Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java.
TritonForge has had many additions such as shader capability and human generation.
TMoLE update 1.5 is live on Steam - monster elites, hundreds of new room layouts and much more! Also: a brand new free demo version!
We are releasing our editor to the public and are looking for developers to create content and give feedback on the tools released so we can continue...
Good news everyone! AuroraRL has made it! Our game is avalible now on Steam Early Access!
We have a content patch going live tonight with our first crafting job available, player shops, multiple quests, and our initial testing of Steam integration...
After a year of hard work my game is finally released!
We got greenlit back in June and ever since have been working hard on preparing our game for release while releasing content updates for our existing...
The Madness of Little Emma has been greenlit and we aim to release the game to Steam in decemeber 2015. Meanwhile lots of progress has been done!
The process of coming up with and programming the game over a three-hour game jam. Starting out at Cluedo and ending up at The Thing.
Doko Roko is a roguelike-like, vertical-action, 2D platformer with occult-fantasy influences. The game is almost 66.6% on Kickstarter.<3
I have uploaded a fresh demo version and published The Madness of Little Emma to Steam Greenlight!
I have published our brand new gameplay trailer together with updated demo version!
Version 1.01 contains major QoL improvements - completely changed bullet physics and jump physics. It also contains several minor tweaks in other areas...
A gameplay video of The Madness of Little Emma, a short elaborate on the madness system in the game and a short devlog
AuroraRL now avalible in English! Check out our latest updated version of the game.
We just submitted our game to Kickstarter and Steam Greenlight.
...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.
We have been working on the questing update primarily the new region but also some new features were added in to support this.
Here is CorgiField's in-game GUI showing some elements that explain a bit more about the gameplay.
We are 2 weeks in (15 days out of 92) for our full time focus on development and release. We have made a great amount of progress with the development...
CorgiFields, our crazy Action-Adventure game is on Greenlight, help us make it through!
February was a little bit slower month for us as we all took a step back as we knew March was coming. Starting 3/1 and for the next 92 days we have taken...
Lots of progress with items, how they work in our MMORPG and a listen to some new tracks made for the game.
The fourth Test Version is released with the Development Vlog #13!
After a small break we are returning with the 12th Development Vlog, introducing a lot of new features, mainly on the World Map.
Instead of 3 classes there are now 10 classes and more will come! You can be a Knight, Coldbringer, Archer, Tank, Shocker, Druid, Fire mage amongst others...
The 11th Development Vlog is out, introducing the latest Test Version's units with more details, the redesigned Menus, as well as the readded World Map.
The third test version and the fourth gameplay video are out, introducing new units, such as Zombie Goblins, spreading blight and disease!
A new test version is released, as well as the tenth development vlog!
The third gameplay video is out, with the new test version!
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