development Kit

Nov 07, 2009 Elements of War Basic client side coding 2 comments

Quickly setup your first Unreal Script MoD for the Unreal Development Kit

Hammer Logic Tutorial
Half-Life 2

Hammer Logic Tutorial

Oct 19, 2009 Starcraft: Source Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

Project-Alpha Techniques Tutorial
Portal

Project-Alpha Techniques Tutorial

Oct 18, 2009 Portal: Project-Beta Intermediate level design/theory 6 comments

This tutorial will cover KernCore's techniques that were presented in Portal: Project-Alpha

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 08, 2009 Basic other by therealzomb 3 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Half Life 2- Zombie Scripting
Half-Life 2

Half Life 2- Zombie Scripting

Oct 08, 2009 Half-Life 2 Intermediate mapping/technical 2 comments

This will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear

Making a basic door in Hammer editor
Half-Life 2

Making a basic door in Hammer editor

Sep 26, 2009 Half-Life 2 Basic mapping/technical 0 comments

Lots of people thought this video was helpful so I decided to post it here. Easy to follow tutorial but I'm sorry for the click sound :P

Armor in your mod
Half-Life 2

Armor in your mod

Sep 23, 2009 Lost Story: Episode One (Story Of City 17) Basic client side coding 2 comments

Today we'll programming new item. It'll armor (analog of battarey). So, let's start now!

Modding Sound Files.
Half-Life 2

Modding Sound Files.

Sep 22, 2009 Half-Life 2 Basic sound effects 3 comments

Yes, modding sound files. This is mainly for the people who are new to the PC gaming world. This probably won't be the best tut on modding but hey, I'm...

install skins
Game

install skins

Sep 06, 2009 Basic skinning by shaun10656 3 comments

this is for people who dont know how to install skins

How to: Play Shenmue I & II (1 + 2) on your PC!
Half-Life 2

How to: Play Shenmue I & II (1 + 2) on your PC!

Aug 26, 2009 Shenmue III Basic other 1 comment

Have you forgotten its magic? Storyline? Just want to play that classic again? Maybe your dreamcast broke? Check this out!

Simple Game Menu Mod (Source/Gold Source)
Half-Life 2

Simple Game Menu Mod (Source/Gold Source)

Aug 22, 2009 Elements of War Basic ui/hud 0 comments

You know when you first run the game, it'll say Start Game Multi-Player Options Quit Well, this will change that.

Easy Pickable Weapon System Tutorial By Morais PGSI
Half-Life 2

Easy Pickable Weapon System Tutorial By Morais PGSI

Aug 16, 2009 Half-Life 2 Basic client side coding 2 comments

This is a really easy tutorial on how to make the E key in half life 2 ep 2 pick up weapons.

Making Levels for Perfect Stride
Half-Life 2

Making Levels for Perfect Stride

Aug 10, 2009 Perfect Stride Continuum Intermediate mapping/technical 14 comments

The need to knows for constructing a Perfect Stride level!

make your own BG music for gmod
Garry’s Mod 10

make your own BG music for gmod

Aug 07, 2009 Garry’s Mod 10 Basic music 3 comments

as what the title says: how to make your own background music for Gmod.

Modular Combat: Customizing a Server
Half-Life 2

Modular Combat: Customizing a Server

Jul 30, 2009 Modular Combat Intermediate management 1 comment

There are a significant amount of customisatable settings that can be used to make your Modular Combat server feel unique. This article descibes changes...

Setting up a deathmatch map for MC
Half-Life 2

Setting up a deathmatch map for MC

Jul 30, 2009 Modular Combat Intermediate mapping/technical 2 comments

Modular Combat runs on regular HL2DM maps, so those interested in mapping for MC should first create a regular HL2DM map. A map script file is needed...

Hammer Editor Tutorial #4 - Entities
Game

Hammer Editor Tutorial #4 - Entities

Jul 27, 2009 Basic mapping/technical by GeNiaL` 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Epic HDR Source SDK
Game

Epic HDR Source SDK

Jul 24, 2009 Advanced mapping/technical by Lightning™(LT) 1 comment

HDR, O_o this is awesome, just need to do it right. Read Below.........

Map Fixing.
Half-Life 2

Map Fixing.

Jul 13, 2009 Dark Atmosphere Intermediate mapping/technical 10 comments

Some peoples think that map fixing is a too easy ? So ... they are wrong!

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 8 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Hard Surface Modeling: The Making of Binocular Cover
Half-Life 2

Hard Surface Modeling: The Making of Binocular Cover

Jul 07, 2009 Half-Life 2 Advanced props modelling 4 comments

This video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.

Platforms
PC, X360, PS3, XBOX
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1, 2004
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