The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
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Blog RSS Feed Report abuse Latest News: Half-Life 2 : MMod - Year worth of update

About Half-Life 2 : MMod with 49 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Jan 13th, 2015


Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff


New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media


What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media


Now let's get to some brand new 22 minutes of gameplay :


Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.


Media RSS Feed Latest Video
Games
NAG

NAG NAG

Updated 4 days ago TBD Single Player First Person Shooter

Nag is an Indie FPS Adventure in a fantastic world based on the Source Engine. “Nag” est un FPS Aventure se passant dans un univers fantastique et est...

Half-Life 2

Half-Life 2 Half-Life 2

Updated 4 days ago Released Nov 15, 2004 Single & Multiplayer First Person Shooter

Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted...

Vampire: The Masquerade – Bloodlines

Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines

Updated 4 days ago Released Nov 14, 2004 Single Player Adventure

First-person roleplaying game, based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG. Vampire: The Masquerade - Bloodlines combines...

House Living Simulator 2015

House Living Simulator 2015 House Living Simulator 2015

Updated 1 week ago Released Jan 14, 2015 Single & Multiplayer First Person Shooter

Welcome to House Living Simulator 2015 the sequel to the hit game House Living Simulator 2013. Now you are no longer limited to live in just one house...

Team Fortress 2

Team Fortress 2 Team Fortress 2

Updated 2 weeks ago Released Oct 7, 2007 Multiplayer First Person Shooter

Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style...

Post comment Comments  (290 - 300 of 323)
Frozen442
Frozen442 Mar 18 2009, 6:55am says:

Can't wait for new version of this engine!
I hope episode 3 will have dynamic lightning ^^

+2 votes     reply to comment
TheUnknownM
TheUnknownM Mar 11 2009, 11:33am says:

great engine and cant wait for half-life 2 episode 3

+1 vote     reply to comment
Shadow85
Shadow85 Mar 9 2009, 5:35pm says:

How can I activate a mod through Steam?

+1 vote     reply to comment
emMKai
emMKai Feb 26 2009, 8:57pm says:

loving the source engine!
i wonder - if you made a really good game with this, would Valve possibly put it on Steam as a download?

+1 vote     reply to comment
mike_app
mike_app Feb 13 2009, 11:09pm says:

come on HL2 EP3 we cant wait any longer! Whens the black mesa TC being released too :P

+2 votes     reply to comment
NinjaDuck
NinjaDuck Dec 31 2008, 9:55am says:

Well, you can get SDK by doing this: Steam>View>Tools>Source SDK

+1 vote     reply to comment
kramersize
kramersize Nov 9 2008, 10:21pm says:

Source is the best, Lets develope some blue tooth tech or something so we can put on sensors on our bodies and be able to move in Gmod or maybe any source game, I am interested in making Gmod vids and think it would be fun to be able to pose and move the characteres with my own movement.

+2 votes     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 3 2008, 12:15pm replied:

have you heard something about the WiiMod?

0 votes     reply to comment
Nokiaman
Nokiaman Jan 21 2009, 7:33am replied:

Wiimote is very sucky

+2 votes     reply to comment
zuriknet
zuriknet Sep 15 2008, 3:02pm says:

I can't say enough or too much. I LOVE the video. If a doctor could classify what is happening I wounder if it would be classified as a disease of the mind or a virus. I would have to say that either way the video is true.

I love Source, and can't wait to see what is in store next.

+1 vote     reply to comment
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Platforms
Windows, PS3, X360, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Oct 31, 2004
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Highest Rated (16 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010, 3:48pm by Half_Kill

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