The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Report abuse Hammer Units Converter 1.1
Filename
Hammer_Units_Converter_11.zip
Type
Mapping Tool
Author
Silverfisk
Date
May 15th, 2008
Size
0.01mb (8,457 bytes)
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164 (1 today)
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Description

This tool can convert to and from Hammer units, inches, feet, meters, decimeters and centimeters. Now you won't have to open up calc every time you need to make a conversion, instead you open up this trustworthy tool and make sure you get everything right. In version 1.1 I have added support for the metric system, this will probably be the final version but if you want to make it better I included the source files (it's written in Java). I hope you find my tool useful, all feedback is appreciated.

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Hammer Units Converter 1.1
Comments
Precautious
Precautious May 16 2008, 8:39am says:

This can actually be very useful for those pesky recreational mapping situations.

+2 votes     reply to comment
freredarme
freredarme May 16 2008, 2:18pm says:

Hum, precious good idea.

+2 votes     reply to comment
Hunter-Prime
Hunter-Prime May 16 2008, 2:38pm says:

Thanks for adding the meters.

+2 votes     reply to comment
hl_grunt
hl_grunt May 16 2008, 3:54pm says:

Erm... So if Gordon's height is at 72 units, that makes him 4.5 feet tall... Or I'm just not quite getting something... Will someone explain?

+1 vote     reply to comment
Silverfisk
Silverfisk May 17 2008, 9:08am replied:

If you are in doubt, use the quick reference found here --> Developer.valvesoftware.com to make your own conversion.

I can even make it for you:
1 unit = 0.75 inches
0.75 * 72 = 54
54 inches = 4.5 feet

Gordon might seem small, but that's just how it is, maybe they made him smaller to give the player more freedom of movement. :-)

+1 vote     reply to comment
hl_grunt
hl_grunt May 17 2008, 3:27pm replied:

What's more interesting is the stuff on that page about model height - "[h]uman Character models for Source Engine currently use 1 foot = 12 units." while "[m]aps, architecture and prop models use a scale of 1 foot = 16 units."

In other words, 72/12 = 6 feet for the player model. Basically they made a model that was proportional to the six feet body, and shrunk it somewhat to fit the actual 4'6" height in the game world... Weirdest thing ever... I wonder why valve did this. I guess you're right, valve wanted the player to fit through small holes but did not want to admit that he is in fact a midget, so they made all the human models in game small as well as normally proportioned. Mind boggling.

+1 vote     reply to comment
Silverfisk
Silverfisk May 18 2008, 7:41am replied:

I can only agree with you there.

+1 vote     reply to comment
Silverfisk
Silverfisk May 18 2008, 7:43am says:

Thanks for all the comments folks, if you like this tool I'd appreciate if you told your mapping friends about it. ;-D

+1 vote     reply to comment
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Platforms
PC, X360, PS3, XBOX
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1, 2004
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MD5 Hash
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Related Engines
Source
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Commercial Released Nov 1, 2004
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