The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Well well, i made us up a quick logo for use and its around here somewhere. To be honest i just wanted to post something, caus it was a bit empty :P
Posted by NZNobody on Jan 16th, 2009 digg this super bookmark
Today I / we decided to do the modeling so: using exports from WC3 we will use them basically as references only mostly and REMODEL EVERYTHING!! Yes thats a mighty job but copyright bla bla bla and so on + exporting them from the WC3 MPQ's is giving me the worst headaches ever! Every model has like 3 skins and a death skin lying on the ground which would all need deleting face by face but yeah we will see. And don't even start on exporting animations (correct me if im wrong but why the heck don't games decide on using a uniform model format, jesus!) Anyways yeah animation exporting is not a option at the moment, but if anyone has any help on this its HUGELY aprieciated. So atm im going through and figuring how to do this whole model conversion and decided i need to recruit. This is no 2 or 3 man job. So i urge people who are willing to help and have some skill or will to learn and intrest in Dota or Source to join this group and eventually the dev team.
PS: I decided not to create the mod yet on MODDB because it said you should have some significant things to show so yeah ... ah *cough* i shall work on that.
Thanks anyways and join up!
Manu
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Yarg, get joining
If it was mapping, i would :b