Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java.
Development vlog #8 is out, showing the major changes the game has been through after the past months.
Added some flowers (tulips and sunflowers for now) as well as saplings. Definitely starting to come together a bit more.
The Huntress is a mobile class who specializes in distancing herself from her opponent and dodging attacks, while dealing damage from afar.
Escape the Underground, Mansionvania, Welcome Home and Blue Saga defend your values while also entertaining your dull Friday with Freedom!
I am happy to announce that soon Blue Saga will be available on Desura for PC and Mac. A lot of new stuff has been added to the game since I last posted...
A special snowy island has appeared with new monsters!
It has been two and half years since I started developing the game Blue Saga. Now I can proudly show you how the world of Blue Saga has grown. Here are...
Yikes, some 6 months since last update? No matter, let's go straight to the good news.
Development vlog #7 is out, featuring major graphical updates and the story mode!
To celebrate the IndieDB announcement of my next game, Space Exploration: Serpens Sector, Patent Blaster is 80% off this week - $1 instead of $5.
Jiun is going to be available on Ulule.com, a crowdfunding platform!
An alpha test session of Jiun is planned by the end of June.
The second test version is now released, featuring new units from the latest development vlog and a Launcher for the game!
Acid leaks. Exploding barrels. Jars of mysterious substances. Books that whisper obscenities. Torn wallpaper patched up with patent applications. The...
Development Vlog #6 is released introducing three new units: Trick or Treat, Imp and the Magnet trap.
NPCs are now ready for action. They are able to move, to attack, to defend their position. The Inventory and the Character Sheet is now available.
After months of development the first test version of Robbin' Goblin has been released!
The second gameplay video is out showing how much the game has developed in the past few month!
With the fifth dev vlog several updates were made to the game, including the inventory system (with a few items as well) and as promised some...
I've been hard at work at the House Update, introducing shelves of musty old books, torches, tasteless china dogs, and many more weapons.
Robbin' Goblin is back with the fourth development vlog, introducing the Ogre and the Jelly.
The Bugfix update improves a bunch of small graphics and performance things. Next: the House Update, with More Stuff!
The elephant has launched: Patent Blaster is done and available for download.
This is it - the game is in the hands of the testers for one last round, and I'm strapping a rocket to this Elephant: the release date for Patent Blaster...
As I'm ramping up to release, the game's website is now live. What remains is mostly testing and balancing.
I'm adding new creature graphics to the game, still inspired by the awfulness of patent art.
I'm getting ready to launch Patent-Blaster in mid-March, which means taking care of all the little details - like getting a proper logo for the game!
I haven't done dev logs since the last two weeks, but I was working on implementing many things.
The first gameplay video of Robbin' Goblin has been just released, presenting the first test level in action!
It's been a long time since the last update, however from this time on the game will have regular updates again.
We are pleased to announce that our first game's - PzzP - beta version is released! It will be free to download for the first week.