Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java.
We just submitted our game to Kickstarter and Steam Greenlight.
...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.
We have been working on the questing update primarily the new region but also some new features were added in to support this.
Here is CorgiField's in-game GUI showing some elements that explain a bit more about the gameplay.
We are 2 weeks in (15 days out of 92) for our full time focus on development and release. We have made a great amount of progress with the development...
CorgiFields, our crazy Action-Adventure game is on Greenlight, help us make it through!
February was a little bit slower month for us as we all took a step back as we knew March was coming. Starting 3/1 and for the next 92 days we have taken...
Lots of progress with items, how they work in our MMORPG and a listen to some new tracks made for the game.
The fourth Test Version is released with the Development Vlog #13!
After a small break we are returning with the 12th Development Vlog, introducing a lot of new features, mainly on the World Map.
Instead of 3 classes there are now 10 classes and more will come! You can be a Knight, Coldbringer, Archer, Tank, Shocker, Druid, Fire mage amongst others...
The 11th Development Vlog is out, introducing the latest Test Version's units with more details, the redesigned Menus, as well as the readded World Map.
The third test version and the fourth gameplay video are out, introducing new units, such as Zombie Goblins, spreading blight and disease!
A new test version is released, as well as the tenth development vlog!
The third gameplay video is out, with the new test version!
The second and final part of the story is out with a new Aepedia entry!
I introduce the single player campaign and I talk about some of the new features.
This update lets you set the difficulty level and adds some nice backgrounds to the bridge and main menu
First playable demo out now for Windows, featuring two mission with your drone squad.
The 9th development vlog is out, presenting the new combat system!
Development vlog #8 is out, showing the major changes the game has been through after the past months.
Added some flowers (tulips and sunflowers for now) as well as saplings. Definitely starting to come together a bit more.
The Huntress is a mobile class who specializes in distancing herself from her opponent and dodging attacks, while dealing damage from afar.
Escape the Underground, Mansionvania, Welcome Home and Blue Saga defend your values while also entertaining your dull Friday with Freedom!
I am happy to announce that soon Blue Saga will be available on Desura for PC and Mac. A lot of new stuff has been added to the game since I last posted...
A special snowy island has appeared with new monsters!
It has been two and half years since I started developing the game Blue Saga. Now I can proudly show you how the world of Blue Saga has grown. Here are...
Development vlog #7 is out, featuring major graphical updates and the story mode!
To celebrate the IndieDB announcement of my next game, Space Exploration: Serpens Sector, Patent Blaster is 80% off this week - $1 instead of $5.
Jiun is going to be available on Ulule.com, a crowdfunding platform!
An alpha test session of Jiun is planned by the end of June.