The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system. 

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
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About GOMBIES with 0 comments by Bravo81 on Aug 26th, 2014

Back for more!

Hello and welcome back to GOMBIES, here's our latest update with information on what's going on in the Greenlight Games world of GOMBIES!

Level Design

Sadly there's nothing more to see in this update, a lot of the work we do in the background right now isn't pretty enough to show you. On top of this our Lead Level Designer Teemu had a small mishap with his computer, which ended in his Power Supply blowing. Oops! So he's been out of action for a few days... but not to worry! He works night and day. *Cracks Whip*

Concept Art

Nicky our 2D artist has created some more GOMBIE concepts for you to look at! On top of this, she has designed another backpack that our characters will be able to use on their travels. We'll upload the backpack later today.

Blue Gombie 1:

Blue Gombie 2:

Red Gombie:

Programming

Our programmer Ruben, has currently whipped up some awesome frameworks and gameplay prototypes. We're running through gameplay to find what works best, making sure things are balanced. Hopefully we'll have something more to show you soon but you'll have to wait for now.

3D Modelling

Our modellers Jamie and Brock are making good progress, we've a lot of props being created everyday and our 3 main characters are now modelled and currently being textured! We don't want to show you our characters just yet, sorry! But here are random props instead.

Pallets:

Electric Box(WIP):

Electric Box(WIP):

Desk:

Crate:

Crate:

Sound Design

Nick AKA Elastic Music Productions has composed some awesome sound tracks! These will be used as menu music, game music and credits music. We won't tell what the following samples are for, but heres a minutes preview.


That's all folks!

So that's it for todays update, as always please feel free to visit our website, like us on Facebook, follow us on twitter and subscribe to us on YouTube for more updates!

We hope you enjoy what you see and can't wait to show you more.

Thanks,
The Greenlight Games Team.

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Post comment Comments  (290 - 300 of 315)
kramersize
kramersize Nov 9 2008, 10:21pm says:

Source is the best, Lets develope some blue tooth tech or something so we can put on sensors on our bodies and be able to move in Gmod or maybe any source game, I am interested in making Gmod vids and think it would be fun to be able to pose and move the characteres with my own movement.

+2 votes     reply to comment
zuriknet
zuriknet Sep 15 2008, 3:02pm says:

I can't say enough or too much. I LOVE the video. If a doctor could classify what is happening I wounder if it would be classified as a disease of the mind or a virus. I would have to say that either way the video is true.

I love Source, and can't wait to see what is in store next.

+1 vote     reply to comment
mokies
mokies Aug 7 2008, 4:41am says:

Anybody knows when will be the release of HL2:EP3?

It's kinda long I guess... it's the last of HL2. Then another story will come again...

+3 votes     reply to comment
jacko1121
jacko1121 Jul 17 2008, 3:36pm says:

Source is one of the better engines out there, to me even better then the unreal engine just because the amount of detail.

+3 votes     reply to comment
leilei
leilei Jul 25 2008, 6:43pm buried:

(buried)

any engine can be 'detailed' too if you had a texture artist with a camera and a sharpen filter.

-8 votes     reply to comment
Soviet529
Soviet529 Sep 25 2008, 7:20pm replied:

you obviously don't know much about making games.

+3 votes     reply to comment
GisleAune
GisleAune Jul 4 2008, 3:26pm says:

Source is the best game engine EVER!!!!!

The bump mapping is GREAT, the capabilities is GREAT!!!!

keep up your good work on HL2 EP3

+5 votes     reply to comment
mr_peters
mr_peters Jun 13 2008, 6:47pm says:

just great... and they are using games in it that i have played/playing... feels like this clip is about a part of my life, or whats gonna happen to my life if i keep sitting at my comp 10 h each day xD, well, **** happens and im still 15 years old ;)

+1 vote     reply to comment
HunGub
HunGub May 25 2008, 6:16am says:

WHAT THE IM CONFUSED WHERE DO I DOWNLOAD IT?

-1 votes     reply to comment
LORDDEREX
LORDDEREX Jun 10 2008, 11:03am replied:

u cant download Source Engine u need to buy games like Half-Life 2 and u get Source SDK with it

0 votes     reply to comment
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Platforms
Windows, PS3, X360, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Highest Rated (16 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010, 3:48pm by Half_Kill

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