The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Stanislas Berton is a French Masters student who has chosen to write his thesis on Valve Software's content-delivery-platform-cum-community-hub, Steam...
As all you HL multiplayers will know, VALVe's new toy, Steam, has been the subject of much argument. Let's take a look at it from beginning to end, see...